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Different health ammounts

Got a great new idea for the game?

Add this to game

Yes
1
5%
No
17
85%
Change the health ammounts but different then what I posted
2
10%
 
Total votes : 20

Different health ammounts

Postby lolpwned23 » Sun Jun 10, 2012 3:30 am

Well the .75 update really messed up with balance of the classes.

I suggest that each class is given a higher or lower health amount (like in tf2)

Rifleman:75
Machine gunner:50
Shotgun man: 100

Yes? no?
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Re: Different health ammounts

Postby ChaosTLW » Sun Jun 10, 2012 3:33 am

No.

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Re: Different health ammounts

Postby Sniper101 » Sun Jun 10, 2012 3:53 am

ChaosTLW wrote:No.

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Agreed!
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Re: Different health ammounts

Postby colorpinpoint » Sun Jun 10, 2012 5:30 am

No.This would just create more balancing issues.
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Re: Different health ammounts

Postby MrHaaaaaaxFF » Sun Jun 10, 2012 7:57 am

No.




And no.
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Re: Different health ammounts

Postby XxsnipahxX » Sun Jun 10, 2012 2:12 pm

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Re: Different health ammounts

Postby Varun » Sun Jun 10, 2012 3:07 pm

This such a gre- no.
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Re: Different health ammounts

Postby Leonzable » Sun Jun 10, 2012 3:49 pm

If the rifle does 100 damage why does it even matter?
Oh, and "shotgun man" made me lol for some reason
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Re: Different health ammounts

Postby MrMeow » Sun Jun 10, 2012 8:38 pm

I have to say no.
This would cause real bad balancing issues.
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Re: Different health ammounts

Postby Articsledder » Sun Jun 10, 2012 8:41 pm

Leonzable wrote:If the rifle does 100 damage why does it even matter?
Oh, and "shotgun man" made me lol for some reason



i am shotgun man. i break cahirs and snip like it's 1776



As for the idea it's ok, but IMO it won't wok in aos.
aend tehn teh cahirs began to snip
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Re: Different health ammounts

Postby scarfacemperor » Sun Jun 10, 2012 9:30 pm

No, the weapon you carry should have no effect on how many bullets you can get before dieing

Weapons need balance. But a balance that feels natural, IDK, a mobility bonus for shotgun (run and gun...), slighty decrease the power of the SMG...
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Re: Different health ammounts

Postby PyroKnight » Sun Jun 10, 2012 9:37 pm

Instead of class health balance all you need is to adjust the weapon power, personally I'd say the SMGs need a bit of a power down and shot-guns a bit of a power up. Rifles are fine as is for the most part.
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Re: Different health ammounts

Postby scarfacemperor » Sun Jun 10, 2012 10:08 pm

SMG : decrease power :
remains a versatile weapon but more than ever, you need to learn to manage recoil.

Rifle : decrease rate of fire :
makes it a true marksman weapon, but don't charge with it. Time your shots to kill efficiently

Shotgun : increase mobility :
allows more efficient charges and combined with SMG and rifle changes, makes it better at close quarters
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Re: Different health ammounts

Postby DrunkenChild » Tue Jun 12, 2012 6:52 am

WHAT THE duck ARE YOU ON SON, can I have some ;) and no
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Re: Different health ammounts

Postby EpicDude133 » Thu Jun 14, 2012 1:12 pm

aye, naye.
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