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new choices

Got a great new idea for the game?

should this be in the game

yes
1
11%
no
7
78%
mabye
1
11%
 
Total votes : 9

new choices

Postby ScreamingTreez4 » Sun Jun 03, 2012 8:20 pm

i was thinking this as a new loading screen

1 blue 3 spectate 2 green
1 gillie suit 2 assult gear 3 defender gear
1 rifle 2 smg 3 shot gun
1 pistol 2 rocket launcher (replaces grenade) 3 none (gives speed boost)
1 grenade 2 flashbang 3 tomahawk 4 C4
1 spade 2 knife 3 pickaxe

i know this will get removed and the loading screen will take too long but i think it gives more variety to the game

the gillie suit does not let your tracer be seen on the mini map
the assult gear lets you run faster but less heath (85)
the defender gear does not let you sprint and you walk really slow (crouching speed) but you have lots of heath (150)

the spades digs 2 blocks but is slower to swing no melee
the knife lets melee
and the pick lets you dig one block faster than the spade and no melee

the flashbang is like the grenade but it does not do damage it blinds the other team's players that are near it for a small time
the tomahawk throws X5 farther than the grenade and does not explode
the C4 gets placed and the set off by the player

Docter please dont remove this
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Re: new choices

Postby scarfacemperor » Sun Jun 03, 2012 8:32 pm

Choosing the skin could be added in the primary weapon choice, snipers are not dressed like assault troopers. There already is a topic on this : "different skin per weapon"

For RPG, grenade and all this stuff, I have better to propose :
1- Grenades + Pistol. 2- Medikit + Pistol. 3- Ammo crate + Pistol. 4- RPG. 5- Armor (+25 health)

It's a no for flashbang, C4 and Tomahawk. Flashbang would be underpowered (why paralyse players instead of killing them with a grenade ?), C4 is a no-skill gun (contrary to grenade, which need skill to be well used, just place it and wait), and tomahawk...sorry this is no COD, tomahawks are really not suited for combat, your gun is 50x more powerful than a tomahawk

Choosing the melee weapon is useless as the spade already does all we need to do with a melee tool.
Last edited by scarfacemperor on Sun Jun 03, 2012 8:39 pm, edited 1 time in total.
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Re: new choices

Postby demo123 » Sun Jun 03, 2012 8:38 pm

scarfacemperor wrote: and tomahawk...sorry this is no COD, tomahawks are really not suited for combat


CoD didn't invent the tomahawk. Indians did.
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Re: new choices

Postby ScreamingTreez4 » Sun Jun 03, 2012 8:39 pm

thanks for the feed back now that i think about it is kinda dumb
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Re: new choices

Postby scarfacemperor » Sun Jun 03, 2012 8:42 pm

I know, demo. But COD is almost the only game using it in a modern war. And I find it ridiculous, I don't think a tomahawk can cut through a body armor or a military helmet
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Re: new choices

Postby demo123 » Sun Jun 03, 2012 8:57 pm

scarfacemperor wrote:I know, demo. But COD is almost the only game using it in a modern war. And I find it ridiculous, I don't think a tomahawk can cut through a body armor or a military helmet


Yeah it can. Only if you throw it realy and i mean realy powerfuly.
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Re: new choices

Postby 170 » Mon Jun 04, 2012 6:43 pm

demo123 wrote:
scarfacemperor wrote:I know, demo. But COD is almost the only game using it in a modern war. And I find it ridiculous, I don't think a tomahawk can cut through a body armor or a military helmet


Yeah it can. Only if you throw it realy and i mean realy powerfuly.


Tomahawks have no place in a game such as this. They have an effective range that is put to shame by a child's slingshot; the chance of the sharp side making contact is minimal; and the wound resulting from a 7.62mm or 5.56mm rifle would inflict considerably more damage to the target.

Additionally, A tomahawk has far too little mass to pierce body armor by being thrown beyond hand to hand combat range.

In response to your original post:

The placement of a RPG in a secondary slot makes no sense, as an RPG is customarily heavier and bulkier than a rifle or SMG buy a sizable margin.

Sidearms ought to be included, perhaps as an alternative to grenades or automatically issued in much the same manner as grenades.

The different suits over complicate things unnecessarily; furthermore, it makes no sense. A gillie suit does not make your bullet trajectory invisible. The other two suits would simply make AoS combat annoying; one would have to guess whether an enemy unit would go down in three shotgun shells or one, and it would make combat to "tanky" and unrealistic. The current system is just fine.

Giving the player options to replace the spade will do nothing but make players even less likely to build, dig, and play creatively.
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Re: new choices

Postby scarfacemperor » Tue Jun 05, 2012 11:26 pm

The problem of the Tomahawk isn't its mass, but it's low speed (compared to a bullet) and high impact area, contrary to a bullet (a fraction of cm2, depends on the caliber). Relatively few kinetic energy per centimeter (modern protections stop bullets such as 9mm Parabellum) : impossible to pierce centimeters of kevlar. Blades can pierce armor, but in melee if you keep pushing it very strongly on the armor, "refueling" its energy to keep piercing. And a knife would be better for that as all the energy is focused on one point, instead of a good part of the lenght of the Tomahawk's blade.

Anywhere, lets keep the grenade, the spade and don't add outdated toys, why not adding a blunderbuss while we are here ?
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Re: new choices

Postby 170 » Wed Jun 06, 2012 12:00 am

F=MA
Mass is one variable in this equation which could be altered to provide a greater force. The ability of an object to pierce armor is dependent on the mass, acceleration and the surface area of the point of contact.
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Re: new choices

Postby Maxaxle » Fri Jun 08, 2012 6:31 pm

We don't need this garbage. If you want a ghillie suit, go play Battlefield 3.
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Re: new choices

Postby ChaosTLW » Fri Jun 08, 2012 7:15 pm

Maxaxle wrote:We don't need this garbage. If you want a ghillie suit, go play Battlefield 3.

Actually, Battlefield 3 has no Ghillie Suits. MW3 and BF BC2 have it, though.
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Re: new choices

Postby scarfacemperor » Fri Jun 08, 2012 10:39 pm

Still does not explain how a suit can make your shots stealthy.
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Re: new choices

Postby ChaosTLW » Fri Jun 08, 2012 10:51 pm

scarfacemperor wrote:Still does not explain how a suit can make your shots stealthy.

Well, if you use it properly, it can hide where you are exactly, but the enemy may still know the general direction where you are.
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