Markers attempt to help teams communicate. And so, cooperate.
Markers are just symbols built with blocks at the very top of the map, which only your team can see. They'll show up on your teammates' map and minimap, and can be brought up in a number of ways.
- Enemy spotting
Double-tapping the SNEAK key (V) lets you quickly spot an enemy's location. It also sends a chat message:
<hompy> (enemy spotted at G4!)
- Intel shadowing
A marker is dropped where your intel just was before it got stolen, shadowing its position and eliminating "I forgot where it was" situations.
- 'Radar' intel
Enemy positions are automatically revealed when the intel is captured, mimicking the old 'radar' reward.
- Situational markers
Say !tunnel in teamchat to make an arrow where you're standing, instruct other players to do something for a change with !build, or meet up with someone else using !here.
Some commands are also available. Type
to get rid of markers on your own screen./clear
Admins can disable or enable placing of new markers using
either globally or for a single player./togglemarkers [player]
markers.py is distributed with pyspades, so no download is necessary.
Any functionality can easily be disabled switching off constants in the script.