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WWI Reminisent Gameplay

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WWI Reminisent Gameplay

Postby 170 » Wed May 30, 2012 5:43 am

Hello, Deuce here.

When I found out about Ace of Spades, I was really excited to play. There were many things that appealed to me: the ability to build bunkers and dig trenches on the battlefield, as well as the tactical implications such abilities would have, the earlier technology, and the lure of a game not simply a generic Modern-Counter-Battlefield-Fortress XII. In many aspects, I have been pleasantly surprised. I've built my share of foxholes, trenches, bridges and bunkers. I've fought my way through player-constructed forts and generated plains. The game play is fun and engaging. I applaud the lack of a leader board, kill/death ratio, or other incentives to play the game biased on individualism and focus on the kill/death system that doesn't take into account the many ways in which a player can benefit his team.

However, two things stand out in my mind as troublesome:
1) The guns feel a bit to much like those pulled from a generic FPS. They don't fit the trench-warfare theme Ace of Spades seeks to capture.
2) The players are all to often content to Zerg rush, hopping nimbly over emplacements in order to rush forward into bullet-spam fests.

I think I may have a remedy for both of these problems. What if the weapons in Ace of Spades were true to that of WWI trench warfare?
The Semi could become a bolt-action Rifle perhaps dealing 60 damage, with a bayonet for close combat;
The SMG could become a pistol perhaps dealing 35 damage;
The Shotgun could remain untouched, save for an added bayonet.

Another possible option would be a machine gun, not usable in the conventional sense, but with the ability to be stationarily placed and used by players.

The most noticeable change that would result from this refined layout would be the decrease of "spamming" capabilities. The players would be forced to rely on a greater degree of precision. This makes W+M1 gunplay considerably more difficult. This somewhat "nerfs" the zerg rush, as players who chose strategic positions and cover are much better able to land decisive hits on their enemies, as a pistol user must deal with a lower rate of fire and a lower magazine size, and a rifleman missing his first shot must work the bolt of his rifle before taking another. The ability to place machine guns, the only automatic weapons in the game, would in itself place a considerably higher weight on trench, foxhole and bunker construction. It simultaneously more closely captures the feel of trench warfare, and provides an engaging atmosphere that really sets Ace of Spades apart from it's competitors.
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Re: WWI Reminisent Gameplay

Postby MrHaaaaaaxFF » Wed May 30, 2012 5:47 am

You have a point there. But AoS is more like WW2; or maybe, it doesn't set in anykind of time, probaly set in a magical universe of Ben himself.
There is a HMG script; and i think HMG is comfirmed or something.
Otherwise, welcome to the AoS forums! We hope you enjoy your stay. :)
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Re: WWI Reminisent Gameplay

Postby kmaj » Wed May 30, 2012 7:08 am

MrHaaaaaaxFF wrote:You have a point there. But AoS is more like WW2; or maybe, it doesn't set in anykind of time, probaly set in a magical universe of Ben himself.
There is a HMG script; and i think HMG is comfirmed or something.
Otherwise, welcome to the AoS forums! We hope you enjoy your stay. :)

I'd rather say Vietnam/Korea. There is a surprising lack of WWI-themed shooters, only one or two.
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Re: WWI Reminisent Gameplay

Postby wheelz » Wed May 30, 2012 7:26 pm

kmaj wrote:There is a surprising lack of WWI-themed shooters, only one or two.

Thats because there are so much more to ww2 that makes it more interesting compared to ww1.
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Re: WWI Reminisent Gameplay

Postby kmaj » Wed May 30, 2012 9:07 pm

wheelz wrote:
kmaj wrote:There is a surprising lack of WWI-themed shooters, only one or two.

Thats because there are so much more to ww2 that makes it more interesting compared to ww1.

Do you mean the presence of the classic "murica vs evil n@zi/communist/terrorist theme"?
Last edited by kmaj on Thu May 31, 2012 6:46 am, edited 1 time in total.
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Re: WWI Reminisent Gameplay

Postby Articsledder » Wed May 30, 2012 9:26 pm

kmaj wrote:
wheelz wrote:
kmaj wrote:There is a surprising lack of WWI-themed shooters, only one or two.

Thats because there are so much more to ww2 that makes it more interesting compared to ww1.

Do you mean the presence of the classic "murica vs evil deuce/communist/terrorist theme"?


I think what he mans is a lot of WW1 battles are pretty much the same. Occasionally they would throw in tanks and a ton of artillery, but all it pretty much was was a bunch of soldiers running towards machine guns and dying. It get's old after a while, even in AoS.
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Re: WWI Reminisent Gameplay

Postby kmaj » Thu May 31, 2012 9:05 am

I agree that trench warfare would get boring after a while, but WWI wasn't all like that.
Wikipedia wrote:While World War I on the Western Front developed into trench warfare, the battle lines on the Eastern Front were much more fluid and trenches never truly developed. This was because the greater length of the front ensured that the density of soldiers in the line was lower so the line was easier to break. Once broken, the sparse communication networks made it difficult for the defender to rush reinforcements to the rupture in the line to mount a rapid counteroffensive and seal off a breakthrough

A game set mainly in the Eastern front could be better, with only a few Western/Italian front missions.
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Re: WWI Reminisent Gameplay

Postby Gorman » Thu May 31, 2012 9:26 am

Trench warfare would be much nicer than the gameplay now.
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Re: WWI Reminisent Gameplay

Postby Articsledder » Thu May 31, 2012 7:58 pm

Gorman wrote:Trench warfare would be much nicer than the gameplay now.


I think we need a mix between Trench warfare and Blitzkrieg IMO. So it doesn't get boring, but isn't 100% action all the time.
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Re: WWI Reminisent Gameplay

Postby Dzhoel » Fri Jun 01, 2012 12:45 pm

Gorman wrote:Trench warfare would be much nicer than the gameplay now.

I second this
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Re: WWI Reminisent Gameplay

Postby lehma18 » Fri Jun 01, 2012 1:40 pm

Agreed, we need more tactical gameplay. *Old man voice* I remember back around 0.21 when people actually dug tunnels/trenches, build forts that actually were easy to defend and hard to get in, and didn't sprint around in plain sight and then whine in the forums, complaining about rifle being OP. One reason why the gameplay was more team-based back in the day was because we didn't have autoclimb, and moving around was slow.
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Re: WWI Reminisent Gameplay

Postby EpicDude133 » Sat Jun 02, 2012 2:21 pm

Would be kinda cool. AOS is like a modern-ww2-ww1 mixed stuff. I think they should add WW2 or WW1 type servers/gamemodes. Just my suggestion.
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