Hello, Deuce here.
When I found out about Ace of Spades, I was really excited to play. There were many things that appealed to me: the ability to build bunkers and dig trenches on the battlefield, as well as the tactical implications such abilities would have, the earlier technology, and the lure of a game not simply a generic Modern-Counter-Battlefield-Fortress XII. In many aspects, I have been pleasantly surprised. I've built my share of foxholes, trenches, bridges and bunkers. I've fought my way through player-constructed forts and generated plains. The game play is fun and engaging. I applaud the lack of a leader board, kill/death ratio, or other incentives to play the game biased on individualism and focus on the kill/death system that doesn't take into account the many ways in which a player can benefit his team.
However, two things stand out in my mind as troublesome:
1) The guns feel a bit to much like those pulled from a generic FPS. They don't fit the trench-warfare theme Ace of Spades seeks to capture.
2) The players are all to often content to Zerg rush, hopping nimbly over emplacements in order to rush forward into bullet-spam fests.
I think I may have a remedy for both of these problems. What if the weapons in Ace of Spades were true to that of WWI trench warfare?
The Semi could become a bolt-action Rifle perhaps dealing 60 damage, with a bayonet for close combat;
The SMG could become a pistol perhaps dealing 35 damage;
The Shotgun could remain untouched, save for an added bayonet.
Another possible option would be a machine gun, not usable in the conventional sense, but with the ability to be stationarily placed and used by players.
The most noticeable change that would result from this refined layout would be the decrease of "spamming" capabilities. The players would be forced to rely on a greater degree of precision. This makes W+M1 gunplay considerably more difficult. This somewhat "nerfs" the zerg rush, as players who chose strategic positions and cover are much better able to land decisive hits on their enemies, as a pistol user must deal with a lower rate of fire and a lower magazine size, and a rifleman missing his first shot must work the bolt of his rifle before taking another. The ability to place machine guns, the only automatic weapons in the game, would in itself place a considerably higher weight on trench, foxhole and bunker construction. It simultaneously more closely captures the feel of trench warfare, and provides an engaging atmosphere that really sets Ace of Spades apart from it's competitors.