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A return to tactical gameplay?

Got a great new idea for the game?

Does this seem like a good idea to you?

Yes.
23
72%
No.
0
No votes
Maybe.
3
9%
I don't know.
2
6%
Can you repeat the question?
4
13%
 
Total votes : 32

Re: A return to tactical gameplay?

Postby Articsledder » Sun May 20, 2012 2:26 pm

I think we need to bring back the "Forward Bases" Concept. In earlier versions people would naturally build forts far away from spawn in strategic locations, hopefully permanent crates would bring that back.
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Re: A return to tactical gameplay?

Postby ValkyriiKing » Mon May 21, 2012 1:00 am

One of the problems is that tactical gameplay also need people who know what to do instead of run and gun. I support your idea and most of the ideas put on this post. If people were to use more team work maybe there would be more tactical game play.
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Re: A return to tactical gameplay?

Postby Diggy » Mon May 21, 2012 3:53 am

I disagree that bunkers are totally useless. on servers where people actually build them, their team in that part of the grid totally dominates the other. I think the real problem is that people are just too lazy to build. that being said, maybe increasing the block resistance would help the problem. as for GPMG's, this is the only time I've actually heard good reasoning for adding this in... nice job.
I don't see why more people don't makes forts. even if not useful, they're a lot of fun
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Re: A return to tactical gameplay?

Postby Putin » Mon May 21, 2012 2:54 pm

Semi makes bunkers and trenches "useless" Its to accurate at movement so you just run and snipe (headshot) the entrenched soldiers.
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Re: A return to tactical gameplay?

Postby IrishElf » Mon May 21, 2012 5:00 pm

Putin wrote:Semi makes bunkers and trenches "useless" Its to accurate at movement so you just run and snipe (headshot) the entrenched soldiers.


You know, when everyone BUT you agrees on something it should be a good clue that you're wrong and should stop posting about it.
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Re: A return to tactical gameplay?

Postby Putin » Mon May 21, 2012 5:57 pm

IrishElf wrote:
Putin wrote:Semi makes bunkers and trenches "useless" Its to accurate at movement so you just run and snipe (headshot) the entrenched soldiers.


You know, when everyone BUT you agrees on something it should be a good clue that you're wrong and should stop posting about it.

Why? Im not the only one who thinks the Semi is OP !? And im not wrong , Maybe you with your post of leaving the semi like it is ?
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Re: A return to tactical gameplay?

Postby ChaosTLW » Mon May 21, 2012 6:53 pm

IrishElf wrote:
Putin wrote:Semi makes bunkers and trenches "useless" Its to accurate at movement so you just run and snipe (headshot) the entrenched soldiers.


You know, when everyone BUT you agrees on something it should be a good clue that you're wrong and should stop posting about it.


You're being falacious. If everyone is an idiot, it doesn't mean that what they believe is the right thing. They still need facts to show that what they believe/are saying is correct and true.
This is not exactly what is happening, just saying.


And, Putin, if you are in a bunker, you can easily put a shot on that idiot's head. You have only your head exposed, while he have his whole body. With most of the random deuces playing this game, you can kill him with bodyshots from the rifle before he headshot you.
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Re: A return to tactical gameplay?

Postby Putin » Mon May 21, 2012 7:18 pm

ChaosTLW wrote:
IrishElf wrote:
Putin wrote:Semi makes bunkers and trenches "useless" Its to accurate at movement so you just run and snipe (headshot) the entrenched soldiers.


You know, when everyone BUT you agrees on something it should be a good clue that you're wrong and should stop posting about it.


You're being falacious. If everyone is an idiot, it doesn't mean that what they believe is the right thing. They still need facts to show that what they believe/are saying is correct and true.
This is not exactly what is happening, just saying.


And, Putin, if you are in a bunker, you can easily put a shot on that idiot's head. You have only your head exposed, while he have his whole body. With most of the random deuces playing this game, you can kill him with bodyshots from the rifle before he headshot you.


Yep i can kill him and I doesn't said that a bunker gives no protection. But still a running semi soldier headshoting at fog range entrenched soldiers is unrealistic and stupid. I knew it the best I got no problem with semi I can easily make masses of kills with it but its not what I want I want a good balance and Tactics , what means a Semi that is 100% acc at run isn't tactical its pure run n' gun.

So making the Semi a only Stand/Crouch 100% accurate weapon would make soldiers stand and aim Like in real life and cause the game-play to be much less run n' gun and standing soldiers in bunkers and trenches would have a greater advantage then now.
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Re: A return to tactical gameplay?

Postby razourik » Tue May 22, 2012 5:00 am

Pretty much the only weapon thats really effective for griefing is the SMG. All the other guns aren't as good, especially not when the people there are replacing the blocks. Because of this, I see no point in trying to make blocks less destructable, although I do believe that the spade should break blocks in 3 hits. I love being able to break them in 2 hits, but now the 3 block option is almost pointless (unless a teammate is there) since you can break it block by block quicker.
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Re: A return to tactical gameplay?

Postby DrPain » Wed May 23, 2012 2:47 am

Didn't read the OP, but I like the sound of this
I'm guessing you're also suggesting a return to classic maps?

maybe all the right thinking people who actually like this game could pitch in and help make a dedicated server?
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