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Intel capture

Got a great new idea for the game?

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yes (why)
22
79%
no (why)
5
18%
lemme tink (why)
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4%
 
Total votes : 28

Intel capture

Postby DrunkenChild » Mon May 21, 2012 5:13 pm

I think it would be nice if you add another perk to capturing the intel. for example, Show were the enemys are on the map for a couple minuets. When you think about it it is called intel which is short for intellegence which in real battle would give you the upper hand on your enemy show you their information. But In real warfare also intel does get dated. so thats why it would only last for a couple minuets.
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Re: Intel capture

Postby armandux1 » Mon May 21, 2012 5:26 pm

Yes ! I don't really know why they removed this, because it actually encouraged people to get the intel to get an andvantage to get (win) the game ! I miss the ability to ambush the enemy and flush out campers, after getting the intel.
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Re: Intel capture

Postby CraftDinur » Mon May 21, 2012 5:27 pm

danke has a plugin for that called rambo.py. it allows you to one hit enemies and get a 25% defence buff when carrying the intel.
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Re: Intel capture

Postby ChaosTLW » Mon May 21, 2012 6:55 pm

Suggested before already.
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Re: Intel capture

Postby DrunkenChild » Tue May 22, 2012 5:00 pm

CraftDinur wrote:danke has a plugin for that called rambo.py. it allows you to one hit enemies and get a 25% defence buff when carrying the intel.

No thats not the point is to make it easier to capture just encourages you to get the intel and gives you the upper hand as real intelligence would, not a health buff.
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Re: Intel capture

Postby lolpwned23 » Wed May 23, 2012 3:24 am

Along with this update they should bring back the intel on the map even if someone is carrying it
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Re: Intel capture

Postby Articsledder » Thu May 24, 2012 8:01 pm

lolpwned23 wrote:Along with this update they should bring back the intel on the map even if someone is carrying it



Nah, it makes it too hard to escape.
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Re: Intel capture

Postby ChaosTLW » Thu May 24, 2012 9:27 pm

Articsledder wrote:
lolpwned23 wrote:Along with this update they should bring back the intel on the map even if someone is carrying it



Nah, it makes it too hard to escape.


IMO, it should be like this:
If someone sees the Intel Carrier, he appears on the minimap for EVERYONE. If someone breaks eye contact with him, he will stay on radar for about 3 to 5 seconds.
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Re: Intel capture

Postby lolpwned23 » Thu May 24, 2012 11:19 pm

Articsledder wrote:
lolpwned23 wrote:Along with this update they should bring back the intel on the map even if someone is carrying it



Nah, it makes it too hard to escape.

Not really, it was fun how it was in .70, there you could prevent the other team from scoring
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Re: Intel capture

Postby Paratrooper » Thu May 24, 2012 11:25 pm

It wasn't fun in .70 since you can't hide. In .75, you can't be spotted in the map, you could use stealth to steal the intel.
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Re: Intel capture

Postby LASTofS » Sat May 26, 2012 6:12 pm

ChaosTLW wrote:If someone sees the Intel Carrier, he appears on the minimap for EVERYONE. If someone breaks eye contact with him, he will stay on radar for about 3 to 5 seconds.


I think I understand what you mean, but here's my suggestion:

If the guy with the intel is sighted by an enemy, he will be on the minimap/map. When the guy with the intel is out of the enemy perspective, he will disappear for 3/5 seconds until sighted again.
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Re: Intel capture

Postby armandux1 » Sat May 26, 2012 6:55 pm

LASTofS wrote:
ChaosTLW wrote:If someone sees the Intel Carrier, he appears on the minimap for EVERYONE. If someone breaks eye contact with him, he will stay on radar for about 3 to 5 seconds.


I think I understand what you mean, but here's my suggestion:

If the guy with the intel is sighted by an enemy, he will be on the minimap/map. When the guy with the intel is out of the enemy perspective, he will disappear for 3/5 seconds until sighted again.

That is EXACTLY what he said.
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Re: Intel capture

Postby Doctor » Sun May 27, 2012 1:52 am

This has been suggested before, plenty of times. Although this could be a neat gamemode, if aloha rpg doesn't cover this already.
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Re: Intel capture

Postby LASTofS » Mon Jun 04, 2012 2:55 am

Note: This thread has been featured in the AoS Newsletter!
http://ace-spades.com/forums/viewtopic.php?f=11&t=9440&p=118456#p117078
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Re: Intel capture

Postby Fluttershy » Mon Jun 04, 2012 3:23 am

lolpwned23 wrote:Not really, it was fun how it was in .70, there you could prevent the other team from scoring


Instead of being spoonfed the info, you could always actually defend the intel...Just saying.

Likewise Ben really needs to add this back, I dont know why he got rid of it.
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