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Adding another element of stealth to the game

Got a great new idea for the game?

Re: Adding another element of stealth to the game

Postby BrosephRadson » Tue May 08, 2012 8:05 pm

Like i said, map control and situational awareness.

Also, edit your posts instead of double posting.
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Re: Adding another element of stealth to the game

Postby AEM » Tue May 08, 2012 10:46 pm

I don't understand what you mean. I didn't double post on purpose, you posted at the same time I did and didnt see my post beneath yours.

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Re: Adding another element of stealth to the game

Postby CampinDan » Sat May 12, 2012 4:11 pm

razourik wrote:- When you shoot, your player icon will flash just for a moment. Since we can tell if a baddy is shooting bullets, this is just for aesthetic purposes.


Maybe remove this feature with shovels? If killing a person at close range is absolutely necessary, we probably won't be giving away our position that way. Grenades and guns still do.

And I honestly don't remember any stealthy players in AoS. Just a lot of underground digging.
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Re: Adding another element of stealth to the game

Postby MrHaaaaaaxFF » Sat May 12, 2012 8:48 pm

CampinDan wrote:
razourik wrote:- When you shoot, your player icon will flash just for a moment. Since we can tell if a baddy is shooting bullets, this is just for aesthetic purposes.


Maybe remove this feature with shovels? If killing a person at close range is absolutely necessary, we probably won't be giving away our position that way. Grenades and guns still do.

And I honestly don't remember any stealthy players in AoS. Just a lot of underground digging.

And sneaking.
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Re: Adding another element of stealth to the game

Postby armandux1 » Mon May 14, 2012 3:33 pm

CampinDan wrote:And I honestly don't remember any stealthy players in AoS. Just a lot of underground digging.

Well i'm a stealthy player, because alot of times a have to sneak around the enemies base to get the intel and then i... Stealthily RUN THE HECK OUT OF THERE ! Because there's no point in sneaking anymore, because they can see the intel i am carrying.
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Re: Adding another element of stealth to the game

Postby xPeachFuzzx » Sat May 19, 2012 8:18 am

thats sounds cool
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Re: Adding another element of stealth to the game

Postby demo123 » Sat May 19, 2012 9:02 am

armandux1 wrote:
CampinDan wrote:And I honestly don't remember any stealthy players in AoS. Just a lot of underground digging.

Well i'm a stealthy player, because alot of times a have to sneak around the enemies base to get the intel and then i... Stealthily RUN THE HECK OUT OF THERE ! Because there's no point in sneaking anymore, because they can see the intel i am carrying.


They could see that you are carrying an intel BEFORE 0.75 came out. Now they cant.
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Re: Adding another element of stealth to the game

Postby AEM » Sat May 19, 2012 4:37 pm

demo123 wrote:
armandux1 wrote:
CampinDan wrote:And I honestly don't remember any stealthy players in AoS. Just a lot of underground digging.

Well i'm a stealthy player, because alot of times a have to sneak around the enemies base to get the intel and then i... Stealthily RUN THE HECK OUT OF THERE ! Because there's no point in sneaking anymore, because they can see the intel i am carrying.


They could see that you are carrying an intel BEFORE 0.75 came out. Now they cant.

That was a nuisance but I always thought that maybe they had a tracking device inside it.
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Re: Adding another element of stealth to the game

Postby nam3sbOb » Mon May 21, 2012 1:15 am

DoomSplitter wrote:I think what the OP means is that his idea would promote people to start being more stealthy, not that the idea itself is a form of stealth.

I also think this is the case
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Re: Adding another element of stealth to the game

Postby DrunkenChild » Mon May 21, 2012 2:44 am

I tried to sudggust the same got shot ddown so fast. and adding to stealth by taking away? what you means you need to try harder to be stealthy?
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Re: Adding another element of stealth to the game

Postby AEM » Mon May 21, 2012 5:20 pm

Stealth is not required. It's seen in digging and hiding in holes.
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