Priok wrote:how do classes unbalance the game? that doesn't even make sense, team fortress 2 and battlefield 3 are not the only games that use the class system, and from what I have played/seen, neither of those games are very unbalanced at all.
anyway, yeah, just make it so there is some equipment slot with grenades, ammo, medkits, satchel charges, binoculars, and other things like that. but something with support would be cool, I like that idea
My main problem with classes is that it forces you to do something. See the example I gave. Lets say that the Medic class forces you to use SMG. You rather use the rifle, but you really like that nice medkit. See where I'm going?
And, IMO, Battlefield is kinda balanced because most weapons are nearly the same. Almost all of them on all kits are automatic(except for Recon). The difference is only minor (Support kit guns have slower rate of fire, with exception of M 249 and M27 IAR, engineers gun tend to have a smaller punch, but with usually a higher rate of fire, the exception being the SCAR-H, with a big punch, small mag and slow RoF, and the AKS-74u).
I never really played TF2, but from what I see, there are some classes that are better than others. A Heavy could use his shit-ton of bullets to take down a Scout pretty fast, even if the Scout goes jumping around. But I should note that I never played TF2, and this is only from what I suppose seeing some videos and reading the TF2 wiki.