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An rpg(not an suggestion)

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Re: An rpg(not an suggestion)

Postby Enari » Thu May 17, 2012 9:52 pm

USABxBOOYO wrote:Once again, Ben has said nothing about the lag problems. Instead, he continues to add features to this broken game. Now, if he makes the game playable again, then he can start adding more things. But if he doesn't fix the current problems, well the RPG won't mean anything because the game will still be laggy as all hell. Really, I'd like to actually play this game for once.


There is no lagproblems (Not that i've noticed atleast) in the OpenGL client, so don't worry :)

And most of the lagproblems/bugs/whatever are just happening with pyspades, try playing on a vanilla server and you'll see it works just fine :)

And if you find any bugs/lag-related problems remember to add them to the Pyspades issue tracker

AEM wrote:Its not official that it will cost money (correct me if im wrong).

The OpenGL client will cost less than 10 dollar. And i think support for the old client is doing to drop.
I think/demand that the serveradmins should have the option to allow just the new client.
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Re: An rpg(not an suggestion)

Postby Fett316 » Thu May 17, 2012 10:24 pm

Could you imagine aim-botting with an rpg?
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Re: An rpg(not an suggestion)

Postby ChaosTLW » Thu May 17, 2012 10:45 pm

I think it should have a projectile instead of a hitscan. Maybe make it's rocket to be something like the grenade, but program it to be much much fast, and have a more straight ballistic trajectory?
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Re: An rpg(not an suggestion)

Postby AEM » Thu May 17, 2012 10:47 pm

Fett316 wrote:Could you imagine aim-botting with an rpg?

It's just going to do around the same amount of damage as a regular grenade (correct me if I'm wrong). It shouldn't do massive amounts of damage as an anti-griefing measure.

@Enari Keep in mind we have a lot of players that can't purchase online due to safety issues or age. Me being 17 and having a credit card am not allowed to make online purchases and I myself am concerned in making online transactions, regardless of price.

@Chaos I think it should be realistic rather than buffing or nerfing it.
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Re: An rpg(not an suggestion)

Postby VilgO » Thu May 17, 2012 11:34 pm

It's just going to do around the same amount of damage as a regular grenade

Then it'll be useless. SMG is much more efficient to destroy buildings than grenades.
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Re: An rpg(not an suggestion)

Postby ChaosTLW » Thu May 17, 2012 11:37 pm

VilgO wrote:
It's just going to do around the same amount of damage as a regular grenade

Then it'll be useless. SMG is much more efficient to destroy buildings than grenades.


I thought the RPG would be implemented more as an Anti-vehicle measure in case the Chopper gets implemented...?
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Re: An rpg(not an suggestion)

Postby Enari » Thu May 17, 2012 11:44 pm

AEM: I can promise you that the OpenGL is going to cost.

Lets stick to the RPG talk now :)
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Re: An rpg(not an suggestion)

Postby Priok » Thu May 17, 2012 11:47 pm

if this is true, then that's great. all this game really needs is more support weapons like rockets, mortars, heavy machine guns, and it will be great.
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Re: An rpg(not an suggestion)

Postby Putin » Thu May 17, 2012 11:49 pm

Rpg7 I really wouldn't think he add's that weapon , cause of ammo and easy aim.
I tough't it would be a non-reload able Bazooka or a Mortar ( For me Both opinions are better ) ...
But if we get a Secondary Slot like | Pistol, 3xGrenades, or 1xrocket RPG | it would be fine.

But still would rather see a Heavy MG , Mortar or Something Defensive and not Just Fill aos with offensive weapons , and make it tactical like TF2 ...
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Re: An rpg(not an suggestion)

Postby HaloWarLord711 » Thu May 17, 2012 11:51 pm

AEM wrote:Its not official that it will cost money (correct me if im wrong).

The OpenGL client will cost less than 10 dollar. And i think support for the old client is doing to drop.
I think/demand that the serveradmins should have the option to allow just the new client.[/quote]


well AoS is about to lose a player
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Re: An rpg(not an suggestion)

Postby ThisFrickinSite » Fri May 18, 2012 12:12 am

HaloWarLord711 wrote:
Enari wrote:
AEM wrote:Its not official that it will cost money (correct me if im wrong).

The OpenGL client will cost less than 10 dollar. And i think support for the old client is doing to drop.
I think/demand that the serveradmins should have the option to allow just the new client.



well AoS is about to lose a player

make that 2
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Re: An rpg(not an suggestion)

Postby Enari » Fri May 18, 2012 12:14 am

OKey, lets get back to topic again, we should talk about the RPG here :)
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Re: An rpg(not an suggestion)

Postby PXYC » Fri May 18, 2012 12:24 am

DeathEnhanced wrote:
USABxBOOYO wrote:Once again, Ben has said nothing about the lag problems. Instead, he continues to add features to this broken game. Now, if he makes the game playable again, then he can start adding more things. But if he doesn't fix the current problems, well the RPG won't mean anything because the game will still be laggy as all hell. Really, I'd like to actually play this game for once.


eh, I feel that's a hasty statement. Refer to PXYC's, he poses a good point.

Open GL will change alot of things, and hey its not even confirmed helicopters or RPG's will make it into the final game.

Actually, mat confirmed that the RPG will definitely be in the game. As for helicopters, he said they probably won't make it into 1.00.
Another thing, Ace of Spades is definitely going to lose players if we start charging money for the game in it's current state, but since Ben will be making money, he can be more devoted to Ace of Spades, and we can also have some sort of advertising going on. I guess this all depends on how many players are able to pay, but hopefully it'll work out in the long run.
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Re: An rpg(not an suggestion)

Postby shooter123 » Fri May 18, 2012 1:24 am

HaloWarLord711 wrote:well AoS is about to lose a player

ThisFrickinSite wrote:make that 2


make that 3
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Re: An rpg(not an suggestion)

Postby Paratrooper » Fri May 18, 2012 1:32 am

shooter123 wrote:
HaloWarLord711 wrote:well AoS is about to lose a player

ThisFrickinSite wrote:make that 2


make that 3


I'm pretty sure that if they advertise right now, that number won't be too significant anymore.
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