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Honeypots against cheaters

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Re: Honeypots against cheaters

Postby Fluttershy » Sun May 13, 2012 7:16 pm

Gorman wrote:For clarification, aimbots do not lock on to non-visible targets.


Actually I saw an aimbot continuously fire at an underground dude until he was hit.
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Re: Honeypots against cheaters

Postby DoomSplitter » Sun May 13, 2012 7:59 pm

Gorman wrote:For clarification, aimbots do not lock on to non-visible targets.

That doesn't really make all that much sense from a coding standpoint. Wouldn't it be easier to write a script to lock on to any target (regardless of visibility) than to write a script that needs to check for blocking geometry between the botter and the targets?
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Re: Honeypots against cheaters

Postby ThisFrickinSite » Sun May 13, 2012 9:21 pm

Paratrooper wrote:If hackers come out with a visibility check for their aimbots, we'll have a problem.

if you do a tiny tiny tiny bit of research, the aimbot that most people used in .70 had one, but now it only has a FOV check. Now someone is probably going to acuse me of hacking since i know that, but i just like to know what were up against.
DoomSplitter wrote:
Gorman wrote:For clarification, aimbots do not lock on to non-visible targets.

That doesn't really make all that much sense from a coding standpoint. Wouldn't it be easier to write a script to lock on to any target (regardless of visibility) than to write a script that needs to check for blocking geometry between the botter and the targets?

no real geomtry, just checks if it is displayed on your monitor in some cases which is very simple if your expierenced (not saying i am).
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Re: Honeypots against cheaters

Postby Paratrooper » Mon May 14, 2012 4:09 am

Fluttershy wrote:
Gorman wrote:For clarification, aimbots do not lock on to non-visible targets.


Actually I saw an aimbot continuously fire at an underground dude until he was hit.


I'm not sure whether or not that dude saw him directly above ground. Ben should try to disable seeing players directly under and above you.
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Re: Honeypots against cheaters

Postby ThisFrickinSite » Wed May 16, 2012 12:23 am

Paratrooper wrote:
Fluttershy wrote:
Gorman wrote:For clarification, aimbots do not lock on to non-visible targets.


Actually I saw an aimbot continuously fire at an underground dude until he was hit.


I'm not sure whether or not that dude saw him directly above ground. Ben should try to disable seeing players directly under and above you.

Thats not what happened. less adavanced aimbots lockon to targets through walls and no aimbots like the .70 one which didnt lock on to targets through walls are around (thank god, that makes it easier for the hacker to target only threats to him so he doesnt die). Not to mention that the current aimbot has a wallhack.
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Re: Honeypots against cheaters

Postby nalyd8991 » Wed May 16, 2012 12:43 am

The only problem is, you can see players and intel through thin walls if you look at the right angle, and are close enough. The .kv6 files seem to appear through the blocks sometimes.
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Re: Honeypots against cheaters

Postby HoboHob » Wed May 16, 2012 2:47 am

Gorman wrote:Ya, this is why I don't like it when people who don't know what they are talking about decide to make a suggestion to fix said thing that they don't know about.

For clarification, aimbots do not lock on to non-visible targets.

Fail, yes it does.

When I was testing the 0.75 aimbot, I accidentally shot an invisible admin lol.
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Re: Honeypots against cheaters

Postby ThisFrickinSite » Wed May 16, 2012 9:04 pm

nalyd8991 wrote:The only problem is, you can see players and intel through thin walls if you look at the right angle, and are close enough. The .kv6 files seem to appear through the blocks sometimes.

this is realevant to what?
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Re: Honeypots against cheaters

Postby Paratrooper » Wed May 16, 2012 9:59 pm

ThisFrickinSite wrote:
nalyd8991 wrote:The only problem is, you can see players and intel through thin walls if you look at the right angle, and are close enough. The .kv6 files seem to appear through the blocks sometimes.

this is realevant to what?


Because it isn't necessary to use aimbots to see people through walls. Some people use laser .kv6s
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