Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

The final anti-griefer solution.

Got a great new idea for the game?

The final anti-griefer solution

Yes
3
33%
No
5
56%
Don't knew
1
11%
 
Total votes : 9

The final anti-griefer solution.

Postby Putin » Tue May 15, 2012 3:03 pm

If a griefer griefs and he gets killed he will lose 1kill(the griefer). So when mr.Griefer gets to -5kills (cause he grief died) he gets kicked on 10 min.
Last edited by Putin on Tue May 15, 2012 8:30 pm, edited 1 time in total.
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: The final anti-griefer solution.

Postby MrHaaaaaaxFF » Tue May 15, 2012 3:09 pm

I'm not understand. Could you explain it more?
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: The final anti-griefer solution.

Postby Tek2 » Tue May 15, 2012 3:22 pm

I find that teamkilling griefers aren't the problem, it's the ones who destroy your buildings. And to stop them destroying your buildings you must teamkill them.
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: The final anti-griefer solution.

Postby Danqazmlp » Tue May 15, 2012 4:40 pm

Tek2 wrote:I find that teamkilling griefers aren't the problem, it's the ones who destroy your buildings. And to stop them destroying your buildings you must teamkill them.


Indeed. I don't think I've ever been effected by a teamkilling griefer.
User avatar
Danqazmlp
Member
 
Posts: 261
Joined: Thu Mar 08, 2012 10:04 pm

Re: The final anti-griefer solution.

Postby VilgO » Tue May 15, 2012 7:34 pm

Good idea.
Maybe both teamkiller and griefer must lose points?
increasing realism is instrument, not goal. (c) CalenLoki
VilgO
Member
 
Posts: 17
Joined: Sun May 13, 2012 11:30 pm

Re: The final anti-griefer solution.

Postby Putin » Tue May 15, 2012 8:21 pm

No I stay at griefer is tolerated till -5 kills and get kicked out.
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: The final anti-griefer solution.

Postby ChaosTLW » Tue May 15, 2012 8:26 pm

Soo... You get kicked for trying to stop the griefer? Smart idea, champz!
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: The final anti-griefer solution.

Postby Putin » Tue May 15, 2012 8:28 pm

^ No mr.sh*thead its the other way ...
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: The final anti-griefer solution.

Postby ChaosTLW » Tue May 15, 2012 8:32 pm

Putin wrote:^ No mr.sh*thead its the other way ...


Try to raciocinate with me:
By teamkilling, we are trying to stop people griefing.
But if we teamkill, we get less points, until we get kicked.
This way, we are getting kicked by trying to stop the griefer.

However, I think I may me missing something. How the hell will it stop THE GRIEFERS?
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: The final anti-griefer solution.

Postby Putin » Tue May 15, 2012 8:36 pm

No
1. Griefer griefs you kill him
2. Griefer dies and his score gets -1 kill ( YOU'R SCORE STAYS SAME GRIEFER LOSES KILL'S/FRAGS)
3. Griefer continues till you kill him so much times till he's score gets to -5kills
4. Griefer got -5kills server auto kick him
5. END OF STORY
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: The final anti-griefer solution.

Postby Danqazmlp » Tue May 15, 2012 8:41 pm

Putin wrote:No
1. Griefer griefs you kill him
2. Griefer dies and his score gets -1 kill ( YOU'R SCORE STAYS SAME GRIEFER LOSES KILL'S/FRAGS)
3. Griefer continues till you kill him so much times till he's score gets to -5kills
4. Griefer got -5kills server auto kick him
5. END OF STORY



But then they can grief this system.
1. Giefer kills legit player
2. Legit player gets -1 kill
3. Legit player gets annoyed at losing kills, and possibly gets kicked if they reach -5.
User avatar
Danqazmlp
Member
 
Posts: 261
Joined: Thu Mar 08, 2012 10:04 pm

Re: The final anti-griefer solution.

Postby Putin » Tue May 15, 2012 8:43 pm

1.No one would be so retarded to get 5 times teamkilled at start ( if yes i dont care really he deserver it then )
2. If you got like 20 kills its f... hard to get to -5kills isnt it ?
3. Got any better idea ?
AoS The worst game with the greatest potential .
User avatar
Putin
Member
 
Posts: 530
Joined: Sat Mar 03, 2012 4:09 am

Re: The final anti-griefer solution.

Postby VilgO » Tue May 15, 2012 9:29 pm

Danqazmlp wrote:
Putin wrote:No
1. Griefer griefs you kill him
2. Griefer dies and his score gets -1 kill ( YOU'R SCORE STAYS SAME GRIEFER LOSES KILL'S/FRAGS)
3. Griefer continues till you kill him so much times till he's score gets to -5kills
4. Griefer got -5kills server auto kick him
5. END OF STORY

But then they can grief this system.
1. Giefer kills legit player
2. Legit player gets -1 kill
3. Legit player gets annoyed at losing kills, and possibly gets kicked if they reach -5.

Putin wrote:1.No one would be so retarded to get 5 times teamkilled at start ( if yes i dont care really he deserver it then )
2. If you got like 20 kills its f... hard to get to -5kills isnt it ?
3. Got any better idea ?

Both players must lose points. If you are fighting, not building useless shit, you wouldn't care if you lose 5 or 10 points.
increasing realism is instrument, not goal. (c) CalenLoki
VilgO
Member
 
Posts: 17
Joined: Sun May 13, 2012 11:30 pm

Re: The final anti-griefer solution.

Postby ThisFrickinSite » Tue May 15, 2012 9:40 pm

i have only been team killed falsely once ever since they made it make sense, and i could see this creating a rise in that.
User avatar
ThisFrickinSite
{RS} Member
 
Posts: 1249
Joined: Mon Jan 09, 2012 5:00 am
Location: 32.559, -83.686

Re: The final anti-griefer solution.

Postby Danqazmlp » Tue May 15, 2012 10:24 pm

Sorry Putin but i just don't think this idea would really work in reality. It could be circumnavigated easily by the griefer, possibly harm legitimate players and in all honesty, isn't that big of a problem as team-killing griefers aren't that common.
User avatar
Danqazmlp
Member
 
Posts: 261
Joined: Thu Mar 08, 2012 10:04 pm

Next

Return to Game



Who is online

Users browsing this forum: No registered users and 1 guest