Yes, I am guilty for taking this off the Funorb forums, sue me, I check there once a month.
How to Play:
The forumers(non-mods) have an ancient all-knowing duck that the mods want. Forumers (non-mods) will set up defences to protect the duck. Each defence only counts as 1 defence no matter what it is. Also the defences have to actually help protect the duck. You CANNOT EAT THE DUCK (Even if you cook it beforehand), add more duck body parts, or destroy the duck.
Ex.
P1: I build an igloo around the duck. (1 Defence)
P2: I plant a tree and place the duck in the braches. (2 Defence)
However, it is not as simple as setting up defences, mods will destroy them to get the omniscient duck. Everytime a moderator posts, you will lose 9 defences.
Ex.
aceospades: I set up a brick wall. 70 defences.
BOOYO: I fire a cannon. 61 defences remain.
SloW: I hire a guard to take the duck. 52 defences remain.
When no defences remain, the mods will have the duck. However, we can get the duck back. We must post our 'attacks' on the mod base. We will need 5 attacks if a moderator of any kind took the duck.
Ex.
I hop on my glider and fly into the mod base get the duck back. (1 Attack)
Gathers an army and charges the base. (2 Attacks)
Posts Attack. (3 attacks)
Posts Attack. (4 attacks)
Posts Attack. (5 attacks)
When we get the duck back, we may continue setting up defences starting at 100.
Extra Info:
1. If a mod posts while you are posting attacks, it resets the attack count.
Rules:
-All Conduct and Forum Rules Apply
-You may not double post.
-Please no random posts. You may chat if you still include a defence in your post.
-Be appropiate with your posts.
~We will start at 100 defenses.*