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Space station 56 (RPG)

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Re: Space station 56 (RPG)

Postby MrMeow » Tue Jul 24, 2012 9:47 pm

> SNOW's turrets open fire on the security team, Forcing them to take cover.

> Hank is still trying to deactivate SNOW and fix the Recreational deck
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Re: Space station 56 (RPG)

Postby ZaPhobos » Tue Jul 24, 2012 9:49 pm

>Subject 011_A jumps onto the ceiling and then thrusts towards the ground, bursting into the storage of the ship.
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Re: Space station 56 (RPG)

Postby Eagle7 » Tue Jul 24, 2012 11:39 pm

Name:Nathan top
Age:30
Height:6.7
Weight:175
Faction:Adventurer
Occupation:wandering
implant:none
good at: melee
bad at:guns
Loadout: A very big sword
Bio:Hunts experimental creatures that went wrong.

>"so this is space station 56"
>hears turrent's firing
>better go see what's happening
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Re: Space station 56 (RPG)

Postby HoboHob » Tue Jul 24, 2012 11:47 pm

>Christian: "Get under cover"
>2 team members are hit.
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Re: Space station 56 (RPG)

Postby ZaPhobos » Wed Jul 25, 2012 12:23 am

>Subject 011_A sees some other contained projects.
>He breaks open the containment chambers, freeing them.

[EVENT]
Containment chamber failure!
Chambers 1-7 have been breached.
Suggestion: Investigation, armed.
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Re: Space station 56 (RPG)

Postby MrMeow » Wed Jul 25, 2012 12:25 am

> The turrets suddenly stop.
> SNOW: " AI di-di-di-Disableddddd. "
> INTERCOM: " Uh, Hey this is Hank... I just uh, Restored LS to the Recreation deck and disabled SNOW. "
> INTERCOM: " If I could just get an officer here or something... I'm in deck 4 Operations at the AI core... "
> INTERCOM: " Also, There is a... Subject breaking others out in the uh... Camera on Med/Sci deck... In the R&D section. "
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Re: Space station 56 (RPG)

Postby ZaPhobos » Wed Jul 25, 2012 12:30 am

>Subject 011_A Now has a pack of other experiments, while not nearly as strong as he is, they still have the agility.
>They claw their way into an area restricted only to the engineers and security troops.
>EGGS. HAPPEN.
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Re: Space station 56 (RPG)

Postby Eagle7 » Wed Jul 25, 2012 2:35 am

>Nathan finds the injured troops
>"Need some help?"
>Nathan heals the injured troops
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Re: Space station 56 (RPG)

Postby Venator » Wed Jul 25, 2012 3:10 pm

HoboHob wrote:>Christian and his team fire
>Project runs off, not mortally wounded, but wounded nonetheless.

Hey you need to wait for me to make a turn before firing >:O
>The project spits instacancer-slime at the whole crew.
>Then it morphs into slime and crawls through a vent
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Re: Space station 56 (RPG)

Postby ZaPhobos » Wed Jul 25, 2012 3:15 pm

Never listed slime transformation as a character trait!

>Eggs happen to be sterile... Friggen' scientists.
>The experiments bring them with them as projectile weapons, fleshy sacs of unknown liquid.
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Re: Space station 56 (RPG)

Postby Eagle7 » Wed Jul 25, 2012 4:35 pm

>Stupid experiment
>"COME HERE!"
>Nathan climbs into the vent his sowrd ready (now in alert mode)
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Re: Space station 56 (RPG)

Postby ZaPhobos » Wed Jul 25, 2012 6:33 pm

>Subject 011_A and his posse flood the nearby air shafts with their acid.
>"BLARAWBLAgurghlgblublb.... Best not you yell for us to come to you."
>He and his posse then walk away signing "Haters gonna hate!"
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Re: Space station 56 (RPG)

Postby HoboHob » Wed Jul 25, 2012 7:07 pm

>Christian: "Holy crap"
>Christian: "Lets get out of here"
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Re: Space station 56 (RPG)

Postby MrMeow » Wed Jul 25, 2012 8:22 pm

> Christian and his team turn the corner.
> Hank almost takes Christian's head off with his Wrench.
> It seems he's hallucinating...
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Re: Space station 56 (RPG)

Postby ZaPhobos » Wed Jul 25, 2012 8:55 pm

>"Haters gonna hate!" echos in a warped voice throughout the corridors...
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