BuffetOfLies wrote:XoRNess wrote:can you guys tell me how to add this script to the server? I've tried it but didn't work. Can you tell me how to install it step-by-step?
First off. You should be using pyspades server and not the one that comes with AoS.
2. Download the script and place it in the Scripts folder in the pyspades folder, usually it's called "dist".
3. Edit your config.txt file and add the scriptname to the scripts section in there.
If you did everything correctly it should now load that script when you run the server.
Space101 wrote:run run.bat instead.
name = 'India Arena'
version = '1.0'
author = 'Dany0'
description = ("The now classic converted to arena game mode, enjoy!")
extensions = {
'arena': True,
'arena_blue_spawn' : (212, 258, 54),
'arena_green_spawn' : (290, 249, 54),
'arena_gates': ((212, 260, 54), (288, 250, 54)),
'water_damage' : 50
}
Danke wrote:I wrote a little patch for izzy before that TP'd players back to spawn if they got too far away from spawn during countdown (to prevent people from glitching at least before the round starts)
I realize some maps (not any I know of yet) may want players to be able to get a good distance away from spawn before the round starts, but it might be something you'd want to consider adding at least as a toggle.
Also, there are some win conditions where points are not awarded, which can drag maps out for long periods of time.
ie: if it's 1 green vs 4 blues and the green just hides somewhere and is never found, after time runs out, the blues will win the round but the blue team doesn't get any actual points, it can make a map go on for excessively long. This also happens if the last surviving player suicides by changing weapons.
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