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Arena Game Mode

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Re: Arena Game Mode

Postby Garuda » Fri May 04, 2012 9:51 am

THX IZZY THANK YOU IZZY
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Re: Arena Game Mode

Postby WtfDog » Fri May 04, 2012 10:57 am

BuffetOfLies wrote:
XoRNess wrote:can you guys tell me how to add this script to the server? I've tried it but didn't work. Can you tell me how to install it step-by-step?


First off. You should be using pyspades server and not the one that comes with AoS.

2. Download the script and place it in the Scripts folder in the pyspades folder, usually it's called "dist".

3. Edit your config.txt file and add the scriptname to the scripts section in there.

If you did everything correctly it should now load that script when you run the server.


pls help my man.i have tried to instal scripts and arena mod but then when i add the scripts in the config.ini and then i click
run.exe then the run.exe be a sec on screen and then its close.helpp myyy
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Re: Arena Game Mode

Postby Space101 » Sun May 06, 2012 12:41 pm

run run.bat instead.
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Re: Arena Game Mode

Postby WtfDog » Sun May 06, 2012 9:18 pm

Space101 wrote:run run.bat instead.

thx so much
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Re: Arena Game Mode

Postby Sasquatch » Wed May 23, 2012 4:32 am

Very close to running this... here is my metadata.

name = 'space'
version = '1.0'
author = 'Sasquatch'
description = ('Some alien docking stations and more...')
extensions = {
'arena': True,
'arena_blue_spawn' : (143, 238, 32),
'arena_green_spawn' : (370, 238, 32),
'arena_gates': ((145, 232, 32), (368, 232, 32))
},
{ 'water_damage' : 25 }
fog = (100, 100, 100)

I'm also using a water damage script and fog script if you could tell. Both work fine. when I try and run with arena script active, my console tells me 'tuple' object has no attribute 'has key'
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Re: Arena Game Mode

Postby Dany0 » Wed May 23, 2012 2:12 pm

Why do you have water damage in another parenthesis?

Like this:
Code: Select all
name = 'India Arena'
version = '1.0'
author = 'Dany0'
description = ("The now classic converted to arena game mode, enjoy!")
extensions = {
     'arena': True,
     'arena_blue_spawn' : (212, 258, 54),
     'arena_green_spawn' : (290, 249, 54),
     'arena_gates': ((212, 260, 54), (288, 250, 54)),
     'water_damage' : 50
 }
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Re: Arena Game Mode

Postby DavidHwang » Mon Jun 04, 2012 10:35 am

HELP! When I run the run.bat it says successfully loaded map then suddenly a series of errors appears here is the log:
2012-06-04 17:26:23+0800 [-] pyspades server started on 06/04/12 17:26:23
2012-06-04 17:26:23+0800 [-] Log opened.
2012-06-04 17:26:23+0800 [-] Loading map 'minideckarena'...
2012-06-04 17:26:24+0800 [-] Map loaded successfully.
2012-06-04 17:26:24+0800 [-] Traceback (most recent call last):
2012-06-04 17:26:24+0800 [-] File "run.py", line 1020, in <module>
2012-06-04 17:26:24+0800 [-] File "C:\Ace of Spades\dist\scripts\disco.py", line 39, in __init__
2012-06-04 17:26:24+0800 [-] protocol.__init__(self, *arg, **kw)
2012-06-04 17:26:24+0800 [-] File "run.py", line 644, in __init__
2012-06-04 17:26:24+0800 [-] File "run.py", line 751, in set_map_rotation
2012-06-04 17:26:24+0800 [-] File "run.py", line 717, in advance_rotation
2012-06-04 17:26:24+0800 [-] File "run.py", line 735, in set_map_name
2012-06-04 17:26:24+0800 [-] File "pyspades\server.pyo", line 1581, in set_map
2012-06-04 17:26:24+0800 [-] File "C:\Ace of Spades\dist\scripts\arena.py", line 378, in on_map_change
2012-06-04 17:26:24+0800 [-] self.begin_arena_countdown()
2012-06-04 17:26:24+0800 [-] File "C:\Ace of Spades\dist\scripts\arena.py", line 426, in begin_arena_countdown
2012-06-04 17:26:24+0800 [-] self.build_gates()
2012-06-04 17:26:24+0800 [-] File "C:\Ace of Spades\dist\scripts\arena.py", line 398, in build_gates
2012-06-04 17:26:24+0800 [-] gate.build_gate()
2012-06-04 17:26:24+0800 [-] File "C:\Ace of Spades\dist\scripts\arena.py", line 170, in build_gate
2012-06-04 17:26:24+0800 [-] set_color.value = make_color(*self.color)
2012-06-04 17:26:24+0800 [-] TypeError: make_color() takes exactly 4 arguments (3 given)
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Re: Arena Game Mode

Postby colorpinpoint » Mon Jun 04, 2012 12:22 pm

It dosent seem that you build the gates correctly
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Re: Arena Game Mode

Postby DavidHwang » Tue Jun 05, 2012 1:52 pm

I solved the problem. It only works with pyspades feature server (win32 - revision 7ce40c625e73).
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Re: Arena Game Mode

Postby Djmann1013 » Wed Jun 27, 2012 2:56 am

I type /coord in game with the arena mode set to 'False' and it does nothing. However, /where works.
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Re: Arena Game Mode

Postby EssigGurkenFred » Sat Jul 07, 2012 8:34 pm

I love that Game mode.
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Re: Arena Game Mode

Postby Yourself » Wed Jul 11, 2012 1:48 am

Script updated July 10, 2012. Check the first post for more information.
I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men.
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Re: Arena Game Mode

Postby Danke » Wed Jul 11, 2012 2:12 am

I wrote a little patch for izzy before that TP'd players back to spawn if they got too far away from spawn during countdown (to prevent people from glitching at least before the round starts)
I realize some maps (not any I know of yet) may want players to be able to get a good distance away from spawn before the round starts, but it might be something you'd want to consider adding at least as a toggle.

Also, there are some win conditions where points are not awarded, which can drag maps out for long periods of time.
ie: if it's 1 green vs 4 blues and the green just hides somewhere and is never found, after time runs out, the blues will win the round but the blue team doesn't get any actual points, it can make a map go on for excessively long. This also happens if the last surviving player suicides by changing weapons.
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Re: Arena Game Mode

Postby Yourself » Wed Jul 11, 2012 2:50 am

Danke wrote:I wrote a little patch for izzy before that TP'd players back to spawn if they got too far away from spawn during countdown (to prevent people from glitching at least before the round starts)
I realize some maps (not any I know of yet) may want players to be able to get a good distance away from spawn before the round starts, but it might be something you'd want to consider adding at least as a toggle.

Also, there are some win conditions where points are not awarded, which can drag maps out for long periods of time.
ie: if it's 1 green vs 4 blues and the green just hides somewhere and is never found, after time runs out, the blues will win the round but the blue team doesn't get any actual points, it can make a map go on for excessively long. This also happens if the last surviving player suicides by changing weapons.


Both of these suggestions/fixes have been added.
I am the sword in the darkness. I am the watcher on the walls. I am the fire that burns against the cold, the light that brings the dawn, the horn that wakes the sleepers, the shield that guards the realms of men.
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Re: Arena Game Mode

Postby Dany0 » Sun Jul 29, 2012 7:46 pm

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