How it works: There would be one spot in the map that has a CP. The team that holds it for a set amount of time wins. For every second that a team is holding the CP, the "counter" decreases by one. If the counter reaches 0, the team wins.
Teams will have to try their best to hold off their enemies and build structures around the CP so that they could not take over. The spawn points will be away from the Hill, even after capturing it.
Thoughts?