Over the last week or so, I've been creating a new game mode I'm calling Last Stand, available to download from the link below;
http://www.mediafire.com/?q6dvxohez5cnpsj
I'm slowly testing this script and making changes I see fit. If you want to help, you can either join my server when it's up, or put it on your own server.
Link to my server below, or find it in the server list as Influx's Last Stand.
aos://3785836620
NOTE: It is not a 24/7 server. If it's not up it's because I'm not online, I'm changing the script, or I'm too busy to test it.
Changelog
v1.08:
- Changed the way this script works - now you do not put it in your confix.txt as a script, but instead change your game mode to "stand". This means it shows up as "stand" under the game mode section in the master server list.
- Fixed major bug where the countdown timer wouldn't reset on map change, causing the defender's score to go up 5x as fast, meaning rounds were dramatically shorter.
- Fixed spawn naming in both maps where 'East' and 'West' were used the wrong way around
- Forces players to spawn at a randomly selected spawn if they don't spawn within 10 seconds of round starting/respawning (NOTE: This is a WIP feature and does not fully work yet)
Known Bugs in v1.08:
- The force-spawn system does not work for 2 or more people spawning at the same time, which can cause problems at the start of a round of if two people spawn at the same time.
- Sometimes an attacker will be unable to spawn, giving you the message that you have already spawned. Killing yourself with a grenade seems to fix this, but the cause of this bug is currently unknown.
v1.04:
- Added capitalization compatibility with the spawn commands, ie "!E" now works just like "!e" does.
- Removed capital letters from .vxl files, making it easy on server admins
- Tweaks made to team balance function
- Force spectators to join a team at start of new round.
- Fixed instance where the score counting function was being called twice, making scores go up twice as fast
- Reduced spawn time after the very first round from 60 seconds to 20.
v1.01:
- Prevented attacking side from being to teleport as many times as they like, now they can only do it once per life.
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Simply put, it's like Arena crossed with Infiltration, but a detailed rundown of this game mode is as follows;
Last Stand - What is it?
- Each team is randomly assigned a role - attacker or defender.
- Attackers respawn on death whereas the defenders don't.
- Attackers must eliminate all the defenders.
- Defenders must hold off the attackers for as long as possible.
- Attackers spawn into a holding area, defenders spawn into the area they defend.
- Attackers then teleport to a spawn point by typing "!n", "!e", "!s" or "!w", which represent the four cardinal directions. This is done so attackers can co-ordinate their assault.
- Once the round ends, either by all defenders being killed or by time limit, the teams switch roles (attackers become defenders and vice versa)
- After 2 rounds, the team which stayed alive the longest defending the target wins a point.
- The scores are reset for another set of 2 rounds.
- There is also a crude autobalance feature which makes sure the defending team always has the same or more players than the attacking team. This is to prevent everyone joining the attacking team and making it easy.
To accompany this game-mode, I've created two maps of two famous last-stands from history, both of which are included in the download. These are;
#1. Rorke's Drift
Picture of Rorke's Drift Ingame
Available spawns: East, South, West
This was a battle fought on the 22nd January 1897 between 150 British troops and over 3000 Zulu warriors in the Zulu War. Historically, the British famously beat them back while only losing a handful of troops, but now it's up to you to change (or re-enact) history.
The terrain around the drift itself is close to the historical layout. Further from the main outpost, there's no information on terrain or foliage, so I've had to make it up.
#2. The Alamo
Picture of The Alamo Ingame
Available spawns: North, South, West
This was a battle fought on 6th March 1836 between 180 Texan troops and roughly 1800 Mexican troops in the Texas War of Independence. Historically, all but two of the Texan defenders were killed, but killing over 600 enemy troops in return.
Again, the layout of The Alamo is similar to the actual layout at the time. I made a design choice to exclude the small bodies of water and the ditches that surround and run through the Alamo itself because it'd look awful with water only appearing on the bottom layer. There's the town of San Antonio de Béxar to the south, but I wasn't able to find the historical layout so I had to guess at it. It's not for fighting in so I'm not too concerned.
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Let me know if you have any other map ideas you'd like to see be made, or if you'd like to make a map yourself and are curious on how to proceed. There's information in the script itself and you can also get information from each map's .txt files.