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Better way to build

All things voxel.

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Better way to build

Postby lolpwned23 » Sun Feb 26, 2012 5:38 am

I think instead of using the voxel thing to create maps it should be like how it is in game

You would have the option to go into spectator mode to get from place to place and high places.

You would have unlimited blocks and using numbers to choose from intel respawn points,blocks,water,and the intel base


I find this way much easier and simpler
Last edited by lolpwned23 on Sat Mar 10, 2012 11:59 pm, edited 1 time in total.
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Re: Better way to build

Postby Paratrooper » Sun Feb 26, 2012 5:39 am

A standalone place builder?

Sure.
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Re: Better way to build

Postby Sandcrawler » Sun Feb 26, 2012 5:58 am

Its a good idea, but I don't see it happening anytime soon... Unless it is possible to create a pyspades script to do it?

On the default server software you cannot set the spawn locations (player, base, intel) and water is just the bottom most layer of the world. Using PySpades you can set repsawn points, the base location, and the intel location.

As it is you can build a map in game (F1 to save a map, then rename it out of game) but you'd have to run back to the base to get more blocks.
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Re: Better way to build

Postby Yoshii1999 » Sun Feb 26, 2012 10:14 am

in pyspades you can make example /godbuild or ecz its gives 1 command that makes you into an build mode i think you have there invinite items
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Re: Better way to build

Postby Sasquatch » Tue Mar 13, 2012 1:14 am

Yoshii1999 wrote:in pyspades you can make example /godbuild or ecz its gives 1 command that makes you into an build mode i think you have there invinite items

Despite the butchered English in this post, I think this makes sense.

Pyspades offers something just like this, and if you add a few scripts to it, you can make walls and boxes and floors in a flash, and teleport yourself anywhere in the map, and you use the same WASD controls as in-game.
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