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Fell too far

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Fell too far

Postby SCHNEECHEEN » Thu Apr 05, 2012 12:09 pm

Auf meinen Server is ürgendwie son Fell too far bug...Mansche verlieren immer leben und fallen dann runter..obwohl sie auf dem boden sind..was soll ich machen .__.

I have noticed this happening recently, on my server and others, where people will randomly die and it announces that the player/s fell too far, even when not moving and completely on land. This never happened to me before the update, and it has happened to me on multiple servers, both with and without pyspades.
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Re: Fell too far

Postby LinktersHD » Thu Apr 05, 2012 4:13 pm

SCHNEECHEEN wrote:Auf meinen Server is ürgendwie son Fell too far bug...Mansche verlieren immer leben und fallen dann runter..obwohl sie auf dem boden sind..was soll ich machen .__.

I have noticed this happening recently, on my server and others, where people will randomly die and it announces that the player/s fell too far, even when not moving and completely on land. This never happened to me before the update, and it has happened to me on multiple servers, both with and without pyspades.

Thats because it is a custom map on a vanilla sevrer. The host of the serve will need to run a pyspades server.
hope it helped
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: Fell too far

Postby SCHNEECHEEN » Thu Apr 05, 2012 6:10 pm

Don't work :c
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Re: Fell too far

Postby Paratrooper » Thu Apr 05, 2012 6:43 pm

I could only blame lag.
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Re: Fell too far

Postby LinktersHD » Fri Apr 06, 2012 5:22 pm

Paratrooper wrote:I could only blame lag.

I wouldnt. I had this issue when i had pinpoint running on a Vanilla server but if i run it on a Pyspades server it doesnt make me die with "Fell too far".
Nuketown map is out!:
viewtopic.php?f=67&t=11021]

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Re: Fell too far

Postby DoomSplitter » Fri Apr 06, 2012 11:53 pm

I had this happen to me once, it was a long time ago though. I always thought the server owner was screwing around. Maybe he or she is running a script that's doing it?
LinktersHD wrote:I wouldnt. I had this issue when i had pinpoint running on a Vanilla server but if i run it on a Pyspades server it doesnt make me die with "Fell too far".

Weird, it works fine for me. I don't really see how running it in vanilla would cause something like this to happen, the map format for vanilla and pyspades is exactly the same.
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