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SMG jamming bug

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Re: SMG jamming bug

Postby dslbis » Sun Jul 08, 2012 6:03 am

Krooper wrote:You know, on my opinion, this SHOULD BE A FEATURE! Seriously! It will make the game more realistic - if your weapon was jammed suddenly in the middle of the battle.

Totally agree with this.Yes it could annoy you but it will make the game more realistic.for example,gears of war has a jamming problem so why not?
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Re: SMG jamming bug

Postby ChaosTLW » Sun Jul 08, 2012 6:46 am

dslbis wrote:
Krooper wrote:You know, on my opinion, this SHOULD BE A FEATURE! Seriously! It will make the game more realistic - if your weapon was jammed suddenly in the middle of the battle.

Totally agree with this.Yes it could annoy you but it will make the game more realistic.for example,gears of war has a jamming problem so why not?

What about this: The longer you use the gun, the more chance it has to jam. So it would be really rare for it to jam after 1 mag, but if you already used like, 3 or 4 mags, it will almost certainly jam, kinda like in Fallout 3 and New Vegas, where there is a Condition system: The more you used that specific gun, the less Condition it had, the higher chance to jam and the less damage it dealt, and it could be repaired with similar guns.
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Re: SMG jamming bug

Postby dslbis » Sun Jul 08, 2012 6:51 am

ChaosTLW wrote:
dslbis wrote:
Krooper wrote:You know, on my opinion, this SHOULD BE A FEATURE! Seriously! It will make the game more realistic - if your weapon was jammed suddenly in the middle of the battle.

Totally agree with this.Yes it could annoy you but it will make the game more realistic.for example,gears of war has a jamming problem so why not?

What about this: The longer you use the gun, the more chance it has to jam. So it would be really rare for it to jam after 1 mag, but if you already used like, 3 or 4 mags, it will almost certainly jam, kinda like in Fallout 3 and New Vegas, where there is a Condition system: The more you used that specific gun, the less Condition it had, the higher chance to jam and the less damage it dealt, and it could be repaired with similar guns.

Agreed.
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Re: SMG jamming bug

Postby LinktersHD » Sun Jul 08, 2012 8:58 am

ChaosTLW wrote:
dslbis wrote:
Krooper wrote:You know, on my opinion, this SHOULD BE A FEATURE! Seriously! It will make the game more realistic - if your weapon was jammed suddenly in the middle of the battle.

Totally agree with this.Yes it could annoy you but it will make the game more realistic.for example,gears of war has a jamming problem so why not?

What about this: The longer you use the gun, the more chance it has to jam. So it would be really rare for it to jam after 1 mag, but if you already used like, 3 or 4 mags, it will almost certainly jam, kinda like in Fallout 3 and New Vegas, where there is a Condition system: The more you used that specific gun, the less Condition it had, the higher chance to jam and the less damage it dealt, and it could be repaired with similar guns.

+1 on this idea.
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Re: SMG jamming bug

Postby Bozo » Tue Jul 17, 2012 11:56 am

Huh, I've never got it.
I do have a fairly good internet so that might be the case :/
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Re: SMG jamming bug

Postby Tex » Thu Sep 06, 2012 11:29 pm

ChaosTLW wrote:
dslbis wrote:
Krooper wrote:You know, on my opinion, this SHOULD BE A FEATURE! Seriously! It will make the game more realistic - if your weapon was jammed suddenly in the middle of the battle.

Totally agree with this.Yes it could annoy you but it will make the game more realistic.for example,gears of war has a jamming problem so why not?

What about this: The longer you use the gun, the more chance it has to jam. So it would be really rare for it to jam after 1 mag, but if you already used like, 3 or 4 mags, it will almost certainly jam, kinda like in Fallout 3 and New Vegas, where there is a Condition system: The more you used that specific gun, the less Condition it had, the higher chance to jam and the less damage it dealt, and it could be repaired with similar guns.


Yeah, but how are we supposed to get "more guns?"
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Re: SMG jamming bug

Postby topologist » Wed Sep 12, 2012 12:25 pm

The obvious one is "return to your command post". Perhaps walking over a corpse could give a small boost to your weapon's condition.

(Perhaps this should be turned into a thread in the suggestions board!)
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Re: SMG jamming bug

Postby CommanderCody » Wed Sep 12, 2012 12:41 pm

This bug was fixed 2 updates ago, this should be locked.
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Re: SMG jamming bug

Postby Krooper » Wed Sep 19, 2012 6:19 am

nah, we don't discuss the bug anymore, we propose it to be a feature
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