Finally, A real purpose for my anti-vehicle package
Laser Guided, and tracking rockets next
(pistols as well)
Edit: Make it 4 if we need to pay
TRYxHARDERxPANTS wrote:It Should be Like this
Rocket projectile should be fast, but a bit inaccurate.
The Rpg would have 1 shot, but 2 extra rockets to reload with. (3 shots in total)
When it explodes it should be the same as an impact of a grenade (3x3 Crater)
Pistol as a side-arm preferably. 7 shots in the clip, 28 shots to reload, Smg accuracy, a slower firing rate than the SMG. Semi Automatic.
Boom Bam done. Seems balanced, What do you guys say?
Danqazmlp wrote:I feel so stupid.
Upon reading the post of FB, I thought by RPG it was Role-playing which was being implemented. I.e, upgrades and levelling.
DrSandwich wrote:Finally, A real purpose for my anti-vehicle package
Laser Guided, and tracking rockets next
(pistols as well)
Edit: Make it 4 if we need to pay
Enari wrote:AEM: I can promise you that the OpenGL is going to cost.
Lets stick to the RPG talk now :)
HoboHob wrote:DrSandwich wrote:Finally, A real purpose for my anti-vehicle package
Laser Guided, and tracking rockets next
(pistols as well)
Edit: Make it 4 if we need to pay
5 if old-client support drops. OpenGL will be laggy as heck on my computer. (don't try and feed me the "But openGL is faster" crap, my computer has onboard graphics.)
But I support RPGs.
The lag issues are going to be fixed next update.
AEM wrote:Enari wrote:AEM: I can promise you that the OpenGL is going to cost.
Lets stick to the RPG talk now :)
I know it is, I'm just saying not a lot of people are going to get it.HoboHob wrote:DrSandwich wrote:Finally, A real purpose for my anti-vehicle package
Laser Guided, and tracking rockets next
(pistols as well)
Edit: Make it 4 if we need to pay
5 if old-client support drops. OpenGL will be laggy as heck on my computer. (don't try and feed me the "But openGL is faster" crap, my computer has onboard graphics.)
But I support RPGs.
The lag issues are going to be fixed next update.
According to Enari, there is no lag on the OpenGL.
AEM wrote:@ChaosTLW Enari himself said there was no lag, but then again, his pics of his desk shows that he has a pretty decent set of rigs and mine is below standard.
@Paratrooper I'm saying that AOS will lose players because many don't have credit cards or their parents will not allow them to buy it.
Enari wrote:There is no lagproblems (Not that i've noticed atleast) in the OpenGL client, so don't worry :)
Return to Ace of Spades Discussion
Users browsing this forum: No registered users and 1 guest