Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

An rpg(not an suggestion)

For all things AoS!

Re: An rpg(not an suggestion)

Postby ChaosTLW » Fri May 18, 2012 10:58 pm

AEM wrote:
Enari wrote:There is no lagproblems (Not that i've noticed atleast) in the OpenGL client, so don't worry :)

hmm, I didnt saw that one.

Anyway, there will still be connection lag.
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: An rpg(not an suggestion)

Postby Paratrooper » Fri May 18, 2012 11:18 pm

HoboHob wrote:Just to clarify:

If your computer does not have a graphics card made after 2005/2006 or has onboard graphics. OpenGL client will only add lots of lag and won't help you at all.

For those lucky enough to have a decent rig with a card made after 2005/2006 OpenGL will be the best thing since sliced bread. It will reduce pretty much all lag (client-side lag that is)


No :/ If I remember correctly, there were some mainstream GPUs that supported OpenGL MUCH earlier than that.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: Rpg- LOOKY HERE.

Postby TRYxHARDERxPANTS » Fri May 18, 2012 11:23 pm

littlejediowen wrote:If it would have the same impact as a grenade, why use it, when you can use a grenade?

Further range, Possibilty to take down vehicles
(If they are added)
3.2 GHz Phenom II Quad Core Processor.
8 GB Ram
1.0 TB HDD
Radeon HD 6770 1GB 128-bit GDDR5 Video Card

AND I USE IT TO PLAY ACE OF SPADES.
TRYxHARDERxPANTS
Member
 
Posts: 56
Joined: Sat Mar 24, 2012 4:30 am

Re: An rpg(not an suggestion)

Postby MrMeow » Fri May 18, 2012 11:27 pm

As long as they don't give it a fast fire rate, I'm fine with it.
They should slow you down with it too, Only slightly though.
I'm thinking a slow reload ( Not agonizingly slow but fair ) and make it 1 shot before reloading.

( I'll leave if it is P2P too. )
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: An rpg(not an suggestion)

Postby AEM » Sat May 19, 2012 3:12 am

@ChaosTLW Go to page 2 and read the top post of Enari

@Paratrooper All in all, you need a graphics card and most people don't have one and that's if they can purchase it.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: An rpg(not an suggestion)

Postby ChaosTLW » Sat May 19, 2012 3:58 am

Ok, ok, I fuckin read it, the problem is that we will still have connection lag, the OpenGL will only fix client-side lag.
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: An rpg(not an suggestion)

Postby Influx » Sat May 19, 2012 1:52 pm

Sounds good, this is probably to counteract the helicopter that is being implemented. What I would like to see is a realistic rocket speed, low ammo count, slow reload speed, slow walking speed with it, and maybe have gravity affecting the rocket.

Already looking forward to Panzerschreck, SMAW and Javelin skins for this.
User avatar
Influx
Member
 
Posts: 115
Joined: Thu Jan 12, 2012 11:05 pm
Location: Not France.

Re: An rpg(not an suggestion)

Postby AEM » Sat May 19, 2012 4:30 pm

ChaosTLW wrote:Ok, ok, I fuckin read it, the problem is that we will still have connection lag, the OpenGL will only fix client-side lag.

That's either the server issue or your Internet provider. Doc's gonna get you for that f-bomb. Just saying...
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: An rpg(not an suggestion)

Postby Tek2 » Sat May 19, 2012 5:12 pm

ChaosTLW wrote:Ok, ok, I fuckin read it, the problem is that we will still have connection lag, the OpenGL will only fix client-side lag.

You can't never get rid of lag with the current technology. Even multimillion dollar games have it.


WHOOPSIE typed can instead of can't =)
Last edited by Tek2 on Sat May 19, 2012 5:14 pm, edited 1 time in total.
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: An rpg(not an suggestion)

Postby AEM » Sat May 19, 2012 5:13 pm

I would like know what the title of the multimillion dollar game is.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: An rpg(not an suggestion)

Postby HoboHob » Sat May 19, 2012 7:34 pm

Paratrooper wrote:
HoboHob wrote:Just to clarify:

If your computer does not have a graphics card made after 2005/2006 or has onboard graphics. OpenGL client will only add lots of lag and won't help you at all.

For those lucky enough to have a decent rig with a card made after 2005/2006 OpenGL will be the best thing since sliced bread. It will reduce pretty much all lag (client-side lag that is)


No :/ If I remember correctly, there were some mainstream GPUs that supported OpenGL MUCH earlier than that.

Well yeah if you count openGL 2.0 which is completely obsolete by now...
Last edited by HoboHob on Sat May 19, 2012 11:45 pm, edited 1 time in total.
Image
User avatar
HoboHob
Member
 
Posts: 834
Joined: Sat Mar 10, 2012 1:32 am

Re: An rpg(not an suggestion)

Postby Paratrooper » Sat May 19, 2012 7:41 pm

It bring up another question on what version of OpenGL AoS uses.

Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: An rpg(not an suggestion)

Postby MrHaaaaaaxFF » Sun May 20, 2012 6:58 am

Paratrooper wrote:It bring up another question on what version of OpenGL AoS uses.

Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.

An RPG is an inexpensive way to deliver an explosive payload over a distance with moderate accuracy.
-Wikipedia
Also accuracy.
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: An rpg(not an suggestion)

Postby Paratrooper » Sun May 20, 2012 8:15 am

MrHaaaaaaxFF wrote:
Paratrooper wrote:It bring up another question on what version of OpenGL AoS uses.

Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.

An RPG is an inexpensive way to deliver an explosive payload over a distance with moderate accuracy.
-Wikipedia
Also accuracy.


I wasn't talking about accuracy in my recent post, but anyway the RPG should start straight, then trail off and fall at a distance.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: An rpg(not an suggestion)

Postby MrHaaaaaaxFF » Sun May 20, 2012 8:54 am

Paratrooper wrote:
MrHaaaaaaxFF wrote:
Paratrooper wrote:It bring up another question on what version of OpenGL AoS uses.

Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.

An RPG is an inexpensive way to deliver an explosive payload over a distance with moderate accuracy.
-Wikipedia
Also accuracy.


I wasn't talking about accuracy in my recent post, but anyway the RPG should start straight, then trail off and fall at a distance.

Trail off and fall?
Why don't you say it's just dissappear? Easier to understand, lol(since bullets in AoS, when reached maximum distances, always dissappear)
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

PreviousNext

Return to Ace of Spades Discussion



Who is online

Users browsing this forum: No registered users and 1 guest