AEM wrote:Enari wrote:There is no lagproblems (Not that i've noticed atleast) in the OpenGL client, so don't worry :)
hmm, I didnt saw that one.
Anyway, there will still be connection lag.
AEM wrote:Enari wrote:There is no lagproblems (Not that i've noticed atleast) in the OpenGL client, so don't worry :)
HoboHob wrote:Just to clarify:
If your computer does not have a graphics card made after 2005/2006 or has onboard graphics. OpenGL client will only add lots of lag and won't help you at all.
For those lucky enough to have a decent rig with a card made after 2005/2006 OpenGL will be the best thing since sliced bread. It will reduce pretty much all lag (client-side lag that is)
littlejediowen wrote:If it would have the same impact as a grenade, why use it, when you can use a grenade?
ChaosTLW wrote:Ok, ok, I fuckin read it, the problem is that we will still have connection lag, the OpenGL will only fix client-side lag.
ChaosTLW wrote:Ok, ok, I fuckin read it, the problem is that we will still have connection lag, the OpenGL will only fix client-side lag.
Paratrooper wrote:HoboHob wrote:Just to clarify:
If your computer does not have a graphics card made after 2005/2006 or has onboard graphics. OpenGL client will only add lots of lag and won't help you at all.
For those lucky enough to have a decent rig with a card made after 2005/2006 OpenGL will be the best thing since sliced bread. It will reduce pretty much all lag (client-side lag that is)
No :/ If I remember correctly, there were some mainstream GPUs that supported OpenGL MUCH earlier than that.
Paratrooper wrote:It bring up another question on what version of OpenGL AoS uses.
Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.
MrHaaaaaaxFF wrote:Paratrooper wrote:It bring up another question on what version of OpenGL AoS uses.
Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.
An RPG is an inexpensive way to deliver an explosive payload over a distance with moderate accuracy.
-Wikipedia
Also accuracy.
Paratrooper wrote:MrHaaaaaaxFF wrote:Paratrooper wrote:It bring up another question on what version of OpenGL AoS uses.
Buuuuut, back to the point. Maybe the RPG would have a bigger block destroy radius but a regular damage radius.
An RPG is an inexpensive way to deliver an explosive payload over a distance with moderate accuracy.
-Wikipedia
Also accuracy.
I wasn't talking about accuracy in my recent post, but anyway the RPG should start straight, then trail off and fall at a distance.
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