ChaosTLW wrote:I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?
Paratrooper wrote:ChaosTLW wrote:I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?
Damage to head should probably be less that 50, in my opinion. Would make the pistol look like a main weapon. Also, damage to the torso should be less that 33. Shooting someone on the limbs should do minimal damage, probably less than 20.
Should have a wider accuracy yet less recoil than the smg. Firing rate should be around 3/second. reload should take ~1.5 seconds. Ammo loaded should be around 7 with 3 clips in reserve.
lehma18 wrote:-Guns being like they used to be. They were perfectly balanced, everyone who says othervice.. Well, it's better i don't say what i think about them. Rifle was OP, if the player was good. Hardcore players could use it basically at any range, just like the SMG. What ben basically did, was punish good players for being good, and sereously unbalanced all the weapons, becourse some of us couldn't handle losing to a better player.
Paratrooper wrote:ChaosTLW wrote:I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?
Damage to head should probably be less that 50, in my opinion. Would make the pistol look like a main weapon. Also, damage to the torso should be less that 33. Shooting someone on the limbs should do minimal damage, probably less than 20.
Should have a wider accuracy yet less recoil than the smg. Firing rate should be around 3/second. reload should take ~1.5 seconds. Ammo loaded should be around 7 with 3 clips in reserve.
lehma18 wrote:..Wut?
People say no to classes, but in the same post they approve of medkits and bazookas (if helicopters are added, which i agree with.)
How would these equipment-slots be any different from what i suggested? You choose from a number of things, and your equipment defines your class either way. If you have healing-items, you're a medic etc.
Also, the pistol should have the same damage as the smg, just becourse they use the same rounds. And dear god no, no infinite ammo. It should be used while your primary-weapon is out of ammo.
MegaDeuce wrote:Pistols should be like, the crappiest weapon, given to everyone as a sidearm, with infinite ammo because it's literally too crappy to make a difference:
How crappy, you ask?
Headshot damage: 25
Bodyshot damage: 10
Limb damage: 1
Block damage: 0
ChaosTLW wrote:The problem is that classes limit you to a certain role. Maybe you like to be a doctor and have medkits but the medic class limits you to use the SMG, and you rather use the rifle. With the equipment slots, you can use the Rifle AND the medkit.
Leonzable wrote:Why the hell does everyone want sidearms?
Honestly, when do you EVER run out of ammunition in ace of spades?
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