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0.76 Discussion

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Re: 0.80 Ideas

Postby Sniper101 » Sat Apr 14, 2012 6:23 am

Yeah - HARHARHAR stuff these fully automatic M4A1s, it's better to use Nambu pistols HARHARHAHRHAR - makes sense.
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Re: 0.80 Ideas

Postby Paratrooper » Sat Apr 14, 2012 7:43 am

ChaosTLW wrote:I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?


Damage to head should probably be less that 50, in my opinion. Would make the pistol look like a main weapon. Also, damage to the torso should be less that 33. Shooting someone on the limbs should do minimal damage, probably less than 20.

Should have a wider accuracy yet less recoil than the smg. Firing rate should be around 3/second. reload should take ~1.5 seconds. Ammo loaded should be around 7 with 3 clips in reserve.
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Re: 0.80 Ideas

Postby Sniper101 » Sat Apr 14, 2012 7:49 am

Paratrooper wrote:
ChaosTLW wrote:I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?


Damage to head should probably be less that 50, in my opinion. Would make the pistol look like a main weapon. Also, damage to the torso should be less that 33. Shooting someone on the limbs should do minimal damage, probably less than 20.

Should have a wider accuracy yet less recoil than the smg. Firing rate should be around 3/second. reload should take ~1.5 seconds. Ammo loaded should be around 7 with 3 clips in reserve.


Doesn't it need to be semi-automatic? Not automatic.
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Re: 0.80 Ideas

Postby Paratrooper » Sat Apr 14, 2012 7:55 am

'course it's semi-auto.

What I'm saying is that you should be able to fire it as fast as you could click the mouse. Considering that the SMG fires ~ 9 rounds/second, 3 rounds/seconds shouldn't be that fast.
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Re: 0.80 Ideas

Postby Sniper101 » Sat Apr 14, 2012 8:00 am

Oh I thought you meant it was automatic, like Half Life's Glock 18. My good friend MrHaaaaaaxFF (wrote his name correctly) will tell you ALL ABOUT WHAT I MEAN.
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Re: 0.80 Ideas

Postby DoctorDapper » Sat Apr 14, 2012 8:08 am

I would be wary about the introduction of classes in any way, shape, or form, simply because classes pidegonhole people into certain roles that they may not want to take.

I'd much prefer to see a slot-based loadout system; we already have press 1/2/3 for rifle/smg/shotgun. Another layer or two for secondary, tertiary, passive, and whathaveyou slots would be relatively easy to code.

As far as other changes, I'd love to see more done with water-deeper water might be an interesting thing to tool around with when making maps, and I'd really like to see a wider pallet of colors available for blocks. And more load-out options. Somethings I think are stupid, like flamethrowers and rocket launchers, but a wider variety of secondary weapons and support tools would allow for greater flexibility during matches.

And it would be nice to fix that bug that lets you see people/tents/intel directly above or below you, despite any number of blocks inbetween.
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Re: 0.80 Ideas

Postby Ryu » Sat Apr 14, 2012 8:40 am

there should be candy or cakes to restore ur life like about 25 health
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Re: 0.80 Ideas

Postby lehma18 » Sat Apr 14, 2012 10:00 am

..Wut?

People say no to classes, but in the same post they approve of medkits and bazookas (if helicopters are added, which i agree with.)
How would these equipment-slots be any different from what i suggested? You choose from a number of things, and your equipment defines your class either way. If you have healing-items, you're a medic etc.

Also, the pistol should have the same damage as the smg, just becourse they use the same rounds. And dear god no, no infinite ammo. It should be used while your primary-weapon is out of ammo.
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Re: 0.80 Ideas

Postby FNSaver » Sat Apr 14, 2012 11:01 am

lehma18 wrote:-Guns being like they used to be. They were perfectly balanced, everyone who says othervice.. Well, it's better i don't say what i think about them. Rifle was OP, if the player was good. Hardcore players could use it basically at any range, just like the SMG. What ben basically did, was punish good players for being good, and sereously unbalanced all the weapons, becourse some of us couldn't handle losing to a better player.


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Re: 0.80 Ideas

Postby ChaosTLW » Sat Apr 14, 2012 5:01 pm

Paratrooper wrote:
ChaosTLW wrote:I think that the Pistol should be an 7~9 rounds medium-powered, medium-recoil, slightly faster than rifle rate of fire, fuck-this-shit-I'm-out-of-ammo weapon. It should be able to compete with Rifle and SMG but not be more powerful than those. Maybe 55 damage to head, 35 to torso and 20 to body?


Damage to head should probably be less that 50, in my opinion. Would make the pistol look like a main weapon. Also, damage to the torso should be less that 33. Shooting someone on the limbs should do minimal damage, probably less than 20.

Should have a wider accuracy yet less recoil than the smg. Firing rate should be around 3/second. reload should take ~1.5 seconds. Ammo loaded should be around 7 with 3 clips in reserve.


Yeah, you are right. Maybe 49 damage to head (3-shot kill) 30 damage to torso(4 shots to kill) and 20 damage to limbs(5 shots to kill)?
lehma18 wrote:..Wut?

People say no to classes, but in the same post they approve of medkits and bazookas (if helicopters are added, which i agree with.)
How would these equipment-slots be any different from what i suggested? You choose from a number of things, and your equipment defines your class either way. If you have healing-items, you're a medic etc.

Also, the pistol should have the same damage as the smg, just becourse they use the same rounds. And dear god no, no infinite ammo. It should be used while your primary-weapon is out of ammo.


The problem is that classes limit you to a certain role. Maybe you like to be a doctor and have medkits but the medic class limits you to use the SMG, and you rather use the rifle. With the equipment slots, you can use the Rifle AND the medkit.

And the barrel on the pistols tend to be smaller than the one on SMGs, and if I'm not mistaken this affects the velocity of the bullets, which directly affect the stopping power.
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Re: 0.80 Ideas

Postby Leonzable » Sat Apr 14, 2012 7:54 pm

Why the hell does everyone want sidearms?
Honestly, when do you EVER run out of ammunition in ace of spades?
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Re: 0.80 Ideas

Postby MegaDeuce » Sat Apr 14, 2012 7:56 pm

Pistols should be like, the crappiest weapon, given to everyone as a sidearm, with infinite ammo because it's literally too crappy to make a difference:

How crappy, you ask?

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Re: 0.80 Ideas

Postby ChaosTLW » Sat Apr 14, 2012 8:31 pm

MegaDeuce wrote:Pistols should be like, the crappiest weapon, given to everyone as a sidearm, with infinite ammo because it's literally too crappy to make a difference:

How crappy, you ask?

Headshot damage: 25
Bodyshot damage: 10
Limb damage: 1
Block damage: 0


Well, then we might just as well stay without sidearms, because no one will even use that thing for anything.
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Re: 0.80 Ideas

Postby lehma18 » Sat Apr 14, 2012 10:33 pm

ChaosTLW wrote:The problem is that classes limit you to a certain role. Maybe you like to be a doctor and have medkits but the medic class limits you to use the SMG, and you rather use the rifle. With the equipment slots, you can use the Rifle AND the medkit.

In my opinion, limiting the primary weapon players can use in certain classes is the dumpest fucking thing ever, so i agree with you. Being a medic etc. shouldn't restrict you.
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Re: 0.80 Ideas

Postby Paratrooper » Sat Apr 14, 2012 10:41 pm

Leonzable wrote:Why the hell does everyone want sidearms?
Honestly, when do you EVER run out of ammunition in ace of spades?


Running out of ammunition isn't the whole point in adding sidearms. It's a weapon that you can use whenever you're caught in a firefight while reloading your primary.
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