fibod wrote:Well, the simplest one would be hiding a "fake character" randomly underground (easy to implement) for the highest ranking player only (reducing probability for finding him by chance). That's just one idea, server-wise the honeypot could be anything (like invisible bots running around).
Paratrooper wrote:If hackers come out with a visibility check for their aimbots, we'll have a problem.
Gorman wrote:Paratrooper wrote:If hackers come out with a visibility check for their aimbots, we'll have a problem.
Then I guess there has been a problem since the first public aimbots were released!
The cheat that OP is trying to counter is the map-hack, not the aimbot.
Anyone using the maphack would not be fooled by a fake player; "who is this guy, his name says ANTI_CHEAT_DUMMY?"
I don't see this working.
fibod wrote:> Not to mention aimpotters arent always the "highest ranking players".
Replace "highest ranking players" with "suspicious players" (ratio, accuracy, sprees etc.)
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