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Preventing roof spawns.

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Preventing roof spawns.

Postby BrosephRadson » Thu May 10, 2012 3:50 pm

If its possible, i think it would remove quite a bit of frustration while spawning if the map had a defined spawning level.

Players would be allowed to spawn on, below, or just above (not high enough to take fall damage) a certain level (defined in the map file or server configuration maybe?) so they dont spawn on tall buildings or other landforms. Maybe a spawn height range could be defined or calculated for gen maps so you can still spawn in valleys / hilltops but not on rooftops. This method would also prevent people from spawning on user build structures.

Another way to do this would be to use an algorithm which calculates whether a structure is tall enough to cause fall damage if fallen off of and if it has flat or sloped sides and prevent players from spawning on top of it. This method is less optimised, but automates the process and allows for dynamic spawn levels instead of a set height / range. It also wouldnt stop people from spawning on user generated structures unless the algorithm is continually calculated throughout gameplay. It could be done at intervals, though to reduce strain on the server, and it would also be a game engine modification rather that a map data modification, meaning current maps would still work.

Discuss :)
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Re: Preventing roof spawns.

Postby Danqazmlp » Thu May 10, 2012 4:56 pm

Another way could be to attempt to spawn on the lowest block, starting at the base level. If thee is a block, the spawn moves 1 block up, and so on until it finds clear space. In theory you could still spawn on a high object if it is completely solid all the way up, but would help stop some tree spawning.
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Re: Preventing roof spawns.

Postby MrHaaaaaaxFF » Fri May 11, 2012 6:29 am

Danqazmlp wrote:Another way could be to attempt to spawn on the lowest block, starting at the base level. If thee is a block, the spawn moves 1 block up, and so on until it finds clear space. In theory you could still spawn on a high object if it is completely solid all the way up, but would help stop some tree spawning.

Yep yep.
Agreed, would be possible with the ISS map OR an underground map.
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Re: Preventing roof spawns.

Postby Gorman » Fri May 11, 2012 5:04 pm

It would be simpler to allow a 3d area to be defined as the spawn area.
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