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New game mode - Attack/Defence

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New game mode - Attack/Defence

Postby brickyphone » Mon May 07, 2012 12:57 pm

I'm sure this idea has been contributed before but the idea is one team has a brightly coloured block to defend from the attacks of the other team. The spawn time would be about ten seconds and the lives would be infinite. The game would last for 5 minutes or until the attacking team destroys the block in the defensive base. a certain idea that could be implemented is once the block is destroyed the building which it is in falls down. I guess that's all. If you have a suggestion just say.
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Re: New game mode - Attack/Defence

Postby MrHaaaaaaxFF » Mon May 07, 2012 1:14 pm

We acctually have a gamemode almost same as this: Inflitration.
Need me to report? Also, suggested many times.
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Re: New game mode - Attack/Defence

Postby brickyphone » Mon May 07, 2012 1:23 pm

I know, I saw it this morning but this still has a few differences.
1) The offensive team has to remain in the base
2) I forgot to mention this block would take time to destroy.
I guess the map would be indestructible but the blocks people place could be destroyed. Maybe the offensive team would be kept in a pen like in arena while the defensive team can build defences
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Re: New game mode - Attack/Defence

Postby Carnage » Mon May 07, 2012 1:29 pm

It's not really offense if they don't have the rights to get out of the base and rush, eh?
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Re: New game mode - Attack/Defence

Postby brickyphone » Mon May 07, 2012 1:35 pm

They have the right to leave their base after 30 secs or so. It would be enough time to set up defences but not enought to get to the other teams spawn
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Re: New game mode - Attack/Defence

Postby Articsledder » Mon May 07, 2012 5:28 pm

How about this could be done with TC? I'm sure someone could whip it up in pyspades. Only one team can attack, thus the other has no choice and must defend. Teams swap after a round. ( not as in color changes, but the inability to capture territory changes)
aend tehn teh cahirs began to snip
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Re: New game mode - Attack/Defence

Postby brickyphone » Mon May 07, 2012 7:07 pm

Or it could be a single tent uncapturable by one side and the game ends once it is captured. Then the teams swap
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Re: New game mode - Attack/Defence

Postby AEM » Mon May 07, 2012 7:23 pm

I think that tc mode should be added to infiltration and more maps.
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