Well, it finally seems as if the weapons (for me at least) are getting a bit boring. Maybe the developers can edit a few things to change the classes? A few changes to the main weapons would be the rifle's damage nerfed to 99 headshot, 40 body, and 25 for limbs. The SMG would stay the same, but maybe a slightly less zoom. Shotgun is perfect as is.
The new thing - Speed. This is what it sounds like, how fast someone can traverse the battlefield. Compare 1 to being the normal speed right now, of all classes.
Rifle Class - Change to "Infantry Class"
-Gets 2 rifle grenades (same as grenade, but has more range - could just be a grenade)
-Armed with Rifle
-Medkit
-Shovel
-125 Health
Speed - 1.5
SMG Class - Changed to "Assault Class"
-Gets 3 grenades
-Armed with SMG
-Medkit
-Shovel
-125 Health
Speed - 1.5
Shotgun Class - Change to "QCB Class"
-Gets 4 grenades
-Armed with Shotgun
-Medkit
-Shovel
-140 Health
-Speed - 1.1
Now, down to a few new weapons, if possible:
Mortar
Machinegun
Sniper Rifle
The mortar would be like a mini airstrike, just that you get a limited number of shots. Also has limited range. Like a grenade when it explodes, does gradually less damage the farther away from the blast.
The Machinegun would be similar to the SMG, just that it has much more ammo (~300 rounds) and a bigger clip (~100 rounds). Also has to be mounted unless you want to face maddening recoil. Reload would be long, ~5 sec. During tihs time you can't move. The recoil when kneeling with the Machinegun would be that of the SMG not kneeling. Damage would be 60 to the head, 40 to body, and 20 to limbs. Fire rate would be about 3/4 that of the SMG.
The sniper rifle would have 2-3 times the zoom of the rifle. Also has a scope attached. Carries maybe 5 rounds be magazine and has 25 spare rounds. Instant kill headshot, 60 damage body, 40 damage limbs. The aimed view would have much of the screen obscured due to "scope vision" (you know what I mean).
Now, the new classes:
Mortar Class - Must Set up in order to fire
-No grenades
-Armed with mortar - 20 rounds
-Medkit
-Shovel
-100 Health
Speed - .8
Machinegun Class
-1 Grenade
-Armed with Machinegun
-Medkit
-Shovel
-110 Health
Speed - .9
Sniper Class
-No grenades
-Armed with Sniper Rifle
-No Medkit
-Shovel
-90 Health
Speed - 2
Now, each class has it's own ups and downs. For example, the sniper class trades off it having no grenades and no medkit for a speed boost while the Machinegunner trades his speed for pure firepower and ammo. The mortar class trades speed and normal combat for being able to kill enemies from behind walls. If you have anything to say, let it be good...