Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Weapons

Got a great new idea for the game?

Weapons

Postby TheSoldier » Mon Jan 16, 2012 5:29 pm

Well, it finally seems as if the weapons (for me at least) are getting a bit boring. Maybe the developers can edit a few things to change the classes? A few changes to the main weapons would be the rifle's damage nerfed to 99 headshot, 40 body, and 25 for limbs. The SMG would stay the same, but maybe a slightly less zoom. Shotgun is perfect as is.
The new thing - Speed. This is what it sounds like, how fast someone can traverse the battlefield. Compare 1 to being the normal speed right now, of all classes.

Rifle Class - Change to "Infantry Class"
-Gets 2 rifle grenades (same as grenade, but has more range - could just be a grenade)
-Armed with Rifle
-Medkit
-Shovel
-125 Health
Speed - 1.5

SMG Class - Changed to "Assault Class"
-Gets 3 grenades
-Armed with SMG
-Medkit
-Shovel
-125 Health
Speed - 1.5

Shotgun Class - Change to "QCB Class"
-Gets 4 grenades
-Armed with Shotgun
-Medkit
-Shovel
-140 Health
-Speed - 1.1

Now, down to a few new weapons, if possible:
Mortar
Machinegun
Sniper Rifle

The mortar would be like a mini airstrike, just that you get a limited number of shots. Also has limited range. Like a grenade when it explodes, does gradually less damage the farther away from the blast.

The Machinegun would be similar to the SMG, just that it has much more ammo (~300 rounds) and a bigger clip (~100 rounds). Also has to be mounted unless you want to face maddening recoil. Reload would be long, ~5 sec. During tihs time you can't move. The recoil when kneeling with the Machinegun would be that of the SMG not kneeling. Damage would be 60 to the head, 40 to body, and 20 to limbs. Fire rate would be about 3/4 that of the SMG.

The sniper rifle would have 2-3 times the zoom of the rifle. Also has a scope attached. Carries maybe 5 rounds be magazine and has 25 spare rounds. Instant kill headshot, 60 damage body, 40 damage limbs. The aimed view would have much of the screen obscured due to "scope vision" (you know what I mean).

Now, the new classes:

Mortar Class - Must Set up in order to fire
-No grenades
-Armed with mortar - 20 rounds
-Medkit
-Shovel
-100 Health
Speed - .8

Machinegun Class
-1 Grenade
-Armed with Machinegun
-Medkit
-Shovel
-110 Health
Speed - .9

Sniper Class
-No grenades
-Armed with Sniper Rifle
-No Medkit
-Shovel
-90 Health
Speed - 2

Now, each class has it's own ups and downs. For example, the sniper class trades off it having no grenades and no medkit for a speed boost while the Machinegunner trades his speed for pure firepower and ammo. The mortar class trades speed and normal combat for being able to kill enemies from behind walls. If you have anything to say, let it be good...
"In the absence of orders, go find something and kill it."
~Erwin Rommel
TheSoldier
Member
 
Posts: 8
Joined: Fri Jan 13, 2012 4:23 am

Re: Weapons

Postby Cyanyde » Mon Jan 16, 2012 5:36 pm

I don't think every class should get the healthpack, maybe replace it with an ammopack on one class and something else (smoke nades?)
If every almost every class could heal, no one would ever die..

A little bit of variety wouldn't be a bad thing tho.
Last edited by Cyanyde on Mon Jan 16, 2012 5:43 pm, edited 1 time in total.
User avatar
Cyanyde
Member
 
Posts: 78
Joined: Wed Jan 04, 2012 8:23 pm
Location: Canada

Re: Weapons

Postby TheSoldier » Mon Jan 16, 2012 5:40 pm

Hmm...right. Maybe the Assault (SMG) and CQB (Shotgun) classes get ammo packs. These can be thrown down like intel so others can use it. Ammo replenishes 10 ammo per sec and health...you get it. Lasts for 30 sec, then it disappears. Only one use per life. Make the team work together to Succeed!
"In the absence of orders, go find something and kill it."
~Erwin Rommel
TheSoldier
Member
 
Posts: 8
Joined: Fri Jan 13, 2012 4:23 am

Re: Weapons

Postby Gorman » Tue Jan 17, 2012 7:50 am

I'll let Coffee post on this one first...
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Re: Weapons

Postby DarkDXZ » Tue Jan 17, 2012 4:11 pm

TheSoldier wrote:Hmm...right. Maybe the Assault (SMG) and CQB (Shotgun) classes get ammo packs. These can be thrown down like intel so others can use it. Ammo replenishes 10 ammo per sec and health...you get it. Lasts for 30 sec, then it disappears. Only one use per life. Make the team work together to Succeed!


That in my opinion, stinks with BF3/MW3/any other of these bad games...
T_T
"The last thing I want to do is to hurt you. But it's still on the list." - DarkDXZ
You found my secret signature line, damnit! Alright, Polaks are bad, I admit. But it's not their fault.
User avatar
DarkDXZ
Member
 
Posts: 185
Joined: Sat Dec 31, 2011 11:28 am
Location: Poland

Re: Weapons

Postby TheSoldier » Tue Jan 17, 2012 8:49 pm

Eh, I tried my best. Personally, I think these would add some thought to the game other than mindless killing and bunker building. You would need to know the kind of soldier you'd be. Better at using your shotty to kill those pesky blue team snipers or sniping the green out of their mega-bunkers? Gives the game a certain level of customization instead of being restricted to 3 classes.
"In the absence of orders, go find something and kill it."
~Erwin Rommel
TheSoldier
Member
 
Posts: 8
Joined: Fri Jan 13, 2012 4:23 am


Return to Game



Who is online

Users browsing this forum: No registered users and 4 guests

cron