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Mixed gamemode

Got a great new idea for the game?

Mixed gamemode

Postby Articsledder » Sat Apr 28, 2012 7:52 pm

Ok, so how about a game mode that is a mix between TC and CTF. Basically a map spawns with both CP's and Intel. When the round starts, players are free to move about their spawn zones, but cannot leave them. They have 3 minutes to prepare their spawn zone, build defenses, etc.

After 3 minutes the invisible spawn walls disappear and each team receives a specific objective. Objectives appear in large, visible text in the middle of the screen and begin with "Command order's: X"

Various commands can be:
Capture X CP
Defend X CP
Capture X CP from X direction


These commands will typically reflect each other. For example, If green is supposed to attack D3, Blue will be told to defend D3.
When a team is told to capture a CP, they have 20 minutes to do so. If not, the enemy will be told to attack the losers closest CP. This repeats. If they do capture it, and then hold out for 20 minutes, they may attack again. To win, they must control all CP's.

When the command "Capture X CP from X direction is given, the team is not required to attack from X direction, it is just a general suggestion.

"What about intel?" you ask? Capturing the intel will give your team between 1-2 minutes of radar. Their is no limit to intel caps, but each cap gives you 10 points and helps your team.


Any comment/constructive criticism?

Also, any pyspades wizards know how to code a plugin for this?
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Re: Mixed gamemode

Postby ThisFrickinSite » Sun Apr 29, 2012 1:44 am

AoS's hame modes are starting to seem very childishly prograed and this basicaly outlines that. Plus i dont like the concept. -1
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Re: Mixed gamemode

Postby Articsledder » Sun Apr 29, 2012 3:34 am

ThisFrickinSite wrote:AoS's hame modes are starting to seem very childishly prograed and this basicaly outlines that. Plus i dont like the concept. -1



What is childishly prograed mean?
If you mean aimed towards little kids, well, the community is basically at the point where we need something like this. I would say over half of AoS players are 10 year olds who don't think about successfully achieving objectives.
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Re: Mixed gamemode

Postby DeuceX » Sun Apr 29, 2012 4:24 am

I could imagine it already. I think this idea would be fun. +1
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