Ok, so how about a game mode that is a mix between TC and CTF. Basically a map spawns with both CP's and Intel. When the round starts, players are free to move about their spawn zones, but cannot leave them. They have 3 minutes to prepare their spawn zone, build defenses, etc.
After 3 minutes the invisible spawn walls disappear and each team receives a specific objective. Objectives appear in large, visible text in the middle of the screen and begin with "Command order's: X"
Various commands can be:
Capture X CP
Defend X CP
Capture X CP from X direction
These commands will typically reflect each other. For example, If green is supposed to attack D3, Blue will be told to defend D3.
When a team is told to capture a CP, they have 20 minutes to do so. If not, the enemy will be told to attack the losers closest CP. This repeats. If they do capture it, and then hold out for 20 minutes, they may attack again. To win, they must control all CP's.
When the command "Capture X CP from X direction is given, the team is not required to attack from X direction, it is just a general suggestion.
"What about intel?" you ask? Capturing the intel will give your team between 1-2 minutes of radar. Their is no limit to intel caps, but each cap gives you 10 points and helps your team.
Any comment/constructive criticism?
Also, any pyspades wizards know how to code a plugin for this?