Edit: Because I'm being too specific apparently, I'm taking all the damage related numbers out of the OP.
THIS WEAPON IS NOT MEANT TO KILL. IT IS MEANT TO SUPPRESS.
This weapon's main purpose is to quickly clear out bunkers, and force enemies to retreat. Here is a general idea of how it would look.

(Blue/Green represent where each teams colors would go)
Unlike TF2's flamethrowers, it has a slightly longer range, but has a very narrow stream, arching, almost liquid like, until point of contact, when it spreads out over the surrounding 3-4 blocks.
http://upaoncp.files.wordpress.com/2011/11/flameth3.png
http://upaoncp.files.wordpress.com/2011/11/flameth2.png
The maximum (and I mean absolute max) range would be 25 blocks, for reference, here is 25 blocks.
http://upaoncp.files.wordpress.com/2011/11/20blocks.png
To keep people from using it as a killing weapon, the splash does X damage every second, enough to scare people away but not insta-kill.
Standing directly in the stream for more then then .75 seconds will deal X damage a second. People most stand in the stream for more then .75 second to keep people flailing the thing around creating a wall of burning oil.
The Flamethrower would start with 175 ammo, and for each second the trigger is held, 10 ammo is used. Holding the trigger for more then 3 seconds at a time will cause you to take 5 damage a second.
After coming into contact with the flame, a player burns for the next 15 seconds.
Burning players have part of their screen obscured by fire.
This isn't a priority update, but would be nice when the game is more stable.
So, does anyone have any constructive criticism/suggestions?
