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Terrorist Town

Got a great new idea for the game?

Terrorist Town

Postby CommanderCody » Fri Apr 13, 2012 6:56 am

Hey guys,I would like a gamemode where theres 2 teams allied and a small group of Terrorists which try to hunt down the others.

The allies have to find out who are the terrorists and eliminate them before they eliminate them.
Everyone will spawn in a random location and people will go out looking to kill/not be killed.

Each round a new group of terrorists will be chosen,and they will be told they are terrorists,and who else is.
When you die you automatically enter spectator mode and watch,however chat once dead could result in things like "hes a terrorist" and things.
Killing an allie will result in you 'Commiting Suicide' and dying.

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Last edited by CommanderCody on Fri Apr 13, 2012 9:46 pm, edited 1 time in total.
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Re: Terrorist Town

Postby aosfun20 » Fri Apr 13, 2012 3:12 pm

As i get it: all players gona be same color. And some players are like enemies in the skin of ally? Like in mafia game. And everybody can kill everybody.
The critic can be that there seems not to be any reasons to cooperate in this situation - just shoot everybody and try not to be killed. Need some goals which you can acomplish only together or something.

Also i can suggest another mode very similar to this one. The name could be "Fifteen Men On The Dead Man's Chest".
Look, we have 15 pirates (or 1-32 players watevor). Everybody can shoot erybodey to death (or cut his troat when he sleeps).
The map is an island with caves (and waterfalls and ghosts and fairies).
There's a chest with treasures (gold, silver and rubies mainly) burried somewhere in the map.
One random pirate gets the map of the treasures.
One random pirate becomes the captain.
One random pirate becomes the bosun.
Two random pirates get the fake map of the treasures.
One random pirate becomes a parrot.
One random pirate becomes the treasure.
Now the goal is to find the treasure and carry it to your boat.
Last edited by aosfun20 on Fri Apr 13, 2012 3:31 pm, edited 1 time in total.
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Re: Terrorist Town

Postby demo123 » Fri Apr 13, 2012 3:26 pm

aosfun20 wrote:Also i can suggest another mode very similar to this one. The name could be "Fifteen Men On The Dead Man's Chest".
Look, we have 15 pirates (or 1-32 players watevor). Everybody can shoot erybodey to death (or cut his troat when he sleeps).
The map is an island with caves (and waterfalls and ghosts and fairies).
There's a chest with treasures (gold, silver and rubies mainly) burried somewhere in the map.
One random pirate gets the map of the treasures.
One random pirate becomes the captain.
One random pirate becomes the bosun.
Two random pirates gets the fake map of the treasures.
One random pirate becomes a parrot.
Now the goal is to find the treasure and carry it to your boat.


How could a parrot carry a large and heavy chest to the boat.

Back on topic:Seems ok.I have no idea why.I guess its that im bored of playing the same game modes over and over again.
But i think this mode would result in a lose of teamwork skills.Since you dont know whos a terrorist and who is in the other team will force you to hide and to be a lone wolf.Or i got the mode description wrong.
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Re: Terrorist Town

Postby Venator » Fri Apr 13, 2012 5:14 pm

but you should die when you kill a non terrorist and you are a non terrorist
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Re: Terrorist Town

Postby Wharfe » Fri Apr 13, 2012 5:28 pm

demo123 wrote:
aosfun20 wrote:Also i can suggest another mode very similar to this one. The name could be "Fifteen Men On The Dead Man's Chest".
Look, we have 15 pirates (or 1-32 players watevor). Everybody can shoot erybodey to death (or cut his troat when he sleeps).
The map is an island with caves (and waterfalls and ghosts and fairies).
There's a chest with treasures (gold, silver and rubies mainly) burried somewhere in the map.
One random pirate gets the map of the treasures.
One random pirate becomes the captain.
One random pirate becomes the bosun.
Two random pirates gets the fake map of the treasures.
One random pirate becomes a parrot.
Now the goal is to find the treasure and carry it to your boat.


How could a parrot carry a large and heavy chest to the boat.

I think the parrot would be someone is spectator mode? It'd be nice if you could make them look like a parrot, but I don't think it's possible.
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Re: Terrorist Town

Postby aosfun20 » Fri Apr 13, 2012 5:36 pm

umadbro wrote:but you should die when you kill a non terrorist and you are a non terrorist

thats nice expansion of the idea
also we have to think about some reason awarding going alone somewhere and not always staying with the main group
maybe there should be some big goal for both teams

demo123 wrote:How could a parrot carry a large and heavy chest to the boat.

ok, changes to balance then - the size of the parrot must be equivalent to the size of the pirate
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Re: Terrorist Town

Postby Leonzable » Fri Apr 13, 2012 8:24 pm

Couldnt you just snitch on the guy who just killed you
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Re: Terrorist Town

Postby aosfun20 » Fri Apr 13, 2012 9:36 pm

Leonzable wrote:Couldnt you just snitch on the guy who just killed you

Well several solutions:
1) only ghosts can hear other ghosts
2) make it that nobody can see players names by aiming at them. Also with this option you can kill huge amount of people in crowd and get away (this is where it becomes extremely fun)
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Re: Terrorist Town

Postby CommanderCody » Fri Apr 13, 2012 9:48 pm

umadbro wrote:but you should die when you kill a non terrorist and you are a non terrorist


Im not sure that you read the end bit-reread it.
And whoever said we need reasons and started up that retarded pirate thing-sending us off topic,you read it again,infact just read the quote above.
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Re: Terrorist Town

Postby CommanderCody » Fri Apr 13, 2012 9:49 pm

Leonzable wrote:Couldnt you just snitch on the guy who just killed you


No,because you should read it again too-I said you cant chat with the alive players once dead.
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Re: Terrorist Town

Postby aosfun20 » Fri Apr 13, 2012 9:58 pm

CommanderCody wrote:No,because you should read it again too-I said you cant chat with the alive players once dead.

WTF Cody, I mean you just edited your op-post, masterclass trolin
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Re: Terrorist Town

Postby CommanderCody » Fri Apr 13, 2012 9:59 pm

I didnt edit that bit-but I edited another part so it was easier to understand.

Back on Topic.
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Re: Terrorist Town

Postby aosfun20 » Fri Apr 13, 2012 10:01 pm

dude this kind of trolin isnt like somethin fun you wont get too much other people contributing to this thread with it
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Re: Terrorist Town

Postby aosfun20 » Fri Apr 13, 2012 10:08 pm

CommanderCody wrote: ...

Also you said that you have main goal for allied team? and what's it? Killing terrorists, while you dont have means to know who is one who is not?
I still think your conception of gamemode lacks 2 key ideas:
1) main goal for allied team (maybe for terrorists team too) which can be achieved only cooperatively, not like in your case - everybody by himself
2) how that mode fits AOS as a game-type, i mean players shouldnt be able to win if they dont build (use unique opportunities that AOS provides)
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Re: Terrorist Town

Postby CommanderCody » Sat Apr 14, 2012 11:19 am

1) Rounds are very quick-10 mins,and the co-operation is watching posts and together working out who the terrorists are (the terrorists will spawn in the same spot,but only the group of terrorists know who is and who isnt a terrorist.
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