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Parachute

Got a great new idea for the game?

Parachute

Postby killasd » Sat Apr 07, 2012 10:33 pm

I dont know its a good ideia...
But in some maps ,we need a long time to climb down (i dont know the right word),and we can get the enemy inteligence and scape,but the only way is jump(or try kill 3 enemys like a boss)...if dont have a parashoot you gona die .-.
We can use the parashoot just once before die...
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(again...sorry my english... :/,and i dont know make a vote topic... )
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Re: Parashoot

Postby Venator » Sun Apr 08, 2012 1:50 am

*Parachute
lol playing the gramarnazi is fun

edit:
*grammar
lol failing at being a grammarnazi is cool too :D
Last edited by Venator on Sun Apr 08, 2012 1:58 pm, edited 1 time in total.
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Re: Parashoot

Postby mcape6 » Sun Apr 08, 2012 12:02 pm

ehhhhh, i don't think that would work on some maps. why have fall damage? It also means that some "unreachable" areas can now be "reached" in some cases.
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Re: Parashoot

Postby kmaj » Sun Apr 08, 2012 12:41 pm

umadbro wrote:*Parachute
lol playing the gramarnazi is fun

Now I understand! Nice, but already suggested.
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Re: Parashoot

Postby killasd » Tue Apr 10, 2012 10:02 pm

mcape6 wrote:ehhhhh, i don't think that would work on some maps. why have fall damage? It also means that some "unreachable" areas can now be "reached" in some cases.

The game its in beta version...in the future,some maps today gonna be more easy or more hard to play...
the game will change .-.
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Re: Parachute

Postby atomic1fire » Wed Apr 11, 2012 5:08 am

as far as "inaccessible places" goes, invisible walls could be added, or leaving the field could be ten second autodeath.
Parachute's would make the most sense if/when vehicles like a zepplin or biplane were added, because then people could plausibly jump out before it explodes and not incur damage for doing so.
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Re: Parachute

Postby Bandage » Wed Apr 11, 2012 8:51 am

As a serverside-toggleable feature, yes. That could make sense at some random maps which could include jumping down from a cliff of a some sort, or a plane etc. This can be a future implementation though, but it sounds good for some certain situations.

Wouldn't it be a replacemet for grenades? It is an equipment item anyway.
PS: kmaj is a grammarnazi
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Re: Parachute

Postby silentshot » Wed Apr 11, 2012 3:18 pm

Awesome idea! i would love this
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Re: Parachute

Postby Ki11aWi11 » Thu Apr 12, 2012 6:10 am

What about in Babel, you need to climb down your tower with the intel...
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Re: Parachute

Postby Paratrooper » Thu Apr 12, 2012 6:39 am

I don't think we need this right now (coming from the person who uses the avatar).
Also, parachutes could probably be another "utility" weapon that would replace grenades and are one-use only.

Maybe a server-side option to disable specific weapons in gear in the future.
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Re: Parachute

Postby bman7 » Thu Apr 12, 2012 1:07 pm

Ki11aWi11 wrote:What about in Babel, you need to climb down your tower with the intel...

Just suicide and have your teammate ready at the bottom to get it. :P
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Re: Parachute

Postby tunaspirit » Thu Apr 12, 2012 2:06 pm

bman7 wrote:
Ki11aWi11 wrote:What about in Babel, you need to climb down your tower with the intel...

Just suicide and have your teammate ready at the bottom to get it. :P

other team be waiting until you fall down.
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Re: Parachute

Postby killasd » Thu Apr 12, 2012 6:52 pm

Paratrooper wrote:I don't think we need this right now (coming from the person who uses the avatar).
Also, parachutes could probably be another "utility" weapon that would replace grenades and are one-use only.

Maybe a server-side option to disable specific weapons in gear in the future.


I like this...
disable guns in the server creator its an good idea (for future,when we have more guns)
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Re: Parachute

Postby Paratrooper » Thu Apr 12, 2012 11:24 pm

bman7 wrote:
Ki11aWi11 wrote:What about in Babel, you need to climb down your tower with the intel...

Just suicide and have your teammate ready at the bottom to get it. :P


Current Babel gamemodes are by default hardcor-mode. Dying will immediately teleport the intel up to the skies.
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