So it was my first game, I had a good game at the island maps. People were rushing to build up some form of fortifications and stuff while sniper make easy picking from the side lines, BUT. Some dude switched sides, starts destroying the teams hard built fortifications, and then just switch sides again.
The problem is that no matter how obvious these trolls are, you stop nor kill them so long if he's in the team. And nobody seems to be kicking anyone. Basically, this is a fundamental flaw in the game concept itself.
Where building is not always for fortifications, but also allow trolls to block entrance or windows and allows creation of enemy friendly fortification in friendly areas.
Where destroying things allow for creative tunneling, but also allows trolls to destroy fortifications of friendlies.
Having the ability to switch sides only made matters worse. But you cant kill this feature for the sake of game balancing.
Simple solution, new problem. If we add special tag to placed blocks, and whomever destroys 3 blocks placed by his team mates shall be changed to RED, and could be killed by both teams. New problem would be having these people intentionally blocking sniper windows, hoping for resident sniper to break his blocks and then shooting him in the face with a shotgun.
Better solution, stubborn trolls. In a game, auto assign team & if a player changes sides, he loses his ability to use shovel or place blocks for the rest of the game. Stubborn trolls would simply login and join a team, simply for the sake of destroying all friendly buildings from the beginning.
Having leaders with privilege of kicking would also not work, if the leader is the troll, you could as well leave the game.
IP Blocks could be countered by proxy or IP randomization.
The only solution to weed out these trolls are locking games with passwords/cookie, which would make filtering troll easier, but severely hurt the number of players and new players.
Apart from this troll issue, the game is good, thumb up for the concept.