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How Helicopters Should Work.

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How Helicopters Should Work.

Postby MegaDeuce » Wed Mar 28, 2012 4:15 am

Posted this in another thread, put some thought into it so figured I'd add it here as a suggestion:

1. Helicopter can be destroyed by anybody as long as it's empty. Once the first person gets in, they're automatically the pilot, and the pilot's team can't destroy the helicopter. The pilot determines who controls the helicopter, and nobody can get into a helicopter controlled by the other team.

2. One pilot, 3 passengers. Passengers can fire their weapons and drop grenades. Any occupant can jump in or out at any time. The pilot has a fixed machine gun that points where the chopper points. It has unlimited ammo but has to cool down if it overheats.

3. Vehicles spawn in waves in random locations on either side. Each team has 2 helicopters, and when a helicopter "dies", it has to wait for the next wave to respawn. If a helicopter is captured by the enemy, it will still respawn on the friendly side, but only after it "dies".

4. Any occupant can be killed individually. If the pilot dies or leaves the helicopter, it starts to crash, taking damage when it lands according to how far it fell. However, any passenger can take the pilot's position by pressing a hotkey.

5. If the pilot dies or leaves, but the helicopter is still occupied, the helicopter is still controlled by the passenger's team. The helicopter must be cleared before the other team can pilot it.

6. The helicopter should be extremely tough, so that the best way for a single player to destroy it is by trying to shoot all the occupants. However, two or more players working together should be able to bring it down by brute force using SMGs.

EDIT: 7. The helicopter body should be made of different pieces (i.e. main body, tail, rotor), and different parts of the helicopter should have different armor levels. Hitting different parts should do damage to those parts independently, and if any critical part reaches 100% damage, the whole helicopter is destroyed.

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Last edited by MegaDeuce on Fri Mar 30, 2012 7:13 pm, edited 1 time in total.
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Re: How Helicopters Should Work.

Postby DrSandwich » Wed Mar 28, 2012 4:36 am

If there should be helis, there should be AA rockets.
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Re: How Helicopters Should Work.

Postby bobbotheclown » Wed Mar 28, 2012 6:02 am

I dont like the idea of the pilot having a gun.

Ever play battlefield? the pilot will just leave without passengers if he has a gun. Implying that it wouldnt require teamwork. if the passengers are the only people with guns then the helicopter wont be abused.

And I agree with dr. sandwich. we would need stationary AA guns.
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Re: How Helicopters Should Work.

Postby kmaj » Wed Mar 28, 2012 7:13 am

bobbotheclown wrote:I dont like the idea of the pilot having a gun.

Ever play battlefield? the pilot will just leave without passengers if he has a gun. Implying that it wouldnt require teamwork. if the passengers are the only people with guns then the helicopter wont be abused.

And I agree with dr. sandwich. we would need stationary AA guns.
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Re: How Helicopters Should Work.

Postby tsukiwa » Wed Mar 28, 2012 10:48 am

good suggestion =)
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Re: How Helicopters Should Work.

Postby Bandage » Wed Mar 28, 2012 11:15 am

bobbotheclown wrote:I dont like the idea of the pilot having a gun.

Ever play battlefield? the pilot will just leave without passengers if he has a gun. Implying that it wouldnt require teamwork. if the passengers are the only people with guns then the helicopter wont be abused.


Agreed. There could be a little less people waiting the heli to respawn, since it's not that fun to fly it if you can't kill people with it. You can carry people around, but it's not that awesome for our deuces - if you know what I mean.

If that doesn't keep them camping at the heli spawn area, we need to implement jeeps and keep doing this:
http://www.youtube.com/watch?v=FsENIvyZ3b8
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Re: How Helicopters Should Work.

Postby HaloWarLord711 » Wed Mar 28, 2012 12:54 pm

we will also need some sort of AA rockets,because i doubt anyone will spam AA guns everywhere.
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Re: How Helicopters Should Work.

Postby MegaDeuce » Wed Mar 28, 2012 10:26 pm

I figured having the helicopters spawn randomly in a big zone on the friendly team's side would prevent campers. I mean there'd be no way to predict where they'd pop up.

Maybe they'd spawn in the intel spawn zones? Just a thought.

EDIT: Also, not every addition has to promote teamwork... nothing wrong with a lone pilot/gunner in a helicopter if you ask me :)
Last edited by MegaDeuce on Wed Mar 28, 2012 10:29 pm, edited 2 times in total.
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Re: How Helicopters Should Work.

Postby ChaosTLW » Wed Mar 28, 2012 10:27 pm

MegaDeuce wrote:I figured having the helicopters spawn randomly somewhere on the friendly team's side would prevent campers. I mean there'd be no way to predict where they'd pop up.

Maybe they'd spawn in the intel spawn zones? Just a thought.

IMO they should randomly spawn in a flat 6x6 ~ 9x9 area inside the normal player's spawn area.
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Re: How Helicopters Should Work.

Postby MegaDeuce » Wed Mar 28, 2012 10:30 pm

Yeah that'd be cool. Like there could be an algorithm that tries to find flat areas that are the right size.
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Re: How Helicopters Should Work.

Postby ChaosTLW » Wed Mar 28, 2012 10:32 pm

MegaDeuce wrote:Yeah that'd be cool. Like there could be an algorithm that tries to find flat areas that are the right size.

Plus,if any saboteur sneaks behind enemy lines,he can ruin Heli spawning by placing blocks in flat areas he finds,effectively denying the choppers from the enemy team.
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Re: How Helicopters Should Work.

Postby Paratrooper » Wed Mar 28, 2012 10:38 pm

I have another idea:

1. Choppers are a killstreak reward/spawn weapon.
2. Choppers are purely for transport. up to three soldiers can board it. The three soldiers can fire out of it.
2a Any person firing from the outside of the chopper has the potential to be shot off.
3. Choppers can only take around 120HP of damage. 1 Damage per shotgun pullet, 2 per SMG, and 3 per rifle.
3a Choppers will spin around while losing elevation after having zero health. Pilots and Passengers may bail out of the plain.
3b As the Chopper hits the ground, it will create an explosion. Anything inside the chopper and anyone around it will take grenade damage. The kills will belong to the person who shot the chopper down.
4. Opposing teams may capture an enemy chopper if there isn't anyone inside it. Team Color will change to the enemy team's color.
5. There may only be up to 8 choppers at any given time, 4 for each team. This would be able to accommodate all 32 players.
5a You may not take an enemy chopper if your team has already reached the limit. The best you can do is to destroy it.
6. Choppers will be marked on the minimap with an icon.
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Re: How Helicopters Should Work.

Postby Diggy » Thu Mar 29, 2012 3:08 am

I likeparatroopers idea, but they should NOT be killstreaks. killstreaks have been shot down on every thread i've seen.just no. also, 8 heli''s is way too much IMO. there should only be one, maybe two heli's per team. otherwise, the entire team will be using heli's.
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Re: How Helicopters Should Work.

Postby DrSandwich » Fri Mar 30, 2012 6:17 am

Guys, guys.
Jets.
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Re: How Helicopters Should Work.

Postby lehma18 » Fri Mar 30, 2012 7:30 am

I thought about it, and i'd like to see them implemented like this;

-Unlocks when intel is captured (There should be a vote if the choppers are unlocked right away)
-Two pilots. If the "primary"-pilot is shot, the second one will take control of the chopper. Pilots die instantly when shot, no matter what weapon. (Just becourse we don't have heavy explosives, and can't have them until we get a proper way of dealing with griefers.)
-No hotkeys to switch your position to cockpit. You choose your position when the chopper is in ground.
-4 seats + turret and a guy who feeds bullets to the mounted HMG. The HMG should have the same damage as the smg, and only slightly faster RoF. Again, one shot = Death. The passengers can switch to turret and/or feeding.
-500 health. It might seem a lot, but think how much the smg deals damage. Landing too roughly will damage the chopper.
-Mechanic class. Yes, this thread's about helicopters, but since this relates to them, i'll put it here. Nothing special, really. The spade will be replaced by a wrench, which can't break blocks but will repair helicopters instead. The repair-rate should propably be something around 50 hp/sec, which, again, seems like a lot. But if the heli has 500 health, it'd take atleast 10 seconds to repair it fully from 10 hp or so. If it isn't protected from bullets, it will take even longer and will be destroyed if it takes damage faster than the mechanic can repair it.
-If destroyed, you will need to wait two waves until it re-spawns
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