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Variable Map Sizes.

Got a great new idea for the game?

Variable Map Sizes.

Postby Praetor » Mon Mar 26, 2012 6:45 am

Something that would fix so many problems that people complain about can be easily solved with variable map sizes.

Variable map sizes would allow for maps to be shorter, thinner, wider, longer. This would force the players to think more intuitively about their weapon choices and allow weapons to fill a more specific role.

Right now we have a one-size-fits-all type of map. Maps like Pinpoint, Island, Bridgewars and Normandy have to fill in mostly redundant space by flooding it with water and empty space. Rather than fighting and construction players often spend 2-3 minutes wading through water, trying to get over towards the intel, rather than pushing through the terrain with their team.

The new map sizes would make an improvement to all aspects of this game. Tiny maps for 4v4 (or whatever) would encourage the use of shotguns and SMGs, alienating rifles. While large ones would encourage Rifles and SMGs.
Because of this, SMGs can be tweaked to a more medium range, shotguns to extremely close and rifles to long.

Map quality might be improved, with map creators spending less time filling in useless space with even more useless junk and more time fleshing out buildings and structures that matter.

As far as the mechanics behind this go, I'm not sure. But Ben seems competent enough to facilitate this improvement.


TL;DR
Adjustable dimensions for the map. Would encourage more thoughtful gameplay.

Oh, and I couldn't see this had been posted recently. I'm sorry if it has.
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Re: Variable Map Sizes.

Postby Bandage » Mon Mar 26, 2012 9:15 am

Smaller map designs could make codkids happier with their supercool smg skillz, sure. Why not.

Either way, I could actually support this suggestion. I've been working around maps quite much lately and it always seems the maps are way too big in the overall size. I wanted to create an indoor fighting map, but the map size makes it half impossible to accomplish most of the time.

I'm just thinking what'll this do for all the servers in the end. So far most of all of them (...gee, almost every single of them) wants to use very linear and simple maps which makes it easier just to run and start killing people much faster, comparing to the terrain based gen maps, and some custom maps like normandie for an example.
I can just imagine a full list of small deathmatch maps where non-objective people are happily shooting in. It could kind of destroy some aspects of Ace of Spades itself, making it getting a bit closer to the feel of "just an another shooter game out there", if you know what I mean.

It's cool that we could create size variable maps, but really - I think most of the servers could start using the small ones for the killing type of the people, which most of the players seem to be these days.
PS: kmaj is a grammarnazi
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Re: Variable Map Sizes.

Postby armandux1 » Mon Mar 26, 2012 1:00 pm

Already suggested, already wanted.
AoS is NOT Minecraft with guns !!!
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Re: Variable Map Sizes.

Postby MrHaaaaaaxFF » Mon Mar 26, 2012 2:45 pm

Bandage wrote:Smaller map designs could make codkids happier with their supercool smg skillz, sure. Why not.

Either way, I could actually support this suggestion. I've been working around maps quite much lately and it always seems the maps are way too big in the overall size. I wanted to create an indoor fighting map, but the map size makes it half impossible to accomplish most of the time.

I'm just thinking what'll this do for all the servers in the end. So far most of all of them (...gee, almost every single of them) wants to use very linear and simple maps which makes it easier just to run and start killing people much faster, comparing to the terrain based gen maps, and some custom maps like normandie for an example.
I can just imagine a full list of small deathmatch maps where non-objective people are happily shooting in. It could kind of destroy some aspects of Ace of Spades itself, making it getting a bit closer to the feel of "just an another shooter game out there", if you know what I mean.

It's cool that we could create size variable maps, but really - I think most of the servers could start using the small ones for the killing type of the people, which most of the players seem to be these days.

you can do that by editing the (using pyspades) spawn area.
but we are talking about, maybe, bigger maps? but that would be not cool. Normal maps(Gen, Mesa,..) are mostly, too big to just walk around. bigger would be a problem. (64 player will fix that :D)
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