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Guns not equal

Got a great new idea for the game?

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Keep as is
5
36%
Change to .70 update damage
9
64%
 
Total votes : 14

Guns not equal

Postby lolpwned23 » Sun Mar 18, 2012 3:52 pm

Ok, after the update the smg is good for long range and close range. The shotgun has a randomized damage. And the rifle stayed about the same.

I suggest bringing back the regular damages for all the guns.
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Re: Guns not equal

Postby kmaj » Sun Mar 18, 2012 3:55 pm

Yes, I hate that the SMG is now pratically good for everything, but I'm thinking of re-installing 0.70 and coming back when it's more balanced.
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Re: Guns not equal

Postby ChaosTLW » Sun Mar 18, 2012 7:14 pm

The guns are not supposed to be equal.They are supposed to have a "specialization area",where it performs way better than other guns.
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Re: Guns not equal

Postby Fluttershy » Sun Mar 18, 2012 7:19 pm

ChaosTLW wrote:The guns are not supposed to be equal.They are supposed to have a "specialization area",where it performs way better than other guns.


If they had a specialization area theyd be equal, theres no denying that. Unfortunately shotgun is unreliable in its area (and in general) as is rifle. therefore they arnt equal.
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Re: Guns not equal

Postby Paratrooper » Sun Mar 18, 2012 8:02 pm

Shotguns are for bosses who want a challenge. The SMG outguns the Shotgun in every way.
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Re: Guns not equal

Postby Defaulter » Sun Mar 18, 2012 8:11 pm

[Removed by DE]
Last edited by Defaulter on Mon Apr 02, 2012 2:20 pm, edited 1 time in total.
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Re: Guns not equal

Postby philli101 » Fri Mar 30, 2012 11:24 am

rifles are the best : D
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Re: Guns not equal

Postby MrHaaaaaaxFF » Fri Mar 30, 2012 11:27 am

I see the shotgun still VERY useful in close ranges.
Ppl still complain it every day cuz people dont know how to use it PROPERLY.
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Re: Guns not equal

Postby Tek2 » Fri Mar 30, 2012 11:30 am

MrHaaaaaaxFF wrote:I see the shotgun still VERY useful in close ranges.
Ppl still complain it every day cuz people dont know how to use it PROPERLY.

It's still bad compared to smg which is pretty much as good as shotgun in cqc, but has so much more versatility and flexibility at long and mid ranges.
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Re: Guns not equal

Postby MrHaaaaaaxFF » Fri Mar 30, 2012 11:33 am

Tek2 wrote:
MrHaaaaaaxFF wrote:I see the shotgun still VERY useful in close ranges.
Ppl still complain it every day cuz people dont know how to use it PROPERLY.

It's still bad compared to smg which is pretty much as good as shotgun in cqc, but has so much more versatility and flexibility at long and mid ranges.

Oh.
But tunneling with it stilll works.
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Re: Guns not equal

Postby Tek2 » Fri Mar 30, 2012 11:39 am

MrHaaaaaaxFF wrote:
Tek2 wrote:
MrHaaaaaaxFF wrote:I see the shotgun still VERY useful in close ranges.
Ppl still complain it every day cuz people dont know how to use it PROPERLY.

It's still bad compared to smg which is pretty much as good as shotgun in cqc, but has so much more versatility and flexibility at long and mid ranges.

Oh.
But tunneling with it stilll works.

Not if the tunnel goes straight more than 20 blocks :P
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Re: Guns not equal

Postby Putin » Fri Mar 30, 2012 11:41 am

If Semi gets acc bust then only at stand mode + the RoF must be lowered its now like a pistol.
If Smg gets acc lowering then the Dmg must go up very much.
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Re: Guns not equal

Postby MrHaaaaaaxFF » Fri Mar 30, 2012 11:42 am

Oh.
But tunneling with it stilll works.[/quote]
Not if the tunnel goes straight more than 20 blocks :P[/quote]
^ Doesnt understand that much.
Im saying that you digging with spade, and use shotgun to check the tunnel and stuff.
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Re: Guns not equal

Postby Putin » Fri Mar 30, 2012 12:06 pm

Rifle is By far best weapon for tunnels a shotty cant reach you and a smg takes to much time to kill you
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Re: Guns not equal

Postby Frostified » Fri Mar 30, 2012 12:26 pm

Putin wrote:Rifle is By far best weapon for tunnels a shotty cant reach you and a smg takes to much time to kill you


MrHaaaaaaxFF wrote:I see the shotgun still VERY useful in close ranges.
Ppl still complain it every day cuz people dont know how to use it PROPERLY.


My reply:

Frostified wrote:Rifle accuracy really needs to be sorted out.
When I hear the whack.wav sound, I think I've killed an enemy so I change target. But with the new rifle accuracy, you can get 'false-headshots': Headshots that registers client-side (by notification with the whack.wav) but doesn't register server-side (because your target is still alive).
I've been killed loads of times because of this minor/major frustration. And I find it stupid that although your crosshair is directly on their head, it still doesn't always get you a headshot.
Please go back to the 0.49 rifle ben, then we can end this madness.

For the other weapons:
Shotgun REALLY badly needs to be improved, I don't think I need to reapeat what the community says.
SMG can be left alone imo if the rifle get's it's accuracy back.


Also to add for the shotgun:
it needs a wider spread, it's so damn difficult hitting moving players at close range with a shotgun.
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