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Some thing that we miss from old AoS

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Total votes : 10

Some thing that we miss from old AoS

Postby Putin » Fri Mar 16, 2012 5:14 pm

1.Intel carrier is now invisible to enemy
-We want it back to see where the intel carrier is !

2.Intel Score/Capture Show you enemy troops for 30 sec
-Why it was removed we all liked that small award for the cap

3.Ammo refill at Tent
-We want that the magazine gets re-filed 2 not only the reserve mag's ( one goot thing was that it prevented reload bug! )
AoS The worst game with the greatest potential .
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Re: Some thing that we miss from old AoS

Postby Tek2 » Fri Mar 16, 2012 9:35 pm

The ammo refill has been bugging me. My gun jams when I have no ammo and I go back to my tent. If that would fix that problem, it would be great
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Re: Some thing that we miss from old AoS

Postby Tank » Sat Mar 17, 2012 1:11 am

I think you're making a mistake here. The intel carrier used to be invisible, and is now visible. But if that's what you meant to say, then yeah, I did prefer when the intel carrier was invisible on the map. As for the intel reward of being able to see enemies, I don't know why it was taken out, now there is no intel reward beside the ten point which are relatively easy to rack up without capturing, and after all, it is the intelligence that you're capturing, so it would make sense that you get to see enemies. Lastly, ammo does refill at the tent, I remember a time before when it would only partially restore though, if I recall correctly that is. As of 0.75 though, I've been getting a bug where I refill at the tent and my rifle stops working, I'm sure it should be put correct some time soon though.
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Re: Some thing that we miss from old AoS

Postby Defaulter » Sat Mar 17, 2012 1:23 am

Tank got it in one,

Though I personally liked the intel carrier being visible :P
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Re: Some thing that we miss from old AoS

Postby MrHaaaaaaxFF » Sat Mar 17, 2012 2:21 am

acctually ammo refill only mags its quite annoying in Zombie scipt, but get used to it bro, makes the game more challengeing.
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Re: Some thing that we miss from old AoS

Postby Lancer » Sat Mar 17, 2012 9:01 am

What do we really miss from old AoS?

The F.A.G signs from version 10 - 20...

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Re: Some thing that we miss from old AoS

Postby Fluttershy » Sat Mar 17, 2012 8:32 pm

Putin wrote:1.Intel carrier is now invisible to enemy
-We want it back to see where the intel carrier is !

2.Intel Score/Capture Show you enemy troops for 30 sec
-Why it was removed we all liked that small award for the cap

3.Ammo refill at Tent
-We want that the magazine gets re-filed 2 not only the reserve mag's ( one goot thing was that it prevented reload bug! )


1) No, the person just stole all your intelligence, why would you suddenly gain the knowledge of where he is at any given moment? From a gameplay perspective, it exposed tunnels being used, it showed where the person was, and devalued any possibility of stealthily getting out.

2) YES

3)agreed
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Re: Some thing that we miss from old AoS

Postby Gorman » Sun Mar 18, 2012 7:55 am

Invisible intel carrier = guaranteed capture.
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Re: Some thing that we miss from old AoS

Postby Tek2 » Sun Mar 18, 2012 9:40 am

Fluttershy wrote:
Putin wrote:1.Intel carrier is now invisible to enemy
-We want it back to see where the intel carrier is !



1) No, the person just stole all your intelligence, why would you suddenly gain the knowledge of where he is at any given moment? From a gameplay perspective, it exposed tunnels being used, it showed where the person was, and devalued any possibility of stealthily getting out.

The intelcase has a secret radio transmitter which sends signals to your epic spy satellite ;)
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Re: Some thing that we miss from old AoS

Postby Fluttershy » Sun Mar 18, 2012 7:15 pm

Tek2 wrote:The intelcase has a secret radio transmitter which sends signals to your epic spy satellite ;)


The intel only contains porn, thats been confirmed.

Gorman wrote:Invisible intel carrier = guaranteed capture.


Or you can figure out where the intel was, and draw a logical conclusion of where hes traveling based on the terrain and player. Unless he retreats into a tunnel or something hidden, in which case you shouldnt be penalized for actually building/digging AND going for the objective.
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