Breaking off from the grenade ticking topic, we discussed how the grenade should have some sort of alternate fire.
Vote for the idea you think is best (both for gameplay and ease of implementation). Details of what is acceptable of each can be discussed in the thread.
1) Alt-fire allows you to plant the grenade on a block, with the standard timer, as a demolition aid.
2) Alt-fire allows you to plant the grenade on a block, as a explosive trap. It would take 10 seconds to plant.
3) Alt-fire allows you to throw a smoke grenade.
4) Alt-fire allows you to make a shorter throw with an explosion on impact, while primary fire is changed to a longer timed throw (This option is obsolete, any votes already made for it that aren't changed will be factored into 5).
5) Alt-fire allows for a shorter underarm throw/roll, with lower bounce for tossing into holes, etc.
6) Don't change anything.
Any other ideas you guys have can be added to the poll later on. Re-voting is allowed so you can change your mind if a better option shows up.
Vote please. Thank you.
EDIT: Crap, changing the poll erases the old votes. Guys, vote again if you voted already, and if I add a new option to the poll I'll screenshot the old one and attach it here.
EDIT2: Okay, I've decided that since changing the poll erases the old votes and that I don't want that, I will just change the least voted for option to the newest suggestion. Number 5, previously "Alt-fire allows you to throw a grenade that does damage in water" has been changed to "Alt-fire allows for a shorter throw/roll".
Option 5 changed, re-vote if you like the new option.
Update: Since options 1 and 2 are the most popular, if you voted for them discuss the following:
1) How much extra damage (both player and block) should the alt-fire do, if any?
2) What would the team limit on mines be?