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Grenade Alternate Fire Ideas

Got a great new idea for the game?

Which option is best?

1)
23
32%
2)
19
26%
3)
6
8%
4)
2
3%
5)
15
21%
6)
7
10%
 
Total votes : 72

Grenade Alternate Fire Ideas

Postby KevinLancaster » Wed Feb 29, 2012 12:40 am

Breaking off from the grenade ticking topic, we discussed how the grenade should have some sort of alternate fire.
Vote for the idea you think is best (both for gameplay and ease of implementation). Details of what is acceptable of each can be discussed in the thread.

1) Alt-fire allows you to plant the grenade on a block, with the standard timer, as a demolition aid.
2) Alt-fire allows you to plant the grenade on a block, as a explosive trap. It would take 10 seconds to plant.
3) Alt-fire allows you to throw a smoke grenade.
4) Alt-fire allows you to make a shorter throw with an explosion on impact, while primary fire is changed to a longer timed throw (This option is obsolete, any votes already made for it that aren't changed will be factored into 5).
5) Alt-fire allows for a shorter underarm throw/roll, with lower bounce for tossing into holes, etc.
6) Don't change anything.

Any other ideas you guys have can be added to the poll later on. Re-voting is allowed so you can change your mind if a better option shows up.

Vote please. Thank you.

EDIT: Crap, changing the poll erases the old votes. Guys, vote again if you voted already, and if I add a new option to the poll I'll screenshot the old one and attach it here.

EDIT2: Okay, I've decided that since changing the poll erases the old votes and that I don't want that, I will just change the least voted for option to the newest suggestion. Number 5, previously "Alt-fire allows you to throw a grenade that does damage in water" has been changed to "Alt-fire allows for a shorter throw/roll".

Option 5 changed, re-vote if you like the new option.

Update: Since options 1 and 2 are the most popular, if you voted for them discuss the following:

1) How much extra damage (both player and block) should the alt-fire do, if any?

2) What would the team limit on mines be?
Last edited by KevinLancaster on Fri Mar 02, 2012 2:33 am, edited 6 times in total.
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Re: Grenade Alternate Fire Ideas

Postby HaloWarLord711 » Wed Feb 29, 2012 3:20 am

i like the landmine idea,because i really believe we should have landmines for tunnel defense,because it would make it more realistic,because if we had tunnels irl it would most likely be rigged to blow if needed.

and sorry if im not making much sense im exhausted
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Re: Grenade Alternate Fire Ideas

Postby DrPockets » Wed Feb 29, 2012 3:20 am

I personally like the first idea. I just want the normal grenade but can place it instead of throwing it.
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Re: Grenade Alternate Fire Ideas

Postby Paratrooper » Wed Feb 29, 2012 3:21 am

Sock bombs and dynamite
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Re: Grenade Alternate Fire Ideas

Postby Monsteri » Wed Feb 29, 2012 7:04 am

I like the first idea, I've wanted C4 or Satchel charges since day one, but grenades would be an easier and saner way to do it I guess. Also would keep it simpler.
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Re: Grenade Alternate Fire Ideas

Postby Gorman » Wed Feb 29, 2012 7:45 am

sock bomb style -> 1
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Re: Grenade Alternate Fire Ideas

Postby greace » Wed Feb 29, 2012 11:19 am

The first idea was the best like it:).
+1
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Re: Grenade Alternate Fire Ideas

Postby Tek2 » Wed Feb 29, 2012 11:26 am

I'd prefer a whole different weapon for most of those actions. Like first you choose team, then gun, and then equipment.
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Re: Grenade Alternate Fire Ideas

Postby KevinLancaster » Wed Feb 29, 2012 11:29 am

@Tek2 It might be more difficult to implement that way, but it would be better. The grenade still feels rather lacklustre without an alternate fire though, considering everything else has one.

Since everyone seems to like the first idea, let's discuss it in detail. How much damage should it do? The same as the grenade does regularly to blocks or more? I think it should do more, since it's more dangerous to run up and plant a charge on a wall, but I'm not sure how much.
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Re: Grenade Alternate Fire Ideas

Postby TheGrandmaster » Wed Feb 29, 2012 11:45 am

I think I'd mainly go for #1..
My thoughts being that you could just throw a nade a block or two infront of you, still using a cooking timer, just much much less range/bounce on the nade - useful for throwing down holes.
Perhaps an underarm throw?
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Re: Grenade Alternate Fire Ideas

Postby KevinLancaster » Wed Feb 29, 2012 11:53 am

I was thinking of suggesting a shorter throw, but I figure most people can just angle it to throw it a shorter range so I thought it'd be redundant. But lower power and less bounce would make it useful, so I can see its benefits.

The Grandmaster, I decided to add your suggestion to the poll.

Number 4 is now somewhat redundant because you can do the same thing with number 5. I was actually trying to differentiate the two firing modes, but meh.
Last edited by KevinLancaster on Wed Feb 29, 2012 12:33 pm, edited 1 time in total.
How to breach a wall in Ace of Spades:
http://www.youtube.com/watch?v=UW12wqVxV4g
Grenade Alt-Fire Ideas: Vote for your favourite option!
http://ace-spades.com/forums/viewtopic.php?f=65&t=3325
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Re: Grenade Alternate Fire Ideas

Postby Maxxis » Wed Feb 29, 2012 12:04 pm

1 and 2 somehow makes nades imba.
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Re: Grenade Alternate Fire Ideas

Postby Tigershield » Wed Feb 29, 2012 5:04 pm

I voted for idea 2. That landmine idea is great.
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Re: Grenade Alternate Fire Ideas

Postby DrPockets » Wed Feb 29, 2012 10:45 pm

Maxxis wrote:1 and 2 somehow makes nades imba.

What I just want for idea 1, is the same grenade but not thrown, just placed.
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Re: Grenade Alternate Fire Ideas

Postby Tai » Wed Feb 29, 2012 10:47 pm

I like most of the ideas, but the land mine idea would be too drastic a change, I think. The timed demolition would be nice, but it would almost immediately be used as a grief magnet. If Ben's heart is really set on instituting that god-awful click and drag, it might become somewhat balanced.
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