Danke wrote:What about a turret that doesn't shoot, but just points out enemies on the map or in person or whatever, really:

I really just want a mod friendly system that makes things like this possible to make myself.
I quite like your idea, however it should only point out enemies which are in VISIBLE range from the turret, (Not under it/behind an object/too far to see), perhaps also have a sound for when it detects enemies, like beeping very frequently if the enemy is near, and if the enemy is far, less frequent beeping.
This beeping can then be heard by the person who set it as well as a blip of the enemy appear in red whilst they're visible to this 'turret', and the enemy can also hear the turret beeping, thus they will have a fair chance to escape it's radar but with risk of yet still being hunted down. (Or not add radar of enemies at all, but just rely on the frequency of beeps to tell you how close the enemy is to you?)
I think it should be hard to require this turret, perhaps after each capture, the person who captured the intel can set it at any place of their wish, and it is only available for X amount of time, before it is unavailable and you need to capture the intel again to gain it. This way the position of every enemy on the map won't be given away when intel is captured, like before.