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A problem that needs quick addressal

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A problem that needs quick addressal

Postby razourik » Sat Feb 11, 2012 10:37 pm

Ace of Spades is fun. You can sit in one spot and camp, killing lots of people, or just kick lots of ass in other situations. But eventually, you're going to run out of ammo. Then what? You're fucked! You can run back to your tent and get shot in the ass (which is quite troublesome, usually ends with failure, and is not fun) or you can just run into battle like an idiot with your spade. Lets be honest here -- the spade is a terrible melee weapon. Only 50-75% of the time will you end up killing the other guy in a very small crowded tunnel, because he might be very skilled with the rifle and headshot you instantly, or maybe he has a shotgun, or perhaps just skill with the SMG, or just some space to run back into in order to avoid getting a spading.

The health system also sucks. I don't know about you, but having to run back to the tent if you want health back really sucks. Death should not be neccessary, and you shouldn't have to go on the hellish journey from where you are to the tent. This is not a problem at all in capture point servers, but on servers where you cap the intel, it is.

So here are my suggestions:

1. Double the spade's reach. Its pathetic. A melee weapon in a videogame should always be something effective in more than just the situation: "oh god I'm out of ammo and I'm going to die better drink my piss and use my shitty melee :( " If the spade reach was doubled, it would not ruin the game and make the spade overpowered, but it would make it be more usable in situations.

2. We should be rewarded for kill streaks. Every time we get 6 kills without dying, we should get back ammo and health. This way, good players are rewarded for killing many players, and matches in AOS don't go on for days.
Last edited by razourik on Sun Feb 12, 2012 2:27 am, edited 1 time in total.
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Re: A problem that needs quick addressal

Postby ChaosTLW » Sat Feb 11, 2012 10:52 pm

I disagree about healtlh regeneration.Death needs to be a punishment.If you just stand for some minutes and recover from 2 hp to the full 100 hp,then death is not something that you need to fear at all.Why worry about getting damaged when you are just going to recover it after all?

I think that a better system would be medkits. You could choose between 3 nades and 2 medkits.You can heal a total of 200 hp points if you place it as a block and stand 2 blocks away from it(would heal you and friendly players) ,or use it to recover to full healthl (or heal a friendly player),but this would waste the medkit. Also,if you can pick up the medkit again,but it will not reset the amount of healthl it could heal.Also,for every 2 hp it healed as a block,it wouldn't heal 1 hp if used on yourself(or an ally).
I also kinda disagree about the ammo part.I think that you should only be able to pick up ammo from enemies that had the same weapon as you,and only 1 mag.
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Re: A problem that needs quick addressal

Postby Monsteri » Sat Feb 11, 2012 11:02 pm

1. Double the spade's reach. Its pathetic. A melee weapon in a videogame should always be something effective in more than just the situation: "oh god I'm out of ammo and I'm going to die better drink my piss and use my shitty melee :( " If the spade reach was doubled, it would not ruin the game and make the spade overpowered, but it would make it be more usable in situations.

Sure it's reach could be doubled, though only against enemies, not blocks. Though the spade isn't completely unuseful, it is a good tool to kill people through walls :D
2. When players die, they should drop ammo boxes. When you walk over an ammo box, you will get 25% of your ammo back, and 1 grenade if you don't have 3. When you gain ammo and grenades, the max variables will, of course, be considered.

Yeah this has been suggested plenty of times, but 25% + one grenade is pretty high, don't you think? It should rather be 5 bullets for the rifle and shotgun, and 15 for the SMG. And no grenades.
3. Health regeneration should be added. 1 health will be added every second that you are not moving or shooting. This makes the game be less about dying over and over, and more about sniping, being careful, and keeping a killing spree.

Nono, this would actually discourage sniping and being careful, but encourage camping. You know, there is a difference between camping and sniping.

And finally, sorry to say: Any of these features aren't actually needed. Learn to kill faster than the enemy, learn to use cover, learn to handle your ammo. Running to a tent might not be fun, but at least you made a good run, now you'll be giving some new a little room to breath.

You sound like you haven't been playing those early versions so you probably don't understand, I don't know.
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Re: A problem that needs quick addressal

Postby razourik » Sun Feb 12, 2012 2:19 am

ChaosTLW wrote:I disagree about healtlh regeneration.Death needs to be a punishment.If you just stand for some minutes and recover from 2 hp to the full 100 hp,then death is not something that you need to fear at all.Why worry about getting damaged when you are just going to recover it after all?

I think that a better system would be medkits. You could choose between 3 nades and 2 medkits.You can heal a total of 200 hp points if you place it as a block and stand 2 blocks away from it(would heal you and friendly players) ,or use it to recover to full healthl (or heal a friendly player),but this would waste the medkit. Also,if you can pick up the medkit again,but it will not reset the amount of healthl it could heal.Also,for every 2 hp it healed as a block,it wouldn't heal 1 hp if used on yourself(or an ally).
I also kinda disagree about the ammo part.I think that you should only be able to pick up ammo from enemies that had the same weapon as you,and only 1 mag.


So we should be punished for running out of ammo? :(
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Re: A problem that needs quick addressal

Postby ChaosTLW » Sun Feb 12, 2012 2:21 am

Well,yes.
If you cant manage your ammo,natural selection is going to take care of you.

(btw,I foresee Gorman with his ammo management rant...)
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Re: A problem that needs quick addressal

Postby razourik » Sun Feb 12, 2012 2:26 am

ChaosTLW wrote:Well,yes.
If you cant manage your ammo,natural selection is going to take care of you.

(btw,I foresee Gorman with his ammo management rant...)


Usually when sniping or camping, I end up with around 40 kills and 0 bullets. How about you? Going back to the tent is not a problem if you made a safe tunnel, but unless you're playing on hallway, most of the time you can't do this.
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Re: A problem that needs quick addressal

Postby Gorman » Sun Feb 12, 2012 5:15 am

Look, this is about the 4th or 5th thread with someone whining "Oh I always run out of ammo / health" so excuse me if I am exceptionally blunt.

Learn to play. The tent will refill your health and ammo right? So you have effectively infinite of both and yet you complain. If you camp in one spot for half an hour and expect to be able to camp there for another half an hour then you are certainly doing something wrong.

Let me explain ammo management in a concise manor:
- You should always way up an action against it's risk and cost. Do not attempt to take on 10 enemies when you have 5 bullets, the cost is obviously too high. Do not attempt to take on 10 enemies if you have 10 bullets, there is a good chance you will miss 1 shot and be screwed.
- Think about replenishing your ammo. When you get down to 20 ammo don't think "ok just 20 more kills then I herp derp around with shovel then complain on the forums", you should instead think "ok I will go and get more ammo now, since there is a chance I will encounter enemies on the way back it is better to be safe than sorry".

Do you think about cover and health constantly? Then why do you ignore ammo.

Alternately if you do not want to learn ammo management, kill yourself. You will have fully replenished health and ammo, enjoy.



I really wish people would stop these "we need more ammo / we need more health / we should remove headshots" suggestions...
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Re: A problem that needs quick addressal

Postby AbominableToast » Sun Feb 12, 2012 8:34 am

I thought this thread would be the "head spawning inside a block" glitch.

Well perhaps later on some equipmenty shit or something like that will be added like medpacks/ammo packs for you to herp a derp the countryside with.
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Re: A problem that needs quick addressal

Postby MrChucklez » Tue Feb 14, 2012 12:27 am

ChaosTLW wrote:Well,yes.
If you cant manage your ammo,natural selection is going to take care of you.

(btw,I foresee Gorman with his ammo management rant...)

lol
Gorman wrote:Look, this is about the 4th or 5th thread with someone whining "Oh I always run out of ammo / health" so excuse me if I am exceptionally blunt.

Learn to play. The tent will refill your health and ammo right? So you have effectively infinite of both and yet you complain. If you camp in one spot for half an hour and expect to be able to camp there for another half an hour then you are certainly doing something wrong.

Let me explain ammo management in a concise manor:
- You should always way up an action against it's risk and cost. Do not attempt to take on 10 enemies when you have 5 bullets, the cost is obviously too high. Do not attempt to take on 10 enemies if you have 10 bullets, there is a good chance you will miss 1 shot and be screwed.
- Think about replenishing your ammo. When you get down to 20 ammo don't think "ok just 20 more kills then I herp derp around with shovel then complain on the forums", you should instead think "ok I will go and get more ammo now, since there is a chance I will encounter enemies on the way back it is better to be safe than sorry".

Do you think about cover and health constantly? Then why do you ignore ammo.

Alternately if you do not want to learn ammo management, kill yourself. You will have fully replenished health and ammo, enjoy.



I really wish people would stop these "we need more ammo / we need more health / we should remove headshots" suggestions...

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Re: A problem that needs quick addressal

Postby knifeymoloko » Tue Feb 14, 2012 1:56 am

I'm working on a script right now called ammopack. Basically, its a medkit for your gun. I like the idea of having an extra bit of ammo for those times you are deep within enemy lines.
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Re: A problem that needs quick addressal

Postby lehma18 » Tue Feb 14, 2012 7:56 pm

The only thing worth a + from your post was medkits and increasing spade's range. We already carry plenty of ammo, but the SMG could do with one more clip. I usually find myself out of ammo while providing coverfire for my team-mates, and that one extra clip could well save the day for my team and for myself. I'm aware it's due to me spraying bullets everywhere, but thats kind of the idea of coverfire. I'll manage well without that one clip, and it'll restrict the spray&prayers a bit.
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Re: A problem that needs quick addressal

Postby Tigershield » Tue Feb 14, 2012 8:19 pm

Another fricking ''call of duty suggestion thread !! (just in another jacked)

Stop posting COD related ideas.

Killsreaks, are the dumbest things ever.Whit slow health regen to.

And you spade idea,sounds like the same as COD. whit the instant knife kill.

This game is already turning into a FPS shooter,that we have seen to many times in the last 6 years.

I still remember, when this game was unqiue. now its just turning into a RUN AND GUN type of shooter.
slow is smooth, smooth is fast
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Re: A problem that needs quick addressal

Postby Monsteri » Tue Feb 14, 2012 10:03 pm

@Tigershield: Well uh it wasn't really in relation to CoD.. and the spade could actually use more range.
Agreed with the last part of your post though.
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Re: A problem that needs quick addressal

Postby knifeymoloko » Wed Feb 15, 2012 10:12 pm

I just added an /ammopack script to my servers ... It allows you top up your ammo to 50. Its in it's early stages right now, there's some things I need to fix
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Re: A problem that needs quick addressal

Postby Gorman » Thu Feb 16, 2012 1:03 am

Yeah AoS was better when it was unique like BF/ARMA, now it is not unique like CoD!!!
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