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Blocks/Cover that actually matters?

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Blocks/Cover that actually matters?

Postby unclearimage » Thu Feb 02, 2012 1:13 am

When you place blocks they get eaten up by a SMG, my suggestion is drop the blocks entirely from the game and instead add in dedicated coloring/ health blocks.

i.e.
20 concrete blocks, can take 15-20 hits
30 Sand Bags, can take 10-15 hits

or something else like that, instead of blue/pink blocks (which are funny) that take 2-3 hits from an SMG and you're dead.

I'd honestly like to spend time building a WW2 style bunker, have it look concrete, have it matter, and kill people from it.
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Re: Blocks/Cover that actually matters?

Postby Tigershield » Thu Feb 02, 2012 1:29 am

I kinda agree.

I love to build stuff for my team. But defensive buildings.(tunnels,Bunkers,trenches,towers.) are useless, cause the game is way to fast paced,i mean you run to the other side of the map in like 2 min. Blocks need to be stronger.

Right now you need to place like 2 blocks for a decent bunker.

I mis the old AOS.Where building matters. At the moment the game is turning MAINSTREAM.they had something unqiue,and lost track of the actual game.

RIP.
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Re: Blocks/Cover that actually matters?

Postby Gorman » Thu Feb 02, 2012 3:10 am

No. You have 50 blocks that can take 3 hits, build a 3 thick wall and repair it if you are so worried. Barring that you should build a long wall and hm, I dunno, shoot the SMG users. What you are suggesting is making an SMG use most of its clip to destroy 1 block, which will instantly be rebuilt. This makes SMG useless.

Gorman's brief explanation of AoS Strategy:
- Semi is used to kill people, primary targets are exposed enemies and SMG users
- SMG is used to remove cover to allow the semi users to kill
- Shotgun is for rushing enemy cover

Everyone should build constantly.
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Re: Blocks/Cover that actually matters?

Postby unclearimage » Thu Feb 02, 2012 5:53 am

Well the ridiculous amount of griefers, hackers, and people that idle aside (which is currently 60% of the game)

I'm constantly building things and people are easily destroying them with SMGs and Shotguns, which kinda makes me go... wow why even HAVE building in this game. The idea of Ace of Spades seems to be "build AND fight" but right now it's kinda like fight or screw around and try playing minecraft while being headshot.
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Re: Blocks/Cover that actually matters?

Postby Tigershield » Thu Feb 02, 2012 4:20 pm

true, AOS right now is fight and build,it should be build and fight.

right now you only have colors for each block,I take the color grey,and i pretend it's concrete,
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Re: Blocks/Cover that actually matters?

Postby Vortex » Thu Feb 02, 2012 4:23 pm

I really do think, that building needs more time on the drawing board right now.

With combat, we've got the spade for melee and not so long ago two new weapons (SMG/Shotgun), I'd like to see enhancement in building materials.
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Re: Blocks/Cover that actually matters?

Postby Tigershield » Thu Feb 02, 2012 4:31 pm

Vortex wrote:I really do think, that building needs more time on the drawing board right now.

With combat, we've got the spade for melee and not so long ago two new weapons (SMG/Shotgun), I'd like to see enhancement in building materials.



Indeed,combat had it's upgrade now building needs a good upgrade.Anyway building was great,until auto-climb was introduced.
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Re: Blocks/Cover that actually matters?

Postby Gorman » Sun Feb 05, 2012 4:45 pm

yeah it was awesome back when people could just walk over the 1 high barricades. Oh wait...
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Re: Blocks/Cover that actually matters?

Postby Monsteri » Sun Feb 05, 2012 6:18 pm

Concrete blocks which require 3x damage from all destroying methods except spade to be broken = all.

Costing 5 blocks, and being on the default gray colour, which would be removed from the normal block palette.
Last edited by Monsteri on Mon Feb 06, 2012 12:46 pm, edited 1 time in total.
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Re: Blocks/Cover that actually matters?

Postby Squeal » Sun Feb 05, 2012 6:55 pm

Monsteri wrote:Concrete blocks which require 2x damage from all destroying methods to be broken = all.

Costing 5 blocks, and being on the default gray colour, which would be removed from the normal block palette.


Why on earth would you have a block that cost five times as much to build, but only offers double the protection. Are you not aware of the fact you can simply use two blocks for the same effect?
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Re: Blocks/Cover that actually matters?

Postby Dblz » Mon Feb 06, 2012 12:25 am

What should be done ( in my opinion :D ) :

-Make the block being destroyed after 4 shoots

-Change Spade Strengh like :
-2 hits to destroy YOUR blocks or ENVIRONEMENT Blocks
-3 hits to destroy ENEMY blocks
-4 hits to destroy YOUR TEAM blocks ( Avoid griefers )

-Grenades only destroy enemy and environement blocks. ( Unreal but against griefers again , they make the whole game being f*cked )

(Sorry for my english , i'm french :D )
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Re: Blocks/Cover that actually matters?

Postby Tigershield » Mon Feb 06, 2012 3:11 am

frenchies are cool,exept there retreating in wars,(just taking a piss at ya joking)

blocks need to be stronger.2x2 walls are good to but making a foundation would be nice,like those concrete blocks.so that it takes longer to destroy.
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Re: Blocks/Cover that actually matters?

Postby Gorman » Thu Feb 09, 2012 5:05 pm

How NOT to counter griefers:
Make every block super strong (enjoy your prison)

How to counter griefers:
Get active admins.
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Re: Blocks/Cover that actually matters?

Postby Hippyland2 » Sat Feb 11, 2012 7:51 pm

Idea: have a customized slider or menu choice for stronger blocks. standard is 1 *normal block*, lets say you place it at X it would use X blocks, and be y time stronger then a standard block. maybe it could be X blocks:Y times as strong, 2:2, 4:3, 8:4, 16:5, 25:6, 50:7. The pattern stops at 25 and 50 so that you get more bonus for less block because your using almost all your blocks, and so it fits into the limit of blocks. So that the game isn't full of blocks of unknown strength, I think the sides *not top or bottom* of the blocks should have a number displaying their y times stronger number. Seeing as the minimum number of hits a block needs is 3 I think that number displayed should be multiplied by 3, displaying the number of hits left, BUT only displayed to the team the person who placed them is CURRENTLY on.
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Re: Blocks/Cover that actually matters?

Postby Reriiru » Sun Feb 12, 2012 8:15 pm

Well for sure building is now matters.

The only kind of map that lost a bit from new SMG and autoclimb is defaults, but default maps was never about building some big bunkers, but about dig some tunnels in the rock. The only thing autoclimb did to this kind of maps - they are now faster. And harder to hit somebody. But well thats okay and gives you alot more opportunities than just build a big bunker on the hill or dig a tunnel under. Now you can rush and clean the bunker, or do do some other funny things. But without transport and with this slow autoclimb bunker is still effective, just there is more space for thinking. And new update with this new building thing will make building bunkers ALOT easier. So bassically this is the bunker buff u needed, not making the block harder. It's still very hard to grief the bunker or storm the tunnel with a good rifleman inside.
Last edited by Reriiru on Mon Feb 13, 2012 3:57 am, edited 1 time in total.
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