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A New Tool - Poison Land Mine

Got a great new idea for the game?

A New Tool - Poison Land Mine

Postby iizJimmy » Mon Aug 13, 2012 8:18 pm

Hey people! It's Jimmy here, bringing you guys my latest idea!

Now the idea is, a Poison Land Mine. Each player has 3 of them, like a grenade, and they can place them wherever they like to. And if the opponent walks on the land mine or brushes past it, it will explode, releasing a toxic gas.

That gas will poison your player, and every, 10-15 steps you take, you take 5 damage. To stop the poison from killing you, you must get to your Healing Tent ASAP, or you will be dead pretty soon. And, don't think you can get away from staying where you are and using something like a Rifle from there, if you stand still for 10-15 seconds, you take 5 damage.

So, that's the idea! Comment below on what you think about my new idea, and I'll see you guys soon!

Jimmy :)
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Re: A New Tool - Poison Land Mine

Postby XxsnipahxX » Mon Aug 13, 2012 10:27 pm

Kinda like chemical warfare in WWII. I support. But takes up nade spot.
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Re: A New Tool - Poison Land Mine

Postby iizJimmy » Tue Aug 14, 2012 10:14 am

Thanks for your support! :)
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Re: A New Tool - Poison Land Mine

Postby Commodore » Wed Aug 15, 2012 1:03 pm

There should be 2 second weapons(3 with RPG): Your mine and the grenade. Each player who has selected the mine should get 5-10. A mine should have a big circle on the map (5-10 blocks) and the mine should be somewhere in that circle. And a player who has selected the mine should be able to deactivate and take it. The poison should be healed automatically after a time(when the player has around 10 hp).

A good idea, but there is already such a topic and I already posted that too(it was deleted)
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Re: A New Tool - Poison Land Mine

Postby iizJimmy » Wed Aug 15, 2012 2:00 pm

Commodore wrote:There should be 2 second weapons(3 with RPG): Your mine and the grenade. Each player who has selected the mine should get 5-10. A mine should have a big circle on the map (5-10 blocks) and the mine should be somewhere in that circle. And a player who has selected the mine should be able to deactivate and take it. The poison should be healed automatically after a time(when the player has around 10 hp).

A good idea, but there is already such a topic and I already posted that too(it was deleted)


I think there shouldn't be something telling where it is, as it would be a a surprise. I think the only person who should see where it is is the person who set it. I agree with your healing idea at around 10 HP, and I had no idea that you had posted it once before. :)
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Re: A New Tool - Poison Land Mine

Postby Commodore » Wed Aug 15, 2012 6:17 pm

Better no surprises. You dont know what some players could do with such a weapon [trollface]
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Re: A New Tool - Poison Land Mine

Postby iizJimmy » Wed Aug 15, 2012 6:31 pm

LOL. Good one. :)
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