Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Tower Defense (GM) (May need Script)

Got a great new idea for the game?

Tower Defense (GM) (May need Script)

Postby Rydogger » Fri Jul 06, 2012 8:42 am

I thought of new gamemode. Its called Tower Defense. Basically, a team needs to keep their tower up as long as they can by all means, Repair, keep the enemies away, or building a wall around it.

Now a regular map looks somewhat like This (GEN

Image

But when you put Two towers in the middle facing eachother, it needs to look like this:

Image

Now, here is the basic rule:
1. To win the round, a team must destroy the enemy fort, and capture their intel.

Tips:
1. Have server admins on watch almost at all times. This will attract griefers more than a skyscraper on Goon Assault
2. Use your SMGs
3. Try to take out the enemy tower before focusing on killing the enemy

Now taking Feedback from anyone!


Good Feedback:
Paratrooper wrote:Funny, I was just thinking about something like this a couple minutes ago ^^.

Anyway, why not make it like Babel? You could only destroy blocks on the enemy's side of the field.






Bad Feedback:
Last edited by Rydogger on Fri Jul 06, 2012 9:16 am, edited 2 times in total.
Image
Stalk me via the Following.
Image Image
<MinitAssault> <eddie> I WANT SEXY TIME
<MinitAssault> eddie will never know a sexy time.
User avatar
Rydogger
Member
 
Posts: 344
Joined: Sat Jan 14, 2012 12:50 am
Location: Kayaking across the Pacific Ocean, Trying to reach the shores of Japan

Re: Tower Defense (GM) (May need Script)

Postby Paratrooper » Fri Jul 06, 2012 9:07 am

Funny, I was just thinking about something like this a couple minutes ago ^^.

Anyway, why not make it like Babel? You could only destroy blocks on the enemy's side of the field.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: Tower Defense (GM) (May need Script)

Postby Rydogger » Fri Jul 06, 2012 9:13 am

Paratrooper wrote:Funny, I was just thinking about something like this a couple minutes ago ^^.

Anyway, why not make it like Babel? You could only destroy blocks on the enemy's side of the field.


Edited: Added this in.
Image
Stalk me via the Following.
Image Image
<MinitAssault> <eddie> I WANT SEXY TIME
<MinitAssault> eddie will never know a sexy time.
User avatar
Rydogger
Member
 
Posts: 344
Joined: Sat Jan 14, 2012 12:50 am
Location: Kayaking across the Pacific Ocean, Trying to reach the shores of Japan

Re: Tower Defense (GM) (May need Script)

Postby Paratrooper » Fri Jul 06, 2012 9:31 am

Just one little question:

What makes this so different from CTF? Apart from the anti-grief, I couldn't tell these two gamemodes apart.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: Tower Defense (GM) (May need Script)

Postby Rydogger » Fri Jul 06, 2012 9:37 am

Paratrooper wrote:Just one little question:

What makes this so different from CTF? Apart from the anti-grief, I couldn't tell these two gamemodes apart.


Im thinking about making it harder to cap the intel. Like you have to capture the intel before the enemy rebuilds their Tower.
Image
Stalk me via the Following.
Image Image
<MinitAssault> <eddie> I WANT SEXY TIME
<MinitAssault> eddie will never know a sexy time.
User avatar
Rydogger
Member
 
Posts: 344
Joined: Sat Jan 14, 2012 12:50 am
Location: Kayaking across the Pacific Ocean, Trying to reach the shores of Japan

Re: Tower Defense (GM) (May need Script)

Postby MrHaaaaaaxFF » Fri Jul 06, 2012 11:25 am

Maybe.. something much more advanced than your idea. Like... two towers, for each team, each one at a corner of the map(yes, horizontally or vertically) and a 10 block thick, 10 blocks high, map wide(512 blocks) wall between the 2 towers. The 2 team must defend each side of the wall(5 colored block per side).
After the main wall, we have a 4 blocks thick wall; after that is a 3-block thick one; and continues, to a 1-block thick wall covering the tower. Bridges between walls are included. Again, two teams must defend the walls and the tower, do not let it griefed; everytime a wall (of the other team)is down/penetrated/what ever the attacking team recieves a point, and vice versa.
Then we have another variation of this game mode, a Infiltration-like one, but much harder: Blue team, defend a series of walls; Green team push though them, and grief the tower. How to win? Simple, like the Payload mode by Team Fortress 2; Greens have a limited amount of time to grief the tower, and every wall griefed extends the time limit. Blue must defend dem walls until time's out.
Even another one, much crazier; like the Payload Race(or what ever is it, i forgot it's name) Two teams, both must push though the enemy walls, and both must defend it. Who griefed the other team's tower first, wins. Of course, like Babel, you can't grief your own walls. Lol.


Hopefully this helps! :D
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: Tower Defense (GM) (May need Script)

Postby Rydogger » Fri Jul 06, 2012 10:32 pm

tl;dr

Please summarize that in like 2-3 sentences.
Image
Stalk me via the Following.
Image Image
<MinitAssault> <eddie> I WANT SEXY TIME
<MinitAssault> eddie will never know a sexy time.
User avatar
Rydogger
Member
 
Posts: 344
Joined: Sat Jan 14, 2012 12:50 am
Location: Kayaking across the Pacific Ocean, Trying to reach the shores of Japan

Re: Tower Defense (GM) (May need Script)

Postby lolcano98789 » Sat Jul 07, 2012 11:32 pm

Rydogger21 wrote:tl;dr

Please summarize that in like 2-3 sentences.

:P
Image
^^^Click to go to my clan page^^^
IGN: [^UWD^]Travisty
ZaPhobos wrote:IM NOT GONNA RAICHU A LOVE SONG BECAUSE YOU ASKED FURRET!
User avatar
lolcano98789
Member
 
Posts: 239
Joined: Tue Jul 03, 2012 3:02 am
Location: Melbourne, Australia

Re: Tower Defense (GM) (May need Script)

Postby lolcano98789 » Sat Jul 07, 2012 11:40 pm

Rydogger21 wrote:I thought of new gamemode. Its called Tower Defense. Basically, a team needs to keep their tower up as long as they can by all means, Repair, keep the enemies away, or building a wall around it.

Now a regular map looks somewhat like This (GEN

Image

But when you put Two towers in the middle facing eachother, it needs to look like this:

Image

Now, here is the basic rule:
1. To win the round, a team must destroy the enemy fort, and capture their intel.

Tips:
1. Have server admins on watch almost at all times. This will attract griefers more than a skyscraper on Goon Assault
2. Use your SMGs
3. Try to take out the enemy tower before focusing on killing the enemy

Now taking Feedback from anyone!


Good Feedback:
Paratrooper wrote:Funny, I was just thinking about something like this a couple minutes ago ^^.

Anyway, why not make it like Babel? You could only destroy blocks on the enemy's side of the field.






Bad Feedback:

This is alright, but if you think about it, there are only towers in the middle. People could go around like this:
Image
I have included a few more towers that could HELP to stop this.
Image
^^^Click to go to my clan page^^^
IGN: [^UWD^]Travisty
ZaPhobos wrote:IM NOT GONNA RAICHU A LOVE SONG BECAUSE YOU ASKED FURRET!
User avatar
lolcano98789
Member
 
Posts: 239
Joined: Tue Jul 03, 2012 3:02 am
Location: Melbourne, Australia


Return to Game



Who is online

Users browsing this forum: No registered users and 1 guest

cron