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Selectable 4th slot

Got a great new idea for the game?

Should this be implemented?

Yes, it is a good idea and should be implemented.
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No, it is not a good idea and should not be implemented.
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Total votes : 1

Selectable 4th slot

Postby ZaPhobos » Sun Jun 24, 2012 3:53 am

People are talking about classes, but a selectable 4th slot would be a simple way to have a specialized tactic to suit current needs.

Selecting a forth slot would be much like selecting a weapon, but it would come after weapon selection.

A few suggestions are listed below:

3) Medikit - restore a margin of health to either you or allies, right click to restore own health, left click to restore ally health when aimed at them in a spades reach. Up to 3 uses.

2) Munitions kit - restore ammunition of yourself or allies, used like the medikit, right click to restore 30% of of the weapons maximum [when you spawn] that you hold, left click to restore 30% of an allies weapon maximum within a spades reach. Up to 3 uses.
Rifle gains 15 rounds.
SMG gains 40 rounds.
Shotgun gains 14 shells.

1) Grenades - The current default 4th slot, 3 grenades, three uses. Can be used to disperse enemies in a certain area. Left click to prime grenade, release to throw. A right click action could be added, a roll of the grenade, hold right click to prime, release to roll. Rolling the grenade is most effective on flat ground, or a slope.


Three options to choose, much like our three weapons.


Discussion begins.
Last edited by ZaPhobos on Sun Jun 24, 2012 4:05 am, edited 2 times in total.
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Re: Selectable 4th slot

Postby mcape6 » Sun Jun 24, 2012 3:57 am

yeahhhhhh maybe. It could work.
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Re: Selectable 4th slot

Postby Paratrooper » Sun Jun 24, 2012 6:15 am

There's already an old thread about this exact same suggestion:

viewtopic.php?f=234&t=5547

Feel free to give that thread an update. I'll add this to the DNSL list.
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