In response to a part of a tweet by bcoolface (one of our resident developers), I have made this thread to discuss a minor tweak to the game engine that could be implemented:
Weapon sway
The idea is simple for me, bring back the old "Damn straight I'll kill this guy*" rifle accuracy, while adding a small amount of movement while aiming down the sights. Weapon sway should apply to all firearms.
This could improve realism by a margin, if added.
My idea of this is the person aims down the sights, and the weapon moves slightly left and right, randomly by only a few pixels. By few, the max should be around 3 for any weapon.
Determining factors for amount of sway could be:
Are you moving or not? This causes more sway to occur, especially when standing.
Are you crouching or not? Almost fully negates sway when only crouching, and quartered when crouching and moving.
Are you in the "red zone?" This increases sway if your health is down to the red zone. Will push players to head to their control point more often.
I hope you like the idea, and discuss it.
...but then again I created a topic listed in the do not suggest area... I wonder why not...
*At times, when the targeting reticule is directly on a targets head or other body part, the shot will not register, or it "misses" due to the rifle spread.