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The place-able Machine Gun should have a limited FOV.

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The place-able Machine Gun should have a limited FOV.

Postby DynomicPierre » Fri Jun 22, 2012 9:14 pm

http://www.youtube.com/watch?v=QINwCaJgX4o

For those of you who have seen this video, place-able Machine Guns will be in 1.0.

This idea seems thought out and well inserted, but I think for the sake of realism (well, a bit of realism) that turrets users should have a limited field of view in which they can turn their turret. This makes it whereas the turret isn't a camping weapon that be placed in a slightly protected area and a player can rack kills easily. Also, I think the turret should not have an infinite amount of ammo. Being its nature, 200 - 450 bullets sounds reasonable for the turret.

That is all, please share your thought and criticism.
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Re: The place-able Machine Gun should have a limited FOV.

Postby Qw3rtz » Fri Jun 22, 2012 9:30 pm

Overheat and infinite ammo?
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Re: The place-able Machine Gun should have a limited FOV.

Postby ChaosTLW » Fri Jun 22, 2012 9:44 pm

IMO, it should remain as of now, but you should turn really slowly, so you would be simply killed if the enemy came from, like, behind or 90º. Also, yeah, I think it should have limited ammo, and the shotgun should be manned by two players. One of them reloads and has 10 box of ammo, each with, like, 50 or 100, and the other guy shoots the machinegun. For each kill the gunner gets, the "reloader" gets an equivalent amount of points. If the gunner goes without a reloader, he has only 3 boxes of ammo, and it is a pain in the ass to reload, while with the reloader, it takes less time, and he gets more ammo.
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Re: The place-able Machine Gun should have a limited FOV.

Postby Putin » Fri Jun 22, 2012 9:47 pm

MG got no Crosshair or IronSight "FACEPALM" The semis from fog range will have easy work.
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Re: The place-able Machine Gun should have a limited FOV.

Postby ChaosTLW » Fri Jun 22, 2012 9:52 pm

Putin wrote:MG got no Crosshair or IronSight "FACEPALM" The semis from fog range will have easy work.

It still does not have. We are in .75, and it will be out only in 1.0 I believe there is quite a long time for the devs to create ironsights and make tweaks.
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Re: The place-able Machine Gun should have a limited FOV.

Postby Putin » Fri Jun 22, 2012 9:56 pm

Yep you right ...
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Re: The place-able Machine Gun should have a limited FOV.

Postby Articsledder » Sat Jun 23, 2012 1:27 am

If the user doesn't want to be headshotted in 2 seconds they would probably need cover the surrounds them almost completely. The turn speed seems pretty slow so I think it is fine atm.
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Re: The place-able Machine Gun should have a limited FOV.

Postby Paratrooper » Sat Jun 23, 2012 1:28 am

As you could see, mat^2 has to let go of the MG and turn around to target anything that's behind him.

I believe this is already implemented.
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Re: The place-able Machine Gun should have a limited FOV.

Postby Articsledder » Sat Jun 23, 2012 1:28 am

confusing double post I'm lost blegh
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Re: The place-able Machine Gun should have a limited FOV.

Postby Pengupan » Sat Jun 23, 2012 11:11 am

Qw3rtz wrote:Overheat and infinite ammo?

I agree with this plus slow-ish turning.
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Re: The place-able Machine Gun should have a limited FOV.

Postby skully172 » Sun Jun 24, 2012 2:56 am

no. leave it the way it is
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