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Medikits and AntiPerson Mines!

Got a great new idea for the game?

Medikits and AntiPerson Mines!

Postby boohda95 » Thu Jun 21, 2012 1:40 pm

Ok... the title says all!
The Semi Class gehts Claymores(1 or 2)... the SMG Class Medikits (2x20HP) and... hmm.. the Shotgun class can get 5 Grenades! :D I think that coule be Fun with Claymores and Medikits :D
What you Guys think about my Idea? o:
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Re: Medikits and AntiPerson Mines!

Postby Trollolz » Thu Jun 21, 2012 5:26 pm

Would this remove grenades from the other 2 weapons?
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Re: Medikits and AntiPerson Mines!

Postby boohda95 » Thu Jun 21, 2012 5:42 pm

Noo :3 Tha SMG and SEMI Class have 2 Granades ^^
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Re: Medikits and AntiPerson Mines!

Postby Paratrooper » Thu Jun 21, 2012 9:57 pm

There's already an old thread about mines:

viewtopic.php?f=234&t=638

Don't be afraid to post!

Also, Medkits (more precisely, health crate airdrops) are already on the way:

viewtopic.php?f=63&t=7938
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