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Source engine in AoS

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Source engine in AoS

Postby XKarlat » Tue Jun 19, 2012 9:38 pm

Hello, first I'll write everything in my native language and then I use the google translator to get everything in English to you understand.


Ok, eu estava a pensar o que poderia melhorar o AoS impressionantemente, esta ideia pode não ser tão apoiada, pois modificará todo o jogo. Sua jogabilidade será melhor, efeitos com certeza, e também a realidade do jogo. Nada melhor para fazer isso que Adicionando a ferramente source(da valve) ao jogo. Teria um realismo em sangue, quando a pessoa morre, nas armas, efeitos especiais inacreditáveis ao jogo. Uma jogabilidade de jogo surpreendente, fazendo com que rapidamente fizesse com que muitas pessoas viessem a jogar este jogo, juntando super gráficos com grande jogabilidade de liberdade de construção e destruição no cenário ! :D

Mas, você diria: "isto não é possível para o AoS". Nisso eu concordo, mas, existe sim um modo de fazer com que a Source engine pegue nesse jogo. Isso modificaria o jogo totalmente, não seria mais em Voxel o jogo, não sei se ainda seria possível construir e destruir o cenário. Todos os arquivos do jogo seriam modificados.

translated:

Ok, I was thinking what could improve the AoS impressively, this idea may not be as supported as modify the entire game. Its gameplay is best effects with certainty, and also the reality of the game. Nothing better to do what the tool Adding source engine (the valve) to the game. Had a realism in blood when the person dies, the weapons, incredible special effects to the game. An amazing game gameplay, making it faster to do a lot of people come to play this game, joining super graphics with great gameplay freedom of construction and destruction on the scene! : D

  But, you say: "this is not possible to AoS." In this I agree, but there is a way of making the Source engine get this game. This would change the game entirely, it would not be Voxel in the game, I do not know if it would be possible to build and destroy the scenery. All game files were modified.
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Re: Source engine in AoS

Postby bobbotheclown » Tue Jun 19, 2012 9:42 pm

well... im not sure source engine is capable of making entire maps with voxels, and if i could the map would be static. you couldn't dig.

the map would have to compile over and over whenever someone removed a block. the game would physically be too slow to play.
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Re: Source engine in AoS

Postby Articsledder » Tue Jun 19, 2012 9:44 pm

Too much change can be a bad thing sometimes. Also, this would completely throw out the fact that it can run on your grandmothers rig.


Also, how would we simulate blocks being built and destroyed?
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Re: Source engine in AoS

Postby ChaosTLW » Tue Jun 19, 2012 9:49 pm

"Ok, I was thinking what could improve AoS in a impressive way, this idea might not be as supported, because it will modify the entire game. The gameplay will improve, effects also, for sure, and surely the realism of the game. It would be nothing better but adding the tool "Source"(from VALVe) to the game. It would have more realism in blood, when the guy dies, the weapons, special effects unbelievable to the game. A surprising gameplay, making so that many people come to play the game, plus super graphics with big possibility of freedom on construction and destruction for the scenery.
But, you would say: "This is not possible for AoS"(I agree). I agree with that, but there is a way to make so that the Source engine works on the game(How so?). It would modify the game completely, the game wouldn't be in Voxels anymore(So... Not AoS anymore...)[/b], I don't know if it would be possible to build and destroy the scenery(So... Not AoS anymore...). All the files in the game would be modified."


IMO, this is just a bad idea from a VALVe fanboy. The game is intended to be a simple first-person shooter with building and destruction. It is intended to be simple and blocky, that is what gives it's charm. What you suggest would turn AoS into a totally different game. It just wouldn't be AoS anymore.
IMO, essa é só uma idéia ruim e um fanboy da VALVe. O jogo foi feito para ser um FPS simples com construção e destruição. Ele foi feito para ser simples e "blocudo", é isso que dá seu charme. O que você sugere iria transformar AoS em um jogo totalmente diferente. Simplesmente não seria mais AoS.
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Re: Source engine in AoS

Postby XKarlat » Wed Jun 20, 2012 12:44 am

I'm not a fanboy of valve, but the Source Engine is good to the effects to the game. Show great AI and also spectacular effects. Not a good idea, but I would think rather than rather than the guy flying out of nowhere appeared lying down, if he were playing on the floor as if it were real.(<--- translated by google)
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Re: Source engine in AoS

Postby ChaosTLW » Wed Jun 20, 2012 2:03 am

Please talk in Portuguese. I'm Brazilian and I can translate for you.
It would be great for a game, but for a game other than AoS. I just can't see it fitting with AoS without turning it into a completely different game. You can call the graphics "bad", but that is part of the charm of the game. The simplistic graphics, the simplicity of having 3 weapons, not a shit-ton of 49 weapons that are copies of each other, etc. I rather have AoS stay... AoS-ish... than become one of those over-rated VALVe games.
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Re: Source engine in AoS

Postby XKarlat » Sun Jun 24, 2012 4:41 am

Sei que não foi boa ideia, Quando vir os gráficos com suporte OpenGl já será o bastante. Mas deviam mudar o formato do helicóptero, colocar um que parecesse mais de guerra, e que coubesse no mínimo 3 pessoas(passageiros). E ficou até paia se o cara escolher uma arma(rifle, SMG, Shotgun) e ficar com um turret e uma RPG
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