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Medic class

Got a great new idea for the game?

Medic class

Postby bobbotheclown » Mon Jun 18, 2012 1:29 am

please don't say to look in the DNSL, trying to be constructive on how this would work if implemented.
was gonna post in the other medic thread, but decided this would be better.

ok, so my idea is to give the medic NO WEAPONS. just stuff for healing and/or reviving. defib and health packs.

but there is a limit of 15 or so health packs to avoid running around in the open just spamming those thing so they don't get killed.

the medic should be able to see how much health players on his team have.

the Defib could kill or severely injure opponent players and revive dead teammates. but the defib can only have a 50% chance of working. and you have to wait 1.5 seconds or more between each jolt. when you get revived you get 50 percent or less health, just for some realism, but it doesnt really matter.

each revive is 1 point. healing is just being helpful.

no blocks for the medic class. its use is to go out onto the field and heal or revive dead or dying players.
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Re: Medic class

Postby MrHaaaaaaxFF » Mon Jun 18, 2012 1:45 am

Again, no classes. Please replace the word class with something else.
On topic, good thing that you don't get full health after def'd. Then we need to increase the spawn time, amirite?
But i still want to give the medic a weapon, so at least, when the entire team changes to medic, we still could defend ourselves.
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Re: Medic class

Postby bobbotheclown » Mon Jun 18, 2012 2:39 am

the idea is kinda to avoid something making us all want to change to any specific class...
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Re: Medic class

Postby Doctor » Mon Jun 18, 2012 7:53 pm

DNSL.
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