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some ideas that I think will improve the game

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some ideas that I think will improve the game

Postby nxs44 » Sat Jun 16, 2012 12:16 am

hello im new to the fourms and wanted to right this
while playing the game i thought of some ways that the game could be improved. sorry if the ideas were already said.

1. names should have to be in normal text (no .,?:"{} extera) it make it hard to vote kick people that have names with keys that are not the keyboard.

2.fronts, a line on the map that shows where the two teams are fighting. this would move with the fighting and give some sence or meaning to push forward, also the game would make blocks on the opposing team side harder to break with a spade so people would stop tunneling under the other team.+ would give more of a WW feel

3. inproved selecting, instead of useing numbers on the pad you should able to click on the gun you want to have and the team u want to be on.

4. inproved spawning, instead of forcing players to spawn how bout a click to spawn so your not forced to choose your weapon in a hurry. and people who dont spawn would be kicked for being idle to long

5. a builder class, it would have a pistol that shoots the same speed of a rifle but have the power of a smg,25 trap blocks that looks like any other block but when a enamy steps on it makes all trap blocks that touch it fall, like a building that has no support. of cource this block can only be built on the frendly side of the front.
30 spiked wire blocks that hurt any players that enter it, players would beable to shot though it but explosives would blow it up. again this would only work if players could only build on there side of the front. the builder would have regular blocks of cource.

6. support class, would have pistol but would carry ammo blocks that players would break to get ammo and health blocks that players would break to get health, and (to modivate the use of the class) 3 exploseive blocks that when broke explode daminging the enamy like a gernade. theses boxes whould look like health, ammo boxes to the enamy team.

7. a spawn zone, teams would spawn in their zone, the zone is also usefull because only frendly units can shoot though it, enter and leave it, so there wont be any more spawn camping, and the intel would be atlease far anoth so u cant guard the intel from the spawning area.

i know theres alot to read, and some of the ideas are probluy listed but plz critisise my ideas not for reposting a idea i didnt see, thank you for reading/ undersanding
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Re: some ideas that I think will improve the game

Postby nxs44 » Sat Jun 16, 2012 1:20 am

would this be good or bad can i have feed back?
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Re: some ideas that I think will improve the game

Postby xEric » Sat Jun 16, 2012 1:41 am

nxs44 wrote:hello im new to the fourms and wanted to right this
while playing the game i thought of some ways that the game could be improved. sorry if the ideas were already said.

1. names should have to be in normal text (no .,?:"{} extera) it make it hard to vote kick people that have names with keys that are not the keyboard.
Just use the ID number next to the kills. Ex: #23

2.fronts, a line on the map that shows where the two teams are fighting. this would move with the fighting and give some sence or meaning to push forward, also the game would make blocks on the opposing team side harder to break with a spade so people would stop tunneling under the other team.+ would give more of a WW feel
What??
3. inproved selecting, instead of useing numbers on the pad you should able to click on the gun you want to have and the team u want to be on.
This doesn't solve/help anything, Simply press the button on your keyboard.

4. inproved spawning, instead of forcing players to spawn how bout a click to spawn so your not forced to choose your weapon in a hurry. and people who dont spawn would be kicked for being idle to long
You don't choose your weapon every time you spawn and It's a script on some servers if you idle to long or request a kick from an admin.

5. a builder class, it would have a pistol that shoots the same speed of a rifle but have the power of a smg,25 trap blocks that looks like any other block but when a enamy steps on it makes all trap blocks that touch it fall, like a building that has no support. of cource this block can only be built on the frendly side of the front.
30 spiked wire blocks that hurt any players that enter it, players would beable to shot though it but explosives would blow it up. again this would only work if players could only build on there side of the front. the builder would have regular blocks of cource.

No

6. support class, would have pistol but would carry ammo blocks that players would break to get ammo and health blocks that players would break to get health, and (to modivate the use of the class) 3 exploseive blocks that when broke explode daminging the enamy like a gernade. theses boxes whould look like health, ammo boxes to the enamy team.

7. a spawn zone, teams would spawn in their zone, the zone is also usefull because only frendly units can shoot though it, enter and leave it, so there wont be any more spawn camping, and the intel would be atlease far anoth so u cant guard the intel from the spawning area.

i know theres alot to read, and some of the ideas are probluy listed but plz critisise my ideas not for reposting a idea i didnt see, thank you for reading/ undersanding


The other ideas I didn't respond to because I think you trolled on them.
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Re: some ideas that I think will improve the game

Postby Paratrooper » Sat Jun 16, 2012 1:46 am

1: Use the User ID # when unrecognized characters are in the name.
2: Tunneling is part of AoS. We won't want to remove that.
3: How hard could it possible be to select between 1, 2, and 3?
4: Suggested. And I agree with this.
5,6: No classes. You're probably just suggesting side arms and more secondary tools.
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Re: some ideas that I think will improve the game

Postby MrMeow » Sun Jun 17, 2012 6:31 am

Hello!
Welcome to the AoS community!
I would like to direct you to this: http://ace-spades.com/forums/viewtopic.php?f=65&t=2090
It is a list that tells you what should not be suggested, We appreciate you wanted to make this game better though.
I hope you have fun with AoS! :)
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Re: some ideas that I think will improve the game

Postby DrunkenChild » Mon Jun 18, 2012 7:41 pm

1. This would destroy clans so prepare to be and harangued

2. This would not be useful at all, You already to your own team so where they are and where they are shooting is the front lines.

3. The section is already so fast since your finger on w,a,s,d is right below the keys. Also how would you select because there your mouse moves the HUB moves whit.

4. You don't have to choose a new weapon after every spawn also you need to be 5 minuets to be idle. What do you do when choosing weapons, enmie mimie minie mo.

5-6.Classes would de ballance the game, if you have a good team or even 1 to a couple good team mates, your members should notice what needs to be done and do it.

7. Your already have a spawn zone. you spawn with a certain range of your tent.
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Re: some ideas that I think will improve the game

Postby Doctor » Mon Jun 18, 2012 7:57 pm

All of these are already in the game or in the DNSL.
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