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Overhaul?

Got a great new idea for the game?

Overhaul?

Postby Gorman » Wed Jun 13, 2012 12:01 pm

1. Make rifle near 100% accurate again. It seriously pisses me off when it takes 10 hits to kill someone at 100 range sometimes, and other times it hits first shot. The luck factor is ridiculous.

2. Give shotgun more pellets and bigger spread. I want to be able to kill 3 closely packed deuces with 1 shot. It should be unrivalled for close range.

3. Give us more blocks - or allow us to dig and gain more than the starting limit. Eg; start at 50 blocks, but you can dig to get up to 150.

4. The higher up you are the less fog there should be (aka the further you can see). Towers really need a buff. It should be a necessity to build towers to defensively.

5. Crouching should decrease recoil for all weapons. Accuracy should remain unchanged whether crouching or standing.

6. Melee headshots should deal 100 damage. Do I really have to explain why?

7. Pressing the change weapon button while standing on the tent should let you switch instantly without dieing.

8. Intel marker should be visible while someone is holding the intel. As soon as someone touches the intel it is gg right now. If they have a tunnel then there is nearly 0% chance of finding them.

9. Wavespawning is a cool idea, but sorry it just doesn't work the way it should. Either increase the interval or change back to 10 seconds flat spawn time.

10. Friendly player names visible on map. Not just so I can find friends and talk to people, but so I can see which asshole is standing at the back of our base building a giant checkboard.

11. For God's sake make RPG balanced. It had better not turn out to be "SMG that fires grenades"...

12. Revert the hit detection system. Do you know how ridiculous the game is for people with mediocre connections? Even if you hit the head they just keep on walking - you think 1:10 chance to hit is bad? WIth lag this could easily become 1:50. Very infuriating.

13. Oh yeah, give SMG some more ammo!

14. Choices for secondary item; landmines, grenades, medkit? Make landmines deal the same damage as grenades, but they need to be stepped on. They can be destroyed with guns or shovels and they won't explode. Grenades are the same as they are now, medkits heal up to 100 health on whoever you point it at, you get 3 of these - you can heal yourself with right click too.

15. Map makers shouldn't make maps with too much stuff on them. Remember part of the game is building your own buildings!
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Re: Overhaul?

Postby Tek2 » Wed Jun 13, 2012 1:25 pm

Amen!

Thumbs up to everything but the last thing.
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Re: Overhaul?

Postby USABxBOOYO » Wed Jun 13, 2012 1:58 pm

Yeah I pretty much agree with everything. Although prebuilt mals are nice sometimes.
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Re: Overhaul?

Postby scarfacemperor » Wed Jun 13, 2012 2:10 pm

1-2-3-5-6-7-8-10-11-12 : I agree

4-Just build an huge tower and play Spades Invaders with enemies who can't see you.

9-There should be no waterspawning at all. If you play in squad, choose whether respawn on a squadmate or a normal spawn

13-Yes, maybe 1 extra mag but not more than this. Or give less ammo to rifle and shotgun, with the ability to recover some ammo from dead players who had the same weapon than you. I don't think SMG needs a significantly higher amount of ammo as it's effective when shooting in 2- or 3-bullets bursts

14-Not landmines, but I agree on Medikit. Ammo pack would be nice (but do not ressuply ammo packs for obvious reasons).

15-Nothing we can do about that, I prefer an overloaded map than an empty flat map
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Re: Overhaul?

Postby kmaj » Wed Jun 13, 2012 2:33 pm

1. This is what makes 0.75 the worst release I've ever played. I hope Ben fixes this in 0.76 and not later.
2. Same.
3. I don't really feel the need for this.
4. Could add more strategic elements, nice idea.
5. Why not.
6. I find this unnecessary, due to the spade's high RoF.
7. Already suggested, but I like it. I'd avoid ruining my ratio.
8. Same as 5.
9. I don't quite understand this.
10. This would be a problem in small maps.
11. RPG hasn't been introduced yet.
12. Same as 1.
13. Is this sarcasm?
14. I don't really care.
15. I like both.
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Re: Overhaul?

Postby Leonzable » Wed Jun 13, 2012 5:37 pm

I agree with all of them except :
8, 9, and 13
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Re: Overhaul?

Postby Gorman » Wed Jun 13, 2012 6:20 pm

scarfacemperor wrote:4-Just build an huge tower and play Spades Invaders with enemies who can't see you.

Pretty much :D
scarfacemperor wrote:14-Not landmines, but I agree on Medikit. Ammo pack would be nice (but do not ressuply ammo packs for obvious reasons).

Land mines would be great! It would make you have to be more methodical with your advancing.
I'm not a big fan of ammo pack since really you should plan to conserve ammo and use the tent. You can't do that with hp.
kmaj wrote:3. I don't really feel the need for this.

Build more and you will see just how few 50 is
kmaj wrote:6. I find this unnecessary, due to the spade's high RoF.

it pisses me off when I take the time to run up to a guy and get 2 hits on him then he just headshots me. Happens every time. Spade is very UP compared to guns.
kmaj wrote:9. I don't quite understand this.

Well basically, wave spawning sucks, so either remove it or make it have a bigger effect on the game.
kmaj wrote:10. This would be a problem in small maps.

Not really, the map is the same size regardless. Perhaps only when mouse hover over the player's icon show name.
kmaj wrote:11. RPG hasn't been introduced yet.

It will be next version, and 90% chance it won't be balanced.
kmaj wrote:13. Is this sarcasm?

Nope, it runs out way faster than any other gun.
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Re: Overhaul?

Postby ChaosTLW » Wed Jun 13, 2012 6:25 pm

Gorman wrote:
kmaj wrote:11. RPG hasn't been introduced yet.

It will be next version, and 90% chance it won't be balanced.

Actually, it will only be implemented in 1.0, from what I know.
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Re: Overhaul?

Postby Gorman » Wed Jun 13, 2012 6:28 pm

ChaosTLW wrote:
Gorman wrote:
kmaj wrote:11. RPG hasn't been introduced yet.

It will be next version, and 90% chance it won't be balanced.

Actually, it will only be implemented in 1.0, from what I know.

WHATEVER CHAOS, I'M JUST PRE-EMPTIVELY TELLING THEM TO BALANCE IT PROPERLY!!!111
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Re: Overhaul?

Postby ChaosTLW » Wed Jun 13, 2012 6:35 pm

Gorman wrote:WHATEVER CHAOS, I'M JUST PRE-EMPTIVELY TELLING THEM TO BALANCE IT PROPERLY!!!111

WELL, INSTEAD OF YELLING AT ME YOU COULD SUGGEST HOW TO BALANCE IT, HOW 'BOUT THAT? D:
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Re: Overhaul?

Postby Gorman » Wed Jun 13, 2012 6:38 pm

ChaosTLW wrote:
Gorman wrote:WHATEVER CHAOS, I'M JUST PRE-EMPTIVELY TELLING THEM TO BALANCE IT PROPERLY!!!111

WELL, INSTEAD OF YELLING AT ME YOU COULD SUGGEST HOW TO BALANCE IT, HOW 'BOUT THAT? D:

I DONT KNOW IN WHAT WAY THEY WILL duck IT UP SO I CANT SUGGEST ANY FIXES YET
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Re: Overhaul?

Postby ChaosTLW » Wed Jun 13, 2012 6:49 pm

Gorman wrote:
ChaosTLW wrote:
Gorman wrote:WHATEVER CHAOS, I'M JUST PRE-EMPTIVELY TELLING THEM TO BALANCE IT PROPERLY!!!111

WELL, INSTEAD OF YELLING AT ME YOU COULD SUGGEST HOW TO BALANCE IT, HOW 'BOUT THAT? D:

I DONT KNOW IN WHAT WAY THEY WILL duck IT UP SO I CANT SUGGEST ANY FIXES YET

WELL, SUGGEST A WAY FOR IT TO BE BALANCED SO IT DOESN'T NEED TO BE RE-BALANCED!!

Holy shit, CAPS storm
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Re: Overhaul?

Postby TheGrandmaster » Wed Jun 13, 2012 7:07 pm

Leonzable wrote:I agree with all of them except :
8, 9, and 13


Disagreement without explanation? Come on. Why don't you agree with those? Give us reasons..
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Re: Overhaul?

Postby Platinum » Wed Jun 13, 2012 7:37 pm

These are all great Gorman. I agree with all of them, they're self explained.
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Re: Overhaul?

Postby Paratrooper » Wed Jun 13, 2012 8:07 pm

This is essentially a culmination of good suggestions made by the community.

5: Isn't this true already? Moving recoil > Standing recoil > Crouching recoil.
8: It would be made impossible to steal the intel stealthily if intel markers are still visible.
9: Wavespawning is a good way to ward of base campers. I agree with setting the default respawn time to something shorter.
11: Just make it inaccurate at longer ranges. After flying for about 2 seconds, it will start swiveling uncontrollably. Also make a very long reload time.
13: I though the rifle should have less ammo...
15: This is more of a suggestion towards the map-making community. Maybe a mix of both would make a perfect map, like Normandy where less that half the map is urban.

Also, sidearms. Whip out a pistol while reloading in a firefight.
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