Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Sidearms please! (all classes)

Got a great new idea for the game?

Do you want sidearms added to the game?

I fully support this idea! (+2)
97
68%
Could be cool.. (+1)
23
16%
Definitely no (-1)
22
15%
 
Total votes : 142

Re: Sidearms please! (all classes)

Postby MrSheeppeh » Sun Jul 01, 2012 7:32 am

Hey guys. I might've figured it out. Some of you will agree, some of you will disagree. What I'm thinking is that you should only be able to use it if you have no ammo left, whether or not you have anything in reserve to reload your primary with, and the sidearm could not be reloaded, it could only shoot something like 5-10 shots and then it will revert back to your primary. Since I always backpedal and jump into cover when I'm out of ammo, it could still be used in the same way. Eg: A guy is shooting at you, you run out of ammo, your primary switches to the sidearm, and you fire off defensive shots while you look for cover to run into. You then jump in, reload and run out ready to battle. Now, I can't decide whether you have to use all the ammo in the pistol before you can switch back or just switch back whenever you like, regardless of how much ammo is left. I think that the damage should be decent enough to pick off a guy that's atleast halfway dead, so something around 10-25 for the head, 5-10 for the body, and 3-6 for the legs.
The last Metroid is in captivity. The galaxy is at peace…
User avatar
MrSheeppeh
Member
 
Posts: 8
Joined: Sun Jul 01, 2012 6:48 am
Location: Planet Zebes

Re: Sidearms please! (all classes)

Postby MrHaaaaaaxFF » Sun Jul 01, 2012 7:39 am

^This guy is definitely haven't read any posts in the thread.
But i will give him some slack; Welcome to AoS Forums! Enjoy your stay. You might want to introduce yourself in the Introduce/Farewell section.

On topic: Perferably 30-50 HP to head; 15-20 to body; 5-10 in the limbs. I don't know which one is best, so quote me and give some ideas.
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: Sidearms please! (all classes)

Postby MrSheeppeh » Sun Jul 01, 2012 7:51 am

Sorry about that, I have a habit of posting up my own idea before checking other's posts to see if they've suggested the same thing as me. Thanks for the warm welcome too, nice to know that there's some friendly people in the world.
The last Metroid is in captivity. The galaxy is at peace…
User avatar
MrSheeppeh
Member
 
Posts: 8
Joined: Sun Jul 01, 2012 6:48 am
Location: Planet Zebes

Re: Sidearms please! (all classes)

Postby Fluttershy » Sun Jul 01, 2012 3:11 pm

MrHaaaaaaxFF wrote:Then high damage for the head, while normal/yours damage for body and limbs?


Thats still retarded. Smg's damage on the body and limb is fairly modest yet that doesnt stop the 75 damage headshots from being any less OP.
User avatar
Fluttershy
Member
 
Posts: 979
Joined: Tue Dec 27, 2011 5:13 am

Re: Sidearms please! (all classes)

Postby Rockettechgamer » Sun Jul 01, 2012 10:19 pm

Re: Sidearms please! (all classes)

Post by Fluttershy » Sun Jul 01, 2012 9:11 am

MrHaaaaaaxFF wrote:Then high damage for the head, while normal/yours damage for body and limbs?



Thats still retarded. Smg's damage on the body and limb is fairly modest yet that doesnt stop the 75 damage headshots from being any less OP


what about 50 or 49 damage to the head, and smg damage to the body?
Rockettechgamer
Member
 
Posts: 9
Joined: Thu Apr 19, 2012 1:25 am

Re: Sidearms please! (all classes)

Postby MrMeow » Sun Jul 01, 2012 10:28 pm

If it's added it needs to be a pitiful excuse for a weapon.


Head: 15-25 at the most.
Torso: 5-10 at the most.
Limbs: 1-5 at the most.

It should be accurate enough to hit someone 25-30 blocks away.

It should fire 1-2 bullets a second and have a low amount of recoil when aiming.

Clip: 8 rounds
Reserve: 24
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: Sidearms please! (all classes)

Postby Fluttershy » Sun Jul 01, 2012 11:18 pm

Rockettechgamer wrote:what about 50 or 49 damage to the head, and smg damage to the body?

"Lets stop it from 2 hitting people by lowering it to 50, thatll work!". 49 is still way too high.

MrMeow wrote:Clip: 8 rounds
Reserve: 24


But then it doesnt solve the imaginary ammunition problem!
User avatar
Fluttershy
Member
 
Posts: 979
Joined: Tue Dec 27, 2011 5:13 am

Re: Sidearms please! (all classes)

Postby MrMeow » Sun Jul 01, 2012 11:57 pm

Flutter you make me lol.
How bout we give eet 10000000000000000000000 rounds?


Anyway, It should only have enough to get you back to the CP so you can refill.
It shouldn't let you stay in one spot for the entire game.
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: Sidearms please! (all classes)

Postby ChaosTLW » Mon Jul 02, 2012 4:25 am

IMO, the damage profile should be somewhat like this:
Headshot: 30
Torso: 20
Limb:15
This way it would be 4 hits to the head, 5 to the body and at 7 to limbs to kill.
I think that around 10~12 rounds on the magazine would be enough?

Also, what if we add damage drop-off for the sidearm? If damage drop-off gets implemented for sidearms, then the whole picture changes. It could be something like this:
Headshot: 35 up to 20 blocks, 30 around 50 blocks, 20 beyond.
Torso: 30 until 20 blocks, 20 around 50 blocks, 18 beyond.
Limb: 20 up to 20 blocks, 15 around 50 blocks, 10 beyond.
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am

Re: Sidearms please! (all classes)

Postby MrHaaaaaaxFF » Mon Jul 02, 2012 4:58 am

ChaosTLW wrote:IMO, the damage profile should be somewhat like this:
Headshot: 30
Torso: 20
Limb:15
This way it would be 4 hits to the head, 5 to the body and at 7 to limbs to kill.
I think that around 10~12 rounds on the magazine would be enough?

Also, what if we add damage drop-off for the sidearm? If damage drop-off gets implemented for sidearms, then the whole picture changes. It could be something like this:
Headshot: 35 up to 20 blocks, 30 around 50 blocks, 20 beyond.
Torso: 30 until 20 blocks, 20 around 50 blocks, 18 beyond.
Limb: 20 up to 20 blocks, 15 around 50 blocks, 10 beyond.

You read my mind!
Image
Here's a touchin' story for ya: Once upon a time, you died and i live forever happily ever after. The end. Now go to hell.
User avatar
MrHaaaaaaxFF
[FF] Leader
 
Posts: 2055
Joined: Mon Jan 23, 2012 11:28 am
Location: Tellin' a touchin' story, description, AoS forums. Also, Vietnam.

Re: Sidearms please! (all classes)

Postby inazumaeleven24 » Mon Jul 02, 2012 5:42 am

I totally support this idea!! (Copied from one of the poll answers of this thread)
I definitely want sidearms to be implemented from the game, it would be really helpful just like when in a situation said already by thread maker "Cyanyde" that when in a gun fight and you run out of ammo, you still have your sidearm. And this will totally help when you are too far from the base CP already.


P.S. I got much(or all) of my reply's content from other's replies in this thread and I think on other threads too :D
Image
inazumaeleven24
{AGAN} Member
 
Posts: 34
Joined: Thu Jan 12, 2012 1:31 pm

Re: Sidearms please! (all classes)

Postby Paratrooper » Mon Jul 02, 2012 7:22 pm

Well, here's my draft for a good, balanced pistol:

Damage: 26 to head
21 to body
14/15 to limbs
Ammo: 7 loaded, 21/infinity reserve
Fire rate: Faster than the Semi, slower than the SMG. Automatic like ALL the guns. (though if the semi/shotgun ever actually becomes semiautomatic, then make the pistol semiautomatic, too.)
Accuracy: SMG accuracy
Recoil : Recoil that's a tab bit higher than the SMG's.

3 headshots + 1 bodyshot Isn't a kill. Leaving you with 1 health remaining
4 bodyshot + 1 limbshot Isn't a kill, too. Also leaving you with 2/1 health remaining.

4 headshots to kill
5 bodyshots to kill
7 limbshots to kill

All in all, one magazine is almost always never enough to take down an opponent. You need to have done some sort of damage to your opponent before switching to your secondary for it to be useful.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
User avatar
Paratrooper
Local Mod
 
Posts: 1590
Joined: Thu Feb 16, 2012 2:40 am
Location: California (-8:00 GMT)

Re: Sidearms please! (all classes)

Postby Benton » Thu Jul 05, 2012 9:31 pm

In my opinion, the sidearm should be used for when you are reloading and you get charged. I have gotten charged many times when I am behind cover and someone charges around it and gets me when I am reloading.

Headshot - 40hp
Torso - 20
Legs/Arms - 10

It would take three headshots to kill someone, and if the sidearm had poor accuracy it would be difficult. Something to fire off when you are out of ammo. Because even the best do get times when they are behind cover reloading and three guys spawn behind them. Sidearm could be enough to kill or wound one of them, and suppress them in time to get to more cover.

Also, if it was quiet, I would like to use it as a stealthy shoot-the-deuce-in-the-back sort of gun. My rules of combat are a scout/recon. Go around the hostile, flank them, etc. Something quiet would be really nice. And no tracers.

The sidearm could be a gun that would be used in SOME situations, like when you are reloading, or if you want to be quiet.
Image
User avatar
Benton
Member
 
Posts: 272
Joined: Thu Mar 22, 2012 6:33 pm

Re: Sidearms please! (all classes)

Postby Arilarin » Sun Jul 08, 2012 8:31 pm

I kind of support this, but maybe a Side-Arm could be switched out with grenades/spade in any CP you control.
+.5
IGN: DarkSoul X
That's all, folks!
Arilarin
Member
 
Posts: 26
Joined: Thu Feb 02, 2012 10:32 pm

Re: Sidearms please! (all classes)

Postby shrugzeestorey » Mon Jul 16, 2012 4:48 am

i reckon a desert eagle or a glock 18
shrugzeestorey
Member
 
Posts: 34
Joined: Sun Jul 15, 2012 12:23 am

PreviousNext

Return to Game



Who is online

Users browsing this forum: No registered users and 1 guest

cron